Block Puzzle: Difference between revisions

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[[File:strength.jpg|link=Pokémon Ruby and Sapphire|frame|"Where's '[[Statistically Speaking|Strength]]' when you need it most?" <ref>In the bottom row of three, push the left and right stones upwards, then push the middle stone to the side. Then move up two rows and push the middle stone in that row upwards, then the two stones beside it to the walls. The top row will by then have five stones; push the second and fourth stones up, then push the middle stone to the side, and you can pass.</ref>]]
 
{{quote|''The block puzzle is the cornerstone of gaming, or at least it will be once you pull it out of the corridor, rotate it so the sun emblem is pointing up, drop the water level and hit the switch that activates the crane that moves the bus that allows you to push said stone into said corner.''
 
{{quote|''The block puzzle is the cornerstone of gaming, or at least it will be once you pull it out of the corridor, rotate it so the sun emblem is pointing up, drop the water level and hit the switch that activates the crane that moves the bus that allows you to push said stone into said corner.''|'''[[Cracked.com|Cracked]]''', [http://www.cracked.com/blog/5-real-skills-video-games-have-secretly-been-teaching-us/#ixzz1aa4xYJ1T 5 Real Skills Video Games Have Secretly Been Teaching Us]}}
 
So you're storming the [[Temple of Doom]] in search of the [[Big Bad]]'s [[Cosmic Keystone]] that is the lynchpin to [[The Empire]]'s [[World Domination]] plans. And the mightiest force that the [[Precursors|Ancient Precursors]] and [[The Legions of Hell]] can produce to stop you is... blocks.
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Also see [[Klotski]]. Not to be confused with [[Falling Blocks]].
{{examples}}
 
{{examples}}
== [[Action Adventure]] ==
== Video Game Examples ==
=== [[Action Adventure]] ===
* ''Zelda'' games have them in spades, even in places where it doesn't make sense—such as the blocks on ice in ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'', the giant granite blocks in the Spirit Temple of ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'', the picture block puzzle in the Forest Temple of the same game, and the floating crate puzzles in the Tower of the Gods in ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]''. Evidently the ancients enjoyed lugging thousand-pound blocks around to negotiate their temples. Strangest part? In some games, Link can also ''pull'' them where they need to go (despite the lack of any visible features to get a grip on).
** And in the Tower of the Gods, you could control 3 of the blocks, just in case the point wasn't clear enough.
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* ''[[Legacy of the Wizard]]'': Xemn and Meyna have to deal with these in their areas. Lyll can just break blocks once she finds the [[Powerful Pick|Mattock]].
 
=== [[Action Game]] ===
* ''Sanity: Aiken's Artifact'' is half action game, and half block puzzle. To its credit, most puzzles are more complex than just pushing rocks around. Still, it's perhaps the best example of [[Guide Dang It]] game, as finishing it without external help is a real test of patience.
* One of these shows up in the Japanese freeware game ''Guardian of Paradise'', with a slight twist in that it's the blocks that are ice instead of the floor. It makes no conceptual difference in the puzzle, though.
* ''[[God of War (series)|God of War]]'' had a few of them. One was basically an [[Escort Mission]] where the escort was inanimate (and respawned if destroyed), one was a [[Timed Mission]] to get it into the right spot before the floor killed you, and one was a genuine "complete the wall" puzzle.
 
=== [[Adventure Game]] ===
* ''[[Broken Sword]] 3'' had an unreasonable number of these popping up in all sorts of disparate locales. Glastonbury Sokoban puzzle, enemy base Sokoban puzzle, ancient temple Sokoban puzzle, Paris "what, ''another'' Sokoban puzzle?".
* ''[[Zork]] III'' contained a very early example; also noteworthy as most of the challenge was realizing that there ''was'' a block puzzle present (all the more so due to the rarity of the puzzle when the game came out).
* This is the real point behind ''Dawn's Light''. ''A Christmas Tale'', one of the games in this series consists almost entirely of these.
 
=== [[First-Person Shooter]] ===
* ''[[Half-Life]]'' is chock-full of puzzles with the traditional non-descript metal blocks. Its sequel, ''[[Half-Life 2]]'', gives the block puzzles a more modern look, with a gravity gun and physics objects replacing the old-school blocks. In other words, first game: block puzzle, second game: block puzzle [[Recycled in Space|WITH PHYSICS]].
* Some of the last few levels in ''[[Star Wars: Dark Forces|Dark Forces II: Jedi Knight]]'', taking place in the Valley of the Jedi have a few of these, but these are implied to be part of what the ancient Jedi set behind themselves.
* ''[[Nitemare 3D]]'' required you to push blocks and tombstones around occasionally to clear a path... or block one.
 
=== [[Platform Game]] ===
* ''[[Star Fox Adventures]]'' has a few:
** In Cape Claw, one room locks you in and some blocks move, releasing poison gas in. The "challenge" is to move the blocks back before the gauge empties, or you start losing health. Once you do it, the door opens, and the air becomes breathable again. (And the point of that exercise? {{spoiler|It also releases the Queen Cloudrunner, who is needed to forward the plot.}})
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* To complete Flower Tower in ''[[Something|Something Else]]'', Luigi has to push giant pots around obstacle-filled rooms in order to reach the end of the level.
 
=== [[Puzzle Game]] ===
* The [[Puzzle Game]] ''[[Sokoban]]'' (some versions of which have been released as ''Boxxle'' or ''Boxyboy'') consists entirely of this sort of puzzle; gameplay consists entirely of self-contained box puzzle levels, where a warehouse worker had to move shipping crates into specific places to complete each level.
** As does the now-forgotten [[Game Boy]] game ''Kwirk''.
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* In ''Flappy'', the player is immune to gravity, but blocks aren't. Each level has a blue block which has to be shifted onto the goal pedestal. There are also brown blocks for other blocks to be pushed over, which can also be destroyed if they get in the way.
 
=== [[Roguelike]] ===
* The ''Sokoban'' [[Mini Game]] [[Sidequest]] in ''[[Nethack]]'' consists of pushing boulders around to plug up holes in the floor which are otherwise impassable.
** Well, a wand of digging can destroy the blocks for you, but you get penalised for that. Cheater-pants.
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*** Also, you cannot fly over the holes in Sokoban, or move diagonally (unlike in the rest of the game), so if you destroy to many boulders, you cannot get to the end of the side quest and its juicy reward. Well, you can, by using scrolls to create more boulders, but then you have extra boulders in you path on the way back, and you may need to destroy them, thus getting another penalty.
 
=== [[Role-Playing Game]] ===
* ''[[Vagrant Story]]'' is notorious for the prevalence of its block puzzles, in which nearly every other room has some block-pushing that needs to be done to traverse it. It even keeps records of how fast you can clear each room. To their credit, the developers pushed the block puzzles to their limits, with blocks ranging from boxes you can pick up and chuck around to heavier crates you can only push, rocks you can only roll, and more complex versions like magnetic and frictionless blocks. One's [[Willing Suspension of Disbelief|suspension of disbelief]] wavers a bit here: A world that probably doesn't have toilet paper has frictionless blocks. Another editor assumes this must be something to do with the ''city of magic'' that said blocks inhabit.
** As an aside, this troper had a friend who adored the game, but nonetheless nicknamed it "Crate Story".
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* ''[[Star Ocean: Till the End of Time]]'' had a series of increasingly difficult ones of these in one optional dungeon. The catch? The blocks moved along set paths (traced out in their color), and of course occasionally you needed to block one of those paths with, you guessed it, another block. Also, there tended to be several exits from one block puzzle, and often also treasure chests within the puzzle that you might have wanted to get to.
 
=== [[Shoot'Em Up]] ===
* ''[[Bangai-O]] Spirits'' has the "False Treasure" stage, found in the Puzzle Stages set. You need to fit a bunch of Boxes into Box Frames. If you push one into a corner, trap yourself, or otherwise render a Box unable to be moved into a remaining Box Frame, [[Unwinnable by Design|it's restart time]].
** Later in that set you encounter a different kind of Block Puzzle, where you must bounce your shots in a maze to get it to a target. You use the boxes to alter the shots' trajectory.
 
=== [[Simulation Game]] ===
* ''[[Lost in Blue]]'' and its sequel had a number of them, made all the more annoying for the fact that completing the puzzles take stamina, which is a [[Wizard Needs Food Badly|very precious commodity]] in those games.
 
== [[Survival Horror]] ===
* ''[[Resident Evil 2]]'' has one statue-moving puzzle with no logical reason to do it and another, more reasonable section where some crates must be moved to make a bridge to cross some water. Swimming might be out of the question if that water is sewage.
** Ditto for ''[[Resident Evil 1]]'', its remake, and ''[[Resident Evil Zero]]'', some puzzles of which had [[Deadly Gas]] [[Death Trap|deathtraps]] if you did them wrong.
 
=== [[Turn-Based Strategy]] ===
* There are many levels in ''[[Disgaea 3: Absence of Justice]]'' and ''[[Disgaea 4: A Promise Unforgotten]]'' that require the proper placement of Geo Blocks, to be used as steps, and/or to manipulate the [[Geo Effects]] in a way that allows you to win the map. Some of them are also timed, and will either make the map unwinnable, or give you an instant [[Game Over]] if you don't get the blocks into position quickly enough.
 
=== Non-video game examples ===
=== [[Alternate Reality Game]] ===
 
== [[Alternate Reality Game]] ==
* ''[[Perplex City]]'' manages to have a block puzzle card.
 
=== WebcomicsWeb Comics ===
* [https://web.archive.org/web/20081016063932/http://www.adventurers-comic.com/d/0164.html Block puzzles] [httphttps://wwwweb.archive.org/web/20190711030538/http://adventurers-comic.keenspot.com/d/20021023.html are common] in the world of ''[[Adventurers!]]!''
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{{quote|[[Light and Mirrors Puzzle|... but you still have to arrange the mirrors so the beam touches the sun,]] [[Cracked.com|and to do that you're going to need to grab the fourth block from the left and-]]}}