Black and White: Difference between revisions
Moved one YMMV trope to its respectable page
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{{quote|''"A land of innocence has no need for gods... until fate intervenes. When people pray, a god is always born. [[A God Is You|That god is You
A [[Simulation Game]] released by [[Peter Molyneux]]'s [[Lionhead Studios]] in 2001. Sequel released in 2005. Much like the rest of Molyneux's offerings, this game scored superbly with mainstream critics, sold well [[Hype Backlash|and left an awful lot of gamers cold when they got their hands on it
But the ''really'' cool part about this game is that the environment changes depending on what sort of a god you are. A god who sends rainclouds to the fields and heals the sick and builds homes for the children will eventually rule a land suffused with light, where rainbows arc the sky and trains of sparkles follow the god's hand, and your Citadel, or temple headquarters, becomes a white Disney-esque tower of beauty and joy.
And it is ''so'' [[Good Is Impotent|hard to be good
If you're a god who decides to sic wolves on non-believing (that is, non-believing in ''you'') villages, make your own subjects worship you until they die, and then feed the corpses to your Creature... the sky will start to grow dark and threatening, your hand will be followed by noxious smoke, and your temple will grow spikes and generally look really badass. Interestingly, you can train your Creature to either follow your morality example to the letter, or be your complete opposite. The Creature's appearance will change, too, with its behavior (for example, a horse trained to be good will become a super-sparkly unicorn, while an evil horse [[Hellish Horse|becomes dark-colored and monstrous-looking]]
The sequel
Not to be confused with ''[[Pokémon Black and White]]'' or the [[Michael Jackson]] song "Black or White". There is also a Taiwanese series by the same name: the link is [[Black & White (TV series)|here]].
{{tropelist}}
* [[Anti-Hero]]: In the sequel, the player character, if you decide to be evil. This is because your main mission is to rescue humanity from a [[Religion of Evil]] ([[Mayincatec|
* [[Breaking the Fourth Wall]]: Done so very often in the sequel by your guides, who will slam themselves against the screen, stand on top of their own text-box and [[Stop Helping Me!|helpfully]] point out whatever things you need to pay attention to in their tutorials.
* [[But Thou Must!]]: Used numerous times in the tutorial, of both games. "[[Most Annoying Sound|No, let's try rotating first.]]"
* [[Can Not Tell a Lie]]: Explicitly stated in the manual
* [[Clap Your Hands If You Believe]]: Your people's belief in you decides your power and the size of your Citadel. You have to convert other villages to gain more influence, or make your main village so absurdly powerful that you can reach across the map.
* [[The Computer Is a Cheating Bastard]]:
*
** In the sequel, you can do the Burning Tree Trick <ref>
* [[Cosmic Keystone]]: The Creed, which is the source/concentration/embodiment of divine power. It's split into parts which you must collect, so see also [[Gotta Catch Em All]] below.
* [[Dummied Out]]: An [[Easter Egg]] that causes [[Doctor Who|phone booths]] to appear, but that don't do anything else.▼
* [[Dummied Out]]:
▲*
** It was possible to play the audio files for the first game independantly, which revealed quite a lot of bits that never wound up in the final version of the game. For example, some sort of fountain of youth mishap that caused all your worshippers to become kids, some bits about collecting types of Creeds that didn't exist, and so on.
* [[Earn Your Happy Ending|Earn Your Good Alignment]] : As noted elsewhere, it's ''hard'' to be Good, and you'll have to work at it. It isn't impossible
* [[Easter Egg]]: In Black & White 2, a text file controls the names of your villagers. You can edit this <ref> Don't delete lines, simply replace names!</ref>, but by default, it's filled with Lionhead staff names.▼
▲* [[Earn Your Happy Ending|Earn Your Good Alignment]] : As noted elsewhere, it's ''hard'' to be Good, and you'll have to work at it. It isn't impossible, though.
** Averted, again, in the sequel. Being good is by far the easiest (to the point where a [[Self-Imposed Challenge|self imposed challenge]] is to play as an evil god!
▲* [[Easter Egg]]: In ''Black & White 2'', a text file controls the names of your villagers. You can edit this <ref>
* [[Even Evil Has Standards]]: On the second Japanese land in the sequel, your opponent is a warmonger who scorns you for almost everything you do and states several times over he will do terrible things to your people. However, when building a Nursery he exclaims "We shall spare their young. We are not monsters after all."
* [[Evil Is Easy]]:
*
**
* [[Evil Is Visceral]]: If you are an evil god and build a windmill for your people, the blades will be made of stretched flesh, complete with veins.
* [[Fertile Feet]]: Your Creature's, if you train it to be nice.
* [[Fisher King]]: The landscape in your territory changes depending on whether you're a good or bad god.
* [[Forced Tutorial]]: The first 30 minutes of gameplay (and by extension the entire first island) are basically this
* [[A God Is You]]: The player.
* [[The Gods Must Be Lazy]]: Unless they're either evil or antagonists.
* [[Gods Need Prayer Badly]]: Your ability to use miracles depends on the amount of worship you get from your villagers, which leads to [[Wizard Needs Food Badly|Worshippers Need Food Badly]].
* [[Good Angel, Bad Angel]]: Your guides in the game, an old man who floats on a rainbow-spewing cloud and a wisecracking little demon. [[Talking to Himself|They use the same actor, strangely enough
* [[Heroic Sacrifice]]: In the first game, {{spoiler|your consciences believe that this is what your Creature is doing to unlock the third Creed Fragment. Thankfully, it survives
* [[Hide Your Children]]: Averted. In fact, you can [[Human Sacrifice|sacrifice them]], which [[Powered by a Forsaken Child|gives you more mana than adult sacrifices]]. And [[Video Game Cruelty Potential|you can kill them in a variety of other ways]] for your amusement.
* [[Human Sacrifice]]: Drop a villager onto your altar for [[Mana]], evil points (see [[Karma Meter]] below), but curiously [[Bloodless Carnage|not blood]].
* [[Infant Immortality]]: [[Averted Trope|Nope
* [[
* [[Karma Meter]]: The world is your [[Karma Meter]], and we mean that quite literally. The game offers numbers if you go menu diving, but the way the look of the entire game changes is a much more immediate indicator of your god's moral standing.▼
* [[Men Are the Expendable Gender]]:
▲* [[Karma Meter]]: The world is your Karma Meter, and we mean that quite literally. The game offers numbers if you go menu diving, but the way the look of the entire game changes is a much more immediate indicator of your god's moral standing.
*
** It's possible to repopulate very quickly with nothing but women and a few male disciple breeders.
* [[Mordor]]: If you play as an evil god, the land within your area of influence turns black and barren with volcanic fissures and the sun seen from inside is dimmer. Moreso in ''Black & White 2'' as you can (and usually will) surround your dark land with imposing walls and black gates that would make Sauron proud.
* [[Pet Interface]]: Your Creature.▼
* [[Obviously Evil]]: If you decide to be evil, it shows.
▲* [[Pet Interface]]: Your Creature.
* [[Revive Kills Zombie]]: In the ''Black
* [[Satan Is Good]] (or [[Insane Troll Logic]]): If you become an evil deity,
* [[Save the Villain]]: Island 3, where the Island's antagonist begs for mercy.
▲* [[Satan Is Good]] (or [[Insane Troll Logic]]): If you become an evil deity, {{spoiler|Nemesis is the embodiment of Good, despite having killed all other Gods, cursed an island with disasters, and did things that don't seem that Good.}}
* [[Simulation Game]]
* [[Themed Cursor]]: Your pointer is pretty much your own godly hand, which you can use to pick up and drop stuff, throw things (including ''people
▲* [[Spikes of Villainy]]: your temple will grow them if you follow [[The Dark Side]].
* [[There Can Be Only One]]: The villain
▲* [[Themed Cursor]]: Your pointer is pretty much your own godly hand, which you can use to pick up and drop stuff, throw things (including ''people!''), and even pet or slap.
▲* [[There Can Be Only One]]: The villain, Nemesis, has spent some time killing off all the other gods so that he can wield supreme deital power.
* [[Those Two Guys]]: The two sides of your conscience.
* [[Title Drop]]: Seen in the early beginning of the game, when your advisers are telling you that they represent good and evil. Yin and yang. Black... ''and White.''
* [[Veganopia]]:
*
** Well, considering that you can't make shepherds, and the food stockpile is ''explicitly'' depicted as a giant pile of grain...
* [[Video Game Caring Potential]]: Almost incredible as its opposite:
** In the first game, with its ability to transport objects from previous lands, it's entirely possible to bring along Important-NPCs-Turned-Villagers from the first island all the way to the last one.
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** In the second game, just realizing that (as a Good God) you're able to meet up with the allies of the people who tried to commit genocide, convince them to adopt your way of life, and ultimately side with you against their former Lords is heartwarming. As is seeing a massive crowd from a city gathering everything they've ever owned to make a long, dangerous trek to your city.
* [[Video Game Cruelty Potential]]: Incredible.
** A few examples (second game):
* [[Viewers are Morons|Video Game Players Are Morons]]: If you're ever talking to someone who [[Hype Backlash|played the first game and was seriously let down by what was released compared to what they expected]], there's solid odds that they will talk about how they couldn't make their Creature [[Masochist's Meal|stop eating their own poo]]. While the game's Creature AI certainly wasn't [[A.I. Is a Crapshoot|all that it was cracked up to be]], avoiding coprophagia was ''not very hard at all''. Hell, the game would tell you '''HEY, YOUR CREATURE IS THINKING ABOUT EATING ITS POO, JUST SAYIN'''.
* [[You Will Be Assimilated]]: Partially invoked in the first game, where dropping people into a specific village made them change their clothes to fit the village. Played perfectly straight in the second, however, where the immigrants will maintain their own clothes, but otherwise adopt the Greek civilization as their own
* [[Walking Wasteland]]: Your creature corrupts the ground if it is evil.
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