Body Armor as Hit Points: Difference between revisions

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Possibly a bit of [[Truth in Television]] or videogames rather. Interceptor body armor for the most part stops bullets outright but breaks down after soaking up one or two hits, making it effectively a free bullet to the chest before dying card.
 
Compare [[Call a Hit Point A Smeerp]]. Contrast [[Destructible Armor]], where the amount of armor is a direct indication of the user's remaining HP. Using this system rather than making armour a separate stat [[Armor-Piercing Attack|Armor Piercing Attacks]] can circumvent may help avert [[Armor Is Useless]]. See also [[Multiple Life Bars]] and its common variant [[Regenerating Shield Static Health]] for cases when "armor" and "health" meters work in the same way, but differ.
 
{{examples}}
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== Stealth Based Game ==
* ''[[Batman Arkham Asylum]]'' also does this. Each armor upgrade adds another segment to your health bar, but does absolutely nothing to improve your resistance to damage.
* ''[[Covert Action]]'' has as optional equipment body armor that allows the player character to take 4 hits before knockout instead of 2.
 
== Tabletop Games ==
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== Turn Based Strategy ==
* ''[[Final Fantasy Tactics]]'' has no defense stat. Instead, armor just increases HP. Since you get a ''maximum'' of 2 HP per level, it's vital to make sure you have quality armor.
* The first ''[[Master of Orion (Video Game)|Master of Orion]]'' game had just generic hitpoints and shields, determined by ship size/ and armor tech andor shield tech, respectively. The sequelsecond changedswitched theto hitpoints[[Multiple intoLife separateBars]] armor,+ hull[[Subsystem integrity and system status levels, making ship design strategy more complex andDamage]] interestingmodel.
* In ''[[Sword of the Stars]]'' all armor techs add to the health of your ships, but they also dramatically increase the chance of physical weapons simply ricocheting off the hull with no damage. Weapons in the 'Polarized Plasmatics' tree are dangerous because they negate that bonus.
* ''Battle Isle'' series has hitpoints called "Armour", whether on vehicles or infantry.
** ''[[Advanced Strategic Command]]'' does the same, as a [[Fan Remake]] of ''Battle Isle'' later evolved into its [[Spiritual Successor]].
* ''Stars!'' calls hitpoints "Armor", it's plain sum of base armor value of a hull and increments from installed armor components.
 
== Wide Open Sandbox ==