Blackout Basement: Difference between revisions

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** ''[[Castlevania: Order of Ecclesia|Order of Ecclesia]]'' also has a pitch black room filled with spikes. It's possible to navigate between the moving spikes and absorb the glyph at the end of the room causing the darkness, or come back later with a certain ability that let's you just trash all the spikes.
** ''[[Castlevania II Belmonts Revenge|Belmont's Revenge]]'' had a room in Stone Castle where whipping all the candles (As Belmonts tend to do) would plunge the room in pitch blackness. Not a healthy thing with [[Bottomless Pits]] all over.
* In ''[[La-Mulana]]'', the Chamber of Extinction drives home the point that the area is a terrible place—the lights are off in the first several rooms, and all you can do is grope around in the dark and watch as enemies dive-bomb you. Apparently, whatever happened there was so terrible that it even caused the lights to shut off.<br />There's a few sparse hints that you can use the Flare Gun in certain spots to (temporarily) activate some lighting, but the only way to permanently dispel the darkness is to solve a puzzle that resides in a ''different'' dungeon.
* ''[[Shaman King Master Of Spirits]]'': One of the level paths features a dimly lit cave where you can't see much around you. You can light up the cave if you {{spoiler|equip the spirit Gabriel.}}
* ''[[An Untitled Story]]'' features DarkGrotto, <s>The Grotto {{smallcaps|[[Recycled in Space|but darker!]]}}</s> where the only light emanates from torches, player, boss and their shots.
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* ''[[Doom]]''. In this case, the darkness is unavoidable in most areas and makes the game harder (and scarier).
** It's notable that there was a Light Amplification Visor power up that gave you perfect light for a limited time, but it's rarely put in the levels; with the limited engine, varying light levels and effects were ''crucial'' to level atmosphere. The [[Invincibility Power-Up|invulnerability powerup]] also effectively made everything perfectly lit as part of its inverted B&W photograph vision effect; it's rarely put in the levels because it's a ''goddamn invulnerability powerup'', silly.
** ''Doom 3'' got a lot of flak for its decision to not let you use the flashlight and any gun simultaneously through its really dark areas. Someone made a [[Duct Tape for Everything|Duct Tape]] mod in disgust which put out a light in front of you when using guns, saying "Our hero manages to find a roll of Duct Tape somewhere in this base, letting him tape his flashlight to his weapon."<br />Apparently it was a game design decision. The developers wanted to create a sense of hopelessness and force the player to choose between their light or their weapon. Of course, [[Fridge Brilliance|a military base without any duct tape on it is pretty much doomed, so...]]
** The ''Resurrection of Evil'' expansion pack also had the flashlight duct-taped to the pistol.
** ''[[Heretic]]'', being based on an updated version of the ''Doom'' engine, used this quite a bit too. Torches replaced the Light Amplification Visor, and you were generally assured to find one on any level which had very dark parts.
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* Whenever you have to go through tunnels or indoors in ''[[Left 4 Dead]]'', the only light sources are from your gun-mounted flashlights. Since they're gun-mounted, you can't see a thing whenever you need to melee enemies or reload. Not to mention that if you don't want to be horribly mauled, you need to turn off your lights whenever you start to hear a witch crying.
* Gordon and Alyx in ''[[Half Life]] 2: Episode 1'' are forced to wait on an elevator to escape a blacked-out basement. Until the elevator arrives, Gordon is armed only with early light weapons and an inadequate flashlight while endless zombie hordes attack from all directions. This is further complicated by the many explosives dotted around the level, and the zombies who charge in close with active grenades in hand.
* ''[[BioShock (series)]]'' has the rather alarmingly black segment involving you and the shotgun you've just managed to find. You know you want it, you've been waiting for it, it's the barrel of laughs that discharges lead plugs into people! Here you go, here's thirty rounds on the house. Now I'm gonna kill the lights and send screaming crazy people at you from all directions. There is nothing more disconcerting in this game than voices from the dark howling about their lost and/or exploded babies, quests to find Jesus, dead husbands/wives or a bizarre mixture of the three.<br />Well, it's not ''pitch'' black... there is one shaft of light that illuminates you and ''only'' you. This somehow makes it all the worse when the loonies dip in and out of the tiny circle of light.
* In ''[[Duke Nukem Manhattan Project]]'', the [[Sinister Subway]] levels are already pretty dark, but the underground [[Applied Phlebotinum|GLOPP]] factory takes the cake. Duke even [[Lampshade Hanging|lampshades]] it.
{{quote|'''Duke''': Jeez, you'd think [[Big Bad|Morphix]] could afford a few light bulbs.}}
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** Some levels in ''[[New Super Mario Bros Wii]]'' are in the dark. The players get a little spotlight, and fireballs can light an area around them, while players under the effect of a Super Star light up the entire room.
** Even ''[[Hotel Mario]]'' features this kind of setting in two separate hotels. The second hotel of the game, Roy's HardBrick Hotel, has you deal with flickering lights that go out at regular intervals in parts of the level. Only by finding the toaster room (marked by lightning bolts flying from a door) can you correct this problem (by overloading toasters with surplus sourpuss toast, no less). The game's third hotel, Larry's Chillton Hotel, is a different story. Here, the entire level is dark except for the floor you're currently on. But did Mario bring a light? '''[http://www.youtube.com/watch?v=3SX3JnUhTaE "No?"]'''
** The Flash Black Galaxy in ''[[Super Mario Galaxy 2]]''. You can't see any ground or walls at all except for about a second long glimpse every time the music beats.<br />There's also a variation on the 'spotlight' example: When Yoshi eats a Bulb Berry, he generates an aura of light which reveals hidden platforms. This gradually wears off over time, and unless you make it to one of the safe zones, or eat another fruit, there will be ''nothing'' for you to stand on when it wears off. [[Nintendo Hard|Have fun.]]
* ''[[Banjo-Kazooie|Banjo-Tooie]]'' (coincidentally, another Rare game):
** There is a western mine stage in which you must activate generators as you go in order to light your path. However, if you have enough gold feathers (or are using the infinite items cheat), you can easily light your way using the Wonderwing ability. [[Abnormal Ammo|Fire eggs]] will also illuminate an area around them, and they can be bounced along the ramps.