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Bit.Trip: Difference between revisions

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** Each stage in ''RUNNER'' has a respective [[Bonus Stage|"retro stage"]] that resembles [[Pitfall]].
* [[The Homeward Journey]]: The premise of ''FLUX''.
* [[Hundred -Percent Completion]]: It's a little known fact that hitting ''all'' the beats in a single song will get you acknowledgment at the score screen. Though, it's no surprise not many people have seen it.
** ''COMPLETE'' has a hundred and twenty Challenges (twenty in each game) to play through. It also has plenty of unlockables... of which the Songs require you to get Perfects.
* [[Idiosyncratic Combo Levels]]: The music in each game changes slightly depending on combo, in addition to the names of the extra modes, which trigger in sequence based on some level of combo. NETHER is the lowest, HYPER is normal, then MEGA, SUPER, ULTRA, EXTRA, GIGA, and META, with SUPER onwards being added in each subsequent game.
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** CommanderVideo has a theme song that plays in the first world of RUNNER, {{spoiler|the end of FATE and the final level of FLUX.}} The distinctive first four notes play in varying orders in the first level of BEAT and {{spoiler|in the first cutscene of FLUX. All of FLUX's level songs are based around BEAT's first level's music. On FLUX's full soundtrack, the notes play in the correct order one last time at the very, very end.}}
* [[Love At First Sight]]: CommanderVideo and CommandgirlVideo.
* [[Lying Creator]]: In regards to ''RUNNER'', the developers [http://www.destructoid.com/bit-trip-4-is-called-bit-trip-runner-has-non-trotski-158673.phtml have said], "We don't have a Mackle Fussybuck, but we do have: Jabol Smabbler, Junior Melchkin, Flyss Whizzle, [[Early -Bird Cameo|Mingrawn Timbletot]], Leftwise Gestersmek (and a Rightwise one to boot), Hairy Knorkwhisp, and our favorite... The Non Trotski. Basically, we're makin' this shit up." The thing is, they're all names of various stages in the game.
* [[Milestone Celebration]]: [http://www.bittripgame.com/ The launch of the series website] a year after the first game was released.
* [[Mind Screw]]: The ''whole freaking thing''. The first game's story is about CommanderVideo flying through space, exploring the inside of a planet, and then... uh... building a brain out of voxels. The second game is about CommanderVideo meeting other people, exploring a city with them, and then acquiring independence from them. The third game had CommanderVideo [[Attack of the Fifty Foot Whatever|growing in size]] and harassing the populace until they combine themselves into an even bigger giant, at which point the Commander is intimidated down to size and [[Defeat Means Friendship|decides to make amends with the others]]. What does it all mean? Your guess is as good as mine.
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** The sixth game has {{spoiler|a sequence called "Home" played after completing Catharsis, where you are able to, interspersedly, hit the same sequence of Beats from the very beginning of Transition from ''BEAT'', in the same order}}. Seeing as the game's story goes in a circle, this could count as a [[Sequel Hook]] of sorts.
* {{spoiler|[[Sheathe Your Sword]]: In an incredibly meta example, ''FLUX'' literally makes the player do this at the end.}}
* [[Shout -Out]]: The [http://en.[wikipedia.org/wiki/Arecibo_message:Arecibo message|Arecibo message]] makes an appearance in the first level in ''BEAT'' (but with CommanderVideo replacing the human figure). It also makes a brief appearance in the final level of ''FLUX''.
** The game is chock-full of video game references.
** ''BEAT'''s second and third bosses are games of ''[[Breakout]]'' and ''[[Pong]]'' respectively.
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