Block Puzzle: Difference between revisions

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(Import from TV Tropes TVT:Main.BlockPuzzle 2012-07-01, editor history TVTH:Main.BlockPuzzle, CC-BY-SA 3.0 Unported license)
 
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Also see [[Klotski]]. Not to be confused with [[Falling Blocks]].
{{examples|Examples}}
 
== [[Action Adventure]] ==
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** Not to mention the Cane of Somaria in ''[[The Legend of Zelda a Link To T He Past (Video Game)|The Legend of Zelda a Link To T He Past]]'' and ''[[[[The Legend of Zelda Oracle Games (Video Game)|The Legend of Zelda Oracle Games]]'', an item whose purpose is to actually create blocks.
** ''[[The Legend of Zelda Spirit Tracks (Video Game)|The Legend of Zelda Spirit Tracks]]'' has sliding block puzzles and rolling block puzzles.
** ''[[The Legend of Zelda: Skyward Sword (Video Game)|The Legend of Zelda Skyward Sword]]'' cuts down on these considerably, but they're still there in some form.
* ''[[Legacy of Kain]]: [[Soul Reaver]]'' was stuffed liberally with these. For a vampire/ghost being, Raziel spent a remarkable amount of time shoving blocks around.
** Legend has it that the developers were told to come in with a different puzzle design each week or so. Everyone happened to show up with some kind of block puzzle, and the rest is history.
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* This is the real point behind ''Dawn's Light''. ''A Christmas Tale'', one of the games in this series consists almost entirely of these.
 
== [[First -Person Shooter]] ==
* ''[[Half-Life]]'' is chock-full of puzzles with the traditional non-descript metal blocks. Its sequel, ''[[Half-Life 2 (Video Game)|Half-Life 2]]'', gives the block puzzles a more modern look, with a gravity gun and physics objects replacing the old-school blocks. In other words, first game: block puzzle, second game: block puzzle [[Recycled in Space|WITH PHYSICS]].
* Some of the last few levels in ''[[Dark Forces Saga (Video Game)|Dark Forces II: Jedi Knight]]'', taking place in the Valley of the Jedi have a few of these, but these are implied to be part of what the ancient Jedi set behind themselves.
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** The worst part of one of them in the sequel, ''Lost Age'', is that it's random by cartridge leaving most [[Walkthrough|Walkthroughs]] saying, "yeah, sorry, can't help you here" on the off-chance you get stuck on the circuit board.
* In the ''[[Wild Arms]]'' series, nearly every single dungeon in all of the games contains a number of block puzzles and other environmental puzzle tasks.
* ''[[Rogue Galaxy]]'' employed what has to be [[What Do You Mean ItsIt's Not Awesome?|the most epic block puzzle in the history of the galaxy]]. [[Ominous Latin Chanting]] and everything.
* ''[[Final Fantasy Mystic Quest (Video Game)|Final Fantasy Mystic Quest]]'' has a few of these - which, since most ''Final Fantasy'' dungeons are [[No Sidepaths No Exploration No Freedom|straightforward get-to-the-end kill-the-boss areas]], was rather innovative for the series.
* ''[[Tales of Symphonia (Video Game)|Tales of Symphonia]]'' has one in almost every dungeon, or so it seems. Notably the first one, in which they're actually ''[[Golem|Golems]]'', and so have to be beaten into submission before you can use them.
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* ''[[Star Ocean Till the End of Time]]'' had a series of increasingly difficult ones of these in one optional dungeon. The catch? The blocks moved along set paths (traced out in their color), and of course occasionally you needed to block one of those paths with, you guessed it, another block. Also, there tended to be several exits from one block puzzle, and often also treasure chests within the puzzle that you might have wanted to get to.
 
== [[Shoot 'Em Up]] ==
* ''[[Bangai-O]] Spirits'' has the "False Treasure" stage, found in the Puzzle Stages set. You need to fit a bunch of Boxes into Box Frames. If you push one into a corner, trap yourself, or otherwise render a Box unable to be moved into a remaining Box Frame, [[Unwinnable By Design|it's restart time]].
** Later in that set you encounter a different kind of Block Puzzle, where you must bounce your shots in a maze to get it to a target. You use the boxes to alter the shots' trajectory.