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Blackout Basement: Difference between revisions

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* Gordon and Alyx in ''[[Half Life]] 2: Episode 1'' are forced to wait on an elevator to escape a blacked-out basement. Until the elevator arrives, Gordon is armed only with early light weapons and an inadequate flashlight while endless zombie hordes attack from all directions. This is further complicated by the many explosives dotted around the level, and the zombies who charge in close with active grenades in hand.
* ''[[BioShock (series)]]'' has the rather alarmingly black segment involving you and the shotgun you've just managed to find. You know you want it, you've been waiting for it, it's the barrel of laughs that discharges lead plugs into people! Here you go, here's thirty rounds on the house. Now I'm gonna kill the lights and send screaming crazy people at you from all directions. There is nothing more disconcerting in this game than voices from the dark howling about their lost and/or exploded babies, quests to find Jesus, dead husbands/wives or a bizarre mixture of the three. Well, it's not ''pitch'' black... there is one shaft of light that illuminates you and ''only'' you. This somehow makes it all the worse when the loonies dip in and out of the tiny circle of light.
* In ''[[Duke Nukem: Manhattan Project]]'', the [[Sinister Subway]] levels are already pretty dark, but the underground [[Applied Phlebotinum|GLOPP]] factory takes the cake. Duke even [[Lampshade Hanging|lampshades]] it.
{{quote|'''Duke''': Jeez, you'd think [[Big Bad|Morphix]] could afford a few light bulbs.}}
* The last part of ''[[Soldier of Fortune]]'''s first mission is an almost pitch-black subway tunnel. And [[Goggles Do Nothing|your night vision goggles are practically useless]], while [[The Computer Is a Cheating Bastard|the enemies can see you just fine without goggles]].
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