Black Matrix: Difference between revisions
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* [[Nintendo Hard]]: As expected of Flight-Plan. ''Black/Matrix II'' averts this both intentionally with [[Difficulty Levels]] and [[Dynamic Difficulty]] and unintentionally with [[It's Easy, So It Sucks|it being easy regardless]].
* [[Number of the Beast]]: For a series that so heavily raids Abrahamic mythos, it's surprisingly averted. The war between the angels and devils in ''Zero'' lasted for 555 days.
* [[One Hundred Percent Completion]]: Multiple endings means you'll be playing the game more than once. Thankfully, [[New Game+]] makes subsequent playthroughs much faster. ''Black/Matrix II'' clear save files will include a percentage tracker as well as the number of times you've cleared the game. Said game also gives a nice bonus item at the end for use in subsequent playthroughs each time the game is cleared. 32 clears are required to get all of them (16 if you decide to run the [[Bonus Boss]] each time). Of course, by then, [[Bragging Rights Reward|you don't really need them]].
* [[Only Mostly Dead]]: In every game but ''Black/Matrix 00'', most units that would take lethal damage first [[Non-Lethal KO|drop to a critical state]]. They can't act other than as obstacles but can be brought back up with healing. Units taking damage while in critical condition will be killed, removing them from the map. Units with "Death Attack" skip this part, allowing them to go straight for a [[One-Hit Kill]].
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