Body Armor as Hit Points: Difference between revisions

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* ''[[Demons Crest]]'' gives Firebrand the Legendary Gargoyle morph, which effectively doubles his life gauge. In a more traditional example, the "Armor" talisman halves damage he takes. These two effects stack when used together.
* This is how armors work in ''[[Legend of Kay]]''. You even get an extra [[Life Meter]] (for the armor) next to your normal one.
* ''[[Flashback (1992 video game)|Flashback]]'' has Shield working this way, except it can be reset at recharge stations. So if Conrad is hit, it's just 1 charge off the shield, unless shield already shows 0. But some things kill outright, like disintegration, fall from great height, or not leaving certain levels before they [[Collapsing Lair|self-destruct]].
 
== Real Time Strategy ==
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* In ''[[Sword of the Stars]]'' all armor techs add to the health of your ships, but they also dramatically increase the chance of physical weapons simply ricocheting off the hull with no damage. Weapons in the 'Polarized Plasmatics' tree are dangerous because they negate that bonus.
* ''Battle Isle'' series has hitpoints called "Armour", whether on vehicles or infantry.
** ''[[Advanced Strategic Command]]'' does the same, as a [[Fan Remake]] of ''Battle Isle'' later evolved into its [[Spiritual Successor]]. But at the same time, damage degrades attack strength, and infantry gradually heals.
* ''[[Stars!]]'' callsdoes hitpointsthis with spaceships: health stat is called "Armor", it's plaina sum of durability points from base armor value of a hull and increments from installed components. The only difference is that trait Regenerating Shields halves value of armor-type components only, but not that of hull or other components that add armor as a bonus (Croby Sharmor shield, [[Imported Alien Phlebotinum|Mystery Trader devices]]).
 
== Wide Open Sandbox ==