Boarding Party: Difference between revisions

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{{trope}}
{{quote| ''"Ain't no party like a boarding party 'cause a boarding party don't stop! ...'til the other side surrenders."''}}
 
Going over to the other [[Cool Starship]] or [[Cool Boat]] in person, to capture it, rescue someone, etc.
 
Having [[Cool Ship|Cool Ships]]s unleash technicolour [[Beam Spam]] against each other is all very well, but audiences can tire of such impersonal battles. Additionally, there may be someone or something on that ship that has to be captured, or rescued rather than [[Stuff Blowing Up|plasmafied]].
 
Sometimes the boarding is stealthy: A [[Trickster]] hero might use the fact that their opponent just isn't thinking about people breaking into his ship in flight. Other times it's all about the direct approach: for example the Imperials blasting their way into the Corellian Corvette at the start of ''[[Star Wars|Star Wars IV]]''. [[Tractor Beam|Tractor Beams]]s can be most helpful here.
 
Often a small shuttle is used for boarding. It's also possible to beam aboard via [[Teleporters and Transporters]] in some works.
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[[History of Naval Warfare|Throughout history,]] and [[Naval Weapons|into current times]], this is [[Truth in Television]], particularly when dealing with maritime law enforcement agencies such as the US Coast Guard. [[Real Life]] versions can involve boats or helicopters.
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== Anime and Manga ==
 
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* The opening of the first ''[[Star Wars]]'' film.
* ''[[Star Trek]]'', Beaming aboard the enemy ship is a mainstay (though [[Magic aA Is Magic A|if either party has their shields up, it can't be done]]). One example, Kirk and Spock beam aboard the Narada in the film ''[[Star Trek (film)|Star Trek]]'' (2009). Fun fact: terminology changed between the original series and the Next Generation era. In ''[[Star Trek: The Original Series|TOS]]'', there were boarding parties for ships, and landing parties for planets; in TNG, there are away teams for both.
* ''[[Pirates of the Caribbean]]'' has a classic maritime boarding by swinging rope, and a rather less conventional boarding: walking out to the ship in question.
* ''Captain Blood'' is an old pirate movie that featured rope-swinging boarding action.
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* The Toralii in ''[[Lacuna]]'' tend to favour this style, even when everything seems to be going well for them in straight-out ship battles.
* Happens a few times in Bernard Cornwell's ''Saxon Chronicles''. Since the vessels in question are open longships, the resultant combat tends to be face to face and exceptionally brutal.
* All over the place in ''[[Honor Harrington]]''. [[Space Pirates|Pirates]] boarding freighters, [[Space Marine|marines]] boarding pirates, customs boarding suspect smugglers, attackers boarding stations -- youstations—you name it! Action (if it comes to) is quick and brutal in the ships' confined corridors, and sometimes boarders are blown out of space (mostly by panicked and not very bright defenders, as hardly anyone boards unsubdued ship in Honorverse) ''before'' boarding starts.
* The [[Star Wars Expanded Universe]] uses this with some frequency. However, more often than not, after a ship's engines have been hit and its communications destroyed, its crew doesn't put up much of a fight.
* ''The Tomorrow War'' by Alexander Zorich has both human factions doing this from the first book on. There's even a specialized assault craft. One of dirty tricks was disabling the target's [[Artificial Gravity]] early on so that proper [[Space Marine|marines]] get even greater advantage over a crew of recruits not even used to zero-gravity recoil.
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== Live Action TV ==
 
* In ''[[Blake's Seven7|Blakes Seven]]'', the original team is formed when, having lost several of his own men exploring a deserted alien ship, the commander of the prison ship sends a boarding party comprised of prisoners. Not like that's going to go wrong.
* The Magog on ''[[Andromeda]]'' use Swarm Ships to punch holes in the attacked ship and swarm in.
* ''[[Babylon 5]]''
** Babylon 5 was boarded by Earth troops invading via hull breach at the start of the Earth Alliance [[Civil War]].
** And they would be invaded via that tactic again by an unnamed alien race in "A View From The Gallery".
** The good guys use this tactic themselves to sneak aboard Babylon 4 in "War Without End".
* ''[[Battlestar Galactica Reimagined(2004 TV series)|Battlestar Galactica]]'': The Battlestar was boarded by a Cylon heavy raider crashing into her abandoned starboard flight pod in "Valley of Darkness."
* The [[Meaningful Name|Destiny]] was boarded by hostile aliens in ''[[Stargate Universe]]'' by cutting holes through the hull, which came into play later when the ship was overtaken by the Lucian Alliance.
* Thanks to their use of [[Teleporters and Transporters]], this should be a source of constant [[Paranoia Fuel]] in ''[[Star Trek]]'', where it is shown that transporters can drop enemy troops down right next to a target aboard another ship, be it a specific key system, or an important passenger or crew member (Captain Picard was [[Alien Abduction|abducted]] this way in "Best Of Both Worlds". Thankfully, it is shown to be relatively straightforward to shield against this tactic, assuming the enemy is unable to disable your shields in combat or via subterfuge.
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* ''[[Star Ruler]]'' has "Boarding pods", which fire boarding pods at the enemy, allowing you to take over enemy ships if you have more soldiers than they have crew. The size of the boarding pod launcher in the ship designer determines how many soldiers are in it - it's possible to get boarding pods fitting over ten thousand soldiers.
* ''[[Mass Effect 2]]'': Part of a main mission. A particularly interesting case, as the ship in question is not only huge, it's {{spoiler|supposedly, but not really}} disabled, and just so happens to be {{spoiler|the very same ship that killed you and your ship in the beginning of the game, two years ago (and is the ship you encountered on Horizon)}} as you find out during the mission. A few side missions also feature this, but the ship in question is almost always disabled or derelict.
* Players in ''[[X (video game)|X3: Terran Conflict]]'' can train marines to board enemy capital ships. The marines will do a space walk towards the targeted ship, and will cut open the hull if the shields are down. The player can also load the marines into a boarding pod and fire them at the ship like a missile, which accomplishes the same thing but makes it easier for them to cut into the hull and is less likely to result in them being gunned down in open space.
* ''[[Homeworld|Homeworld 2]]'' includes assault parties breaking into enemy ships via beaming and hull-breaching infiltrator pods.
* In ''[[Sid MeiersMeier's Pirates!]]'', you can board enemy ships and defeat their captains in order to capture them and their valuable cargoes.
* Being based on the ''Star Fleet Battles'' example below, ''[[Star Trek Starfleet Command]]'' had boarding parties that could destroy components or capture ships.
* Ships and stations can be boarded in ''[[Master of Orion]] II'' through several means. Marines can be ordered to attempt to take over the ship or raid (simply do as much damage as they can.<br /><br />The most common way is approaching a [[Sitting Duck|target with disabled engines]]. Ships equipped with transporters can beam marines if the facing shield is down. Assault shuttles can also be used to board a ship or a station, which have no mobility or shield requirements, but take time to get there and can be shot by point-defences like missiles.<br /><br />In either case, they may end up triggering the [[Self-Destruct Mechanism]]. Optimization for boarding is ''still'' a fairly powerful strategy, because capturing ships allows reverse-development of technologies required to build them. A successful raid on a smallest Antaran ship early on -- not that it was easy -- may be a near-[[Game Breaker]]).
** The most common way is the old fashioned way - by approaching a base or [[Sitting Duck|ship with disabled engines]]. [[Tractor Beam]] allows to <s>grapple</s> immobilize a fully functional ship.
** Ships equipped with transporters can beam marines if the facing shield is down. Assault shuttles can also be used to board a ship or a station, have no mobility or shield requirements, but take time to get there and can be shot by point-defences just like missiles (the obvious solution is to saturate defences with a swarm of weak missiles), and take a lot of space on the mothership, i.e. you wind up with ships specialized in "siege tower" role with some support capability.
** In either case, they may end up triggering the [[Self-Destruct Mechanism]], or the immobilized ship may self-destruct on its turn if approached, so that's best done in a single turn. Optimization for boarding is ''still'' a fairly powerful strategy, because capturing ships allows to reverse-engineer technologies required to build them. Capture of the smallest Antaran ship early on—not that it was easy even with several battleships—may be a near-[[Game Breaker]].
* All ships and stations in ''[[Star Trek Armada]]'' equipped with transporters can board the enemy as long as their shields are down. Klingons have a ship that can launch breaching pods that ignore shields. The Borg are especially adept at this, given their tendency to assimilate anything remotely useful. Assimilated ships show distinctly Borg-like characteristics (i.e. green lattice on the hull). The second game also adds a ship class specifically designed for ship capture. They fire their weapons until the target's shields are down and then immediately start transporting troops. Species 8472 can neither board nor be boarded, as all their ships have a crew of one.
* In ''[[Sword of the Stars]]'', ships equipped with boarding pods can attempt to capture enemy ships. This can get to the ridiculous extent that a single boarding pod that makes it through the point-defense fire can take over a ship full of thousands of crewmembers. The Zuul, being [[Planet Looters|scavengers]], are masters of this trope and get the technology for free when they gain access to cruisers, whereas other races must research it separately.
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** Can be accomplished with [[Random Encounters]] in ''[[Buck Rogers]]: Countdown to Doomsday'' and its sequel, ''Matrix Cubed'' once an enemy ship has been disabled, either by destroying its control system or its engines. A variety of scenarios can take place once aboard the enemy ship, from the crew setting the self destruct for you to try to disable, to an ambush by a much larger ship, to the commander of the ship ordering the crew to kill all the prisoners if you get too close (which you can then rescue to help take over the ship.) Could also lead to [[Money for Nothing]] as the ships can be worth a ton of money for your salvage account, which is used for all ship repairs, plus whatever loot you get from battling the enemy crew.
** Happens again towards the end of ''Buck Rogers: Matrix Cubed'' when enemy forces take control of a living ship and begin assaulting the mining platform you are on. You are given the option of sending a single party member up to the ship to try to take it back. Better hope the random number generator is in a good mood.
* The ''[[Halo]]'' series is quite fond of this tactic.
** [[Halo: Combat Evolved]]'s first level involves fighting off hordes of covenant forces boarding your ship.
** [[Halo 2]]'s first level again involves fighting off multiple covenant boarding parties.
** [[Halo: Reach]] has the player board and plant a slipsace bomb inside a covenant corvette.
 
 
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** ''Star Fleet Battles'' had rules for boarding parties, which could damage specific sections of or even capture enemy ships.
** The game ''Boarding Party'' had a team of humans blasting their way into an automated alien starship and fighting a crew of robots.
* Widespread in ''[[Battlefleet Gothic]]''. Since these ships usually are crewed by thousands and thousands of people, in general it's about causing damage rather than actually taking over the ships in one raid. Since these ships usually are crewed by thousands and thousands of people, in general it's about causing damage rather than actually taking over the ships in one raid. There's a distinction between "Boarding" proper (ships come close and attack each other, loser suffers damage, but ''both'' may take critical damage) and "Hit-and-Run attack" (a boarding party drops in, breaks things, plants limpets and runs away, inflicting critical damage unless unlucky, but needs to get there in the first place). In practice, boarding actions are relatively rare, however, due to the ranges involved in space combat, and some ships cannot be boarded at all (such as those with Mark of Nurgle, i.e. thoroughly diseased), while still subject to Hit-and-Run. Many ships are equipped or have an option to be equipped with specialized boarding small craft, from assault boats (APC [[In Space]], armored shuttles treated much like bomber squadrons) to boarding torpedoes (the upside is that torpedo tubes are more common than launch bays, the downside is lack of fighter escort and low manoeuvrability — if it missed, drift on and hope friends will pick you up) to variant [[Drop Pod]]s with hull-breaching equipment and better steering ("assault claws" Dreadclaw and Kharybdis), to monsters that can survive being hurled at a nearby vessel through hard vacuum and make their own door in its hull. Or sometimes teleporters — these have short range and require to bring the shields down, while assault craft can pass shields, but must deal with point defences.
* Many ships in ''[[Battlefleet Gothic]]'' are equipped with special boarding capsules, akin to escape pods, but wire-guided and able to bore into the enemy ship's armor which are typically launched broadside. In practice, boarding actions are relatively rare, however, due to the ranges involved in space combat. One does feature prominently in 40k's forgettable attempt to break into the [[First-Person Shooter]] market, ''[[Warhammer 40,000: Fire Warrior]]'', however. There is also a second kind of boarding action, using so called "Assault Pods". They are launched like a squadron of fighters, and can make an attack. Of course, since these ships are crewed by thousands and thousands of people, in general, it's about causing damage rather than actually taking over the ships.
** Space Marines, some Chaos bands, Orks and Tyranids are tough enough to actively seek the opportunity, and Dark Eldar have to (they are pirates in the first place to catch living slaves, not baubles of "inferior species" on blasted hulks), but almost everyone can and will if there's a good chance of success.
** Except the Tau, since they are very shooty, but not any good in close combat. The main 40k lore had it by martially competent Farsight, and even then very limited... until 40k tried to break into the [[First-Person Shooter]] market with ''[[Warhammer 40,000: Fire Warrior]]''. Also introduced boarding capsules, akin to escape pods, but wire-guided and able to bore into the enemy ship's armor which are typically launched broadside.
** Imperium has 3 subclasses of high-end combat servitors specialized for boarding, equipped to move and fight in vacuum and zero gravity. "Murder Servitors" are faster, tougher and infamously aggressive (they are made to be used in a scenario where "[[Friend or Foe]]" problem is simplified to "the rest of murder servitors vs. anything else that looks like maybe it can move") close combat servitors, usually with cutting equipment attached (both to go through decks and to sabotage the vessel, which is the usual objective). Devastation Drones are variant heavy gun servitors. Fire Wasps are "take point and look for trap/ambush" drones (not very dangerous as such things go, but tough and armored). The last two are mainly used by Space Marines.
* ''[[Traveller]]'' has boarding parties as well. It is sometimes done to secure crippled ships.
* In the ''Lux Aeternum'' setting, boarding parties are the normal way to settle starship combat. Justified in that the control core of an FTL-capable starship is priceless, and a [[Beam Spam]] would probably destroy it.
* ''[[Dystopian Wars]]'' uses (too small to model at this scale) rocket-launched infantry to perform boarding actions, and they can launch from ships, landships or airships.
* ''[[Space Hulk]]'' and its [[Video Game]] derivatives (including ''Space Marine'') are all about this trope.
* ''[[Spelljammer]]'' is (almost) all about this. Or rather, with superior weapons (and speed) you can reduce enemy to flinders, but at very least, if you are [[Privateer]], you'll want to somehow recoup costs of repair after the other ship shot at yours, and if you are in organized military, you'll want fresh intelligence. Going in for [[Loot]] is the natural solution in either case. While without ranged superiority, your ship probably will be boarded by another - given that the most common attackers are pirates and/or slavers, and aren't fond of destroying loot when they don't have to either.
* ''[[Firestorm: Armada]]''. Also with "Assault Robot Torpedoes".
 
== Web Comics ==
* ''[[Vexxarr]]'' has a few, especially the Lattroxx, since they fight mostly to eat everyone they can. [[Extreme Omnivore|Even plastic robots]]. They shoot [http://www.vexxarr.com/archive.php?seldate=072915 boarding craft] at the enemies if possible, and visit crippled vessels for dinner otherwise. Of course, it's also their most obvious [http://www.vexxarr.com/archive.php?seldate=092214 exploitable] [http://www.vexxarr.com/archive.php?seldate=071516 vulnerability].
 
 
{{reflist}}