Bizarre Alien Biology: Difference between revisions

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** Pacifican Selkies also undergo a metamorphosis, from amphibious breeder to fully aquatic adult; again, part way through their adult lives.
** Seleneans are able to link their brains together through specialized spines that permit them to alter each others' brain chemistry as a means of communication.
** Several of the species featured in [[Star Trek: Ex Machina]], whose physiologies and cultures are expanded from background material associated with [[Star Trek: The Motion Picture|Star Trek the Motion Picture]]. These include the balleen-feeder Megarites, who require "drysuits" when out of water, and survive on nutrient injections where they can't filter-feed. Then there's the Zaranites, who rely on fluorine-dependent micro-organisms as part of their respiration.
* In ''[[Animorphs]]'', Hork-Bajir have two hearts and can survive being shot in one, Andalites have no mouths and absorb nutrients through their hooves and Yeerk reproduction involves three, none of which survive.
** That's nothing compared to the Skrit Na, two species in one. A Skrit is basically a giant, fairly stupid cockroach, which at some point spins itself a cocoon and apparently dies. However, out of its dead body comes a Na, a smarter (but still weird) creature which is basically a member of [[The Greys]].
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== Tabletop Games ==
* ''[[Dungeons & Dragons]]''. Let's just say ''almost all'' non-humanoid creatures could be featured here, and half of humanoid ones. Sometimes combined with [[No Biochemical Barriers]], and sometimes you have a goat-sized bug who feeds itself by rusting metal with its antennae.
* ''[[Warhammer 4000040,000]]''
** The Orks in are said to be a mix between flesh and blood beings and fungus. Upon their death they release spores that in turn give birth to Orks and other creatures linked to them (Snotlings and squigs, for instance). Another very alien part in their biology is that ork-species never stop growing. If they get wounded and are allowed to heal, they grow even faster. Normally living organisms have a genetic limit on how big they can be, or they are limited by the environment where they live, but orks and their sub-species can grow infinitely.
** Slaught are composed of worms. Lots of worms.
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* ''[[Star Control]]'' aliens include anything from [[Green-Skinned Space Babe|Blue-Skinned Space Babes]] to living crystals crackling with electrical discharges and innate hyperspace communication capability, to [[Eldritch Abomination]] [[Hive Mind]] chatting in [[Starfish Language]].
* While most of the aliens in [[Deadlock]] are pretty standard [[Space Opera]], the Uva Mosk (think a three-way cross between a shrub, a human, and either an anteater or a turnip) definitely fall into this category.
* Zerg from ''[[StarcraftStarCraft]]''. Their organ tissues randomly mutate (and, in certain cases, [[You Will Be Assimilated|steal new DNA from a new prey creature]]), and their hyperpowered immune system hunts it down, invoking "survival of the fittest, nature red in tooth and claw" on the genetic level. This allows a piece of formerly dead and rotten Zerg tissue cultured in a laborotory to un-decompose, and evolve 1000,000 times more than humans ever have in the space of ''a week''. Their alpha amino acids have unique "R groups" that allow damaged cells to fuse with protein to repair themselves. It also allows them to [[Played Straight|ignore]] [[No Biochemical Barriers|Biochemical Barriers]] by adapting to be compatible with host organisms. They can reproduce through parasitic fusion, or larvae produced from a building that eats mineral crystals, drinks liquid vespene gas, and is built around six wombs (complete with birth canals), a brain, and a stomach. Their buildings are really self-contained organisms that are based on the genetically programmed nest site architecture of their prey species, and one building is specifically designed to do that ultra-evolution thing ''at an accelerated rate''. They don't need to breathe, and their flesh is dense enough to count as a spacesuit. Their metabolism is so fast that, on top of meat, they eat minerals and drink vespene (which is a mutagen, so that helps things along considerably). The downside to this is that they are very susceptable to radiation poisoning.
** The Protoss are relatively normal biologically in comparison, but that's not saying much in light of the above. They've got digitigrade legs, and [[No Mouth]], which they make up for by being photosynthetic and able to absorb water vapor through the skin. Also, with a bit of training, they can turn [[Psychic Powers|pure rage]] into [[Wrist Blade]]s and cut you to pieces. With a bit ''more'' training, it's either invisibility or climate-altering Psychic Storms.
* In ''[[Metroid]]'', Kraid is a relatively normal looking three-eyed dinosaur—except for those awfully large spikes that constantly shoot out of his belly.
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[[Category:Alien Tropes]]
[[Category:Fantastic Sapient Species Tropes]]
[[Category:Bizarre Alien Biology{{PAGENAME}}]]