Body Armor as Hit Points: Difference between revisions

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* In ''[[Sword of the Stars]]'' all armor techs add to the health of your ships, but they also dramatically increase the chance of physical weapons simply ricocheting off the hull with no damage. Weapons in the 'Polarized Plasmatics' tree are dangerous because they negate that bonus.
* In ''[[Sword of the Stars]]'' all armor techs add to the health of your ships, but they also dramatically increase the chance of physical weapons simply ricocheting off the hull with no damage. Weapons in the 'Polarized Plasmatics' tree are dangerous because they negate that bonus.
* ''Battle Isle'' series has hitpoints called "Armour", whether on vehicles or infantry.
* ''Battle Isle'' series has hitpoints called "Armour", whether on vehicles or infantry.
** ''[[Advanced Strategic Command]]'' does the same, as a [[Fan Remake]] of ''Battle Isle'' later evolved into its [[Spiritual Successor]].
** ''[[Advanced Strategic Command]]'' does the same, as a [[Fan Remake]] of ''Battle Isle'' later evolved into its [[Spiritual Successor]]. But at the same time, damage degrades attack strength, and infantry gradually heals.
* ''Stars!'' calls hitpoints "Armor", it's plain sum of base armor value of a hull and increments from installed armor components.
* ''[[Stars!]]'' does this with spaceships: health stat is called "Armor", it's a sum of durability points from base armor value of a hull and from installed components. The only difference is that trait Regenerating Shields halves value of armor-type components only, but not that of hull or other components that add armor as a bonus (Croby Sharmor shield, [[Imported Alien Phlebotinum|Mystery Trader devices]]).


== Wide Open Sandbox ==
== Wide Open Sandbox ==