Block Puzzle: Difference between revisions

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{{trope}}
[[File:strength.jpg|link=Pokémon Ruby and Sapphire (Video Game)|rightframe|"Where's '[[Statistically Speaking|Strength]]' when you need it most?" <ref>In the bottom row of three, push the left and right stones upwards, then push the middle stone to the side. Then move up two rows and push the middle stone in that row upwards, then the two stones beside it to the walls. The top row will by then have five stones; push the second and fourth stones up, then push the middle stone to the side, and you can pass.</ref>]]
 
 
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That's right. Blocks.
 
Well, there's the whole "[[Everything Trying to Kill You|hordes of monsters]]" thing, but the real stumbling, um, ''blocks'' in your journey are roomfuls of fiendish [[Block Puzzle|Block Puzzles]]. In the course of many quests to save the world in a video game, you're going to run across a warehouse, a factory, or sometimes even a random nondescript cave full of [[Crate Expectations|crates]], boxes, boulders, or featureless cubes which can only be negotiated by pushing them around until you push them into a slot or a door opens or you form a bridge or something. Sometimes you simply need to get them out of your way, because [[Insurmountable Waist -Height Fence|for some reason you can't climb over them]].
 
Sometimes you can pretty much push them wherever you want, in which case the puzzle is how to get the blocks to their goal without other blocks getting in the way. Other times, the floors are covered with [[Frictionless Ice]] or some other slippery substance and whenever you push the block, it keeps moving until it hits a wall. In those cases, you have to bounce the block in a convoluted path around the room, hitting various pillars set up in the middle to get the block to its goal. If they really want to be nasty with these, they'll have more than one block in the puzzle, only one of which actually needs to get to the end; the rest have to be pushed to create additional walls for other blocks to hit. There are also dark rumors of block puzzles so fiendish that they actually require ALL blocks to get to the end, ''while using each other as walls to get there'' and [[Bottomless Pits]] that eat the blocks and/or you, forcing you to start over.
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== [[Action Adventure]] ==
* ''Zelda'' games have them in spades, even in places where it doesn't make sense -- such as the blocks on ice in ''[[The Legend of Zelda: Twilight Princess (Video Game)|The Legend of Zelda Twilight Princess]]'', the giant granite blocks in the Spirit Temple of ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'', the picture block puzzle in the Forest Temple of the same game, and the floating crate puzzles in the Tower of the Gods in ''[[The Legend of Zelda the Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]''. Evidently the ancients enjoyed lugging thousand-pound blocks around to negotiate their temples. Strangest part? In some games, Link can also ''pull'' them where they need to go (despite the lack of any visible features to get a grip on).
** And in the Tower of the Gods, you could control 3 of the blocks, just in case the point wasn't clear enough.
** Not to mention the Cane of Somaria in ''[[The Legend of Zelda a Link To T He Past (Video Game)|The Legend of Zelda a Link To T He Past]]'' and ''[[[[The Legend of Zelda Oracle Games (Video Game)|The Legend of Zelda Oracle Games]]'', an item whose purpose is to actually create blocks.
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* ''[[Lufia]] II'' featured an enormous amount of block puzzles, ranging from "push the same-colored blocks together" to "push every block into a particular position, then bomb them in a very specific order while pressing certain switches". Surprisingly, these were almost never cases of [[Guide Dang It]], and perfectly workable on your own (if a bit frustrating at times).
** Until you got to the one that was actually (correctly) called the Hardest Puzzle in the World by an NPC. (Fortunately, it was optional.)
* ''[[Paper Mario (Video Game)|Paper Mario]]'' had a few: On Yoshi Island, in order to clear a boulder, you had to push blocks around to cover holes that sprayed water until the pressure under the rock was big enough to force it out of the way. Some places within Mt. Lavalava had you push blocks around to form bridges over [[Convection, Schmonvection|lava]]. One has you make a partial bridge, and then you have to be flown the rest of the way.
* Pretty much every dungeon in ''[[Golden Sun (Video Game)|Golden Sun]]'' has at least one of these, though the game is less bad at this than in others. In fact, there's more than one spell in-game dedicated to aiding one in solving block puzzles.
** The worst part of one of them in the sequel, ''Lost Age'', is that it's random by cartridge leaving most [[Walkthrough|Walkthroughs]] saying, "yeah, sorry, can't help you here" on the off-chance you get stuck on the circuit board.
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[[Category:Stock Puzzle]]
[[Category:Block Puzzle]]
[[Category:Trope]]