Blaster Master/YMMV: Difference between revisions

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* [[Adaptation Displacement]]: When the [[PS 1]]PS1 sequel ''Blaster Master: Blasting Again'' was released in Japan, instead of following the original ''Metafight'' plot (see below), it actually followed the plot of the American version.
* [[Germans Love David Hasselhoff|Americans Love Blaster Master]]: ''Metafight'' is not particularly well-remembered in Japan, probably due to the somewhat non-linear action-based gameplay. For the same reason, ''Blaster Master'' is '''beloved''' by gamers who cut their teeth in the NES era, as the game practically [[Metroidvania|out-Metroided]] the original Metroid. The [[Awesome Music (Sugar Wiki)|awesome tunes]] helped this.
** This is so fantastically prominent that while ''Metafight'' practically fell by the wayside, America got a UK-developed ''exclusive'' sequel, a novelization, inspired several [[Game Boy]] ports, and by the time the ''Blasting Again'' rolled around, the American plotline ''superceded'' the Japanese one, even in Japan. And the game got a re-release on the Virtual Console due to, you guessed it, American pressure.
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* [[Sequelitis]]: ''Blaster Master 2'' is notoriously bad, to the point where it just feels like a cash-in on the original game's success. The games that followed weren't nearly as terrible, but fell into [[So Okay It's Average|So Okay, It's Average]] territory until ''Zero''.
* [[So Bad It's Good|So Bad, It's Good]]: The voice acting in ''Blasting Again'' is so atrocious, it's actually somewhat hilarious to listen to.
* [[So Okay It's Average|So Okay, It's Average]]: Part of the reason the sequels aren't particularly well remembered is that they weren't really outstanding in any degree like the NES game was. Sure, they're far from terrible games, but they aren't great either.
* [[That One Boss]]: In the first game, the sixth and seventh bosses. Not to mention the fifth boss if you didn't enter his room with your gun fully powered-up.
* [[Surprisingly Improved Sequel]]: The sequels to the original are generally [[So Okay It's Average|So Okay, It's Average]]. ''Zero'', on the other hand, rivals the original for the title of best game in the franchise.
 
* [[That One Boss]]:
* [[That One Boss]]:* In the first game, the sixth and seventh bosses. Not to mention the fifth boss if you didn't enter his room with your gun fully powered-up.
** Ancient Freeze can be trivialized by Jason with the Flamethrower and Wave Gun, Gunvolt's Flashfield lets him focus more on mobility once the nodes are tagged, and Ekoro's charge shots stop for nobody, allowing her to pop the bladed discs without wasting shots on the boss. Shantae and Shovel Knight, on the other hand, have their work cut out for them. The room is perpetually covered in ice, which Ancient Freeze can renew with ice spikes at any time, and since their fiery options consume magic, that means you will have to endure the ice at some point. Also, their main form of damage is melee based, and you have to bust this boss to get the Ultimate Shovel Blade, meaning you have to play footsies with the nodes' lasers and the bladed discs at the same time while trying to avoid [[Collision Damage]]. Shantae's Storm Puff lets her passively damage the boss while Shovel Knight's Phase Locket lets him mitigate damage, but since these use magic as well, unless you're willing to drag out the fight and risk getting shredded by something, they won't last forever. The fight gets easier as the nodes get destroyed, but see about lasting that long first.
* [[Tough Act to Follow]]: The soundtrack for the original game is pretty hard to beat. Despite Ippo Yamada's best efforts, renowned Inti Creates music director as he is, some fans are disappointed about the soundtrack of ''Zero'' in comparison to the NES classic.
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[[Category:Blaster Master]]