Bonus Dungeon: Difference between revisions

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* The [[Fallout: New Vegas]] DLC ''Lonesome Road'' adds the Long 15 and Dry Wells maps, which you may or may not have {{spoiler|nuked}} previous to their unlocking.
* [[Wasteland (video game)|Wasteland]], the original Post-Apocalyptic RPG, had this in the form of [[Exactly What It Says on the Tin|Finster's Head]]. A one-man-solo "dungeon" ({{spoiler|VR sim, actually}}) in a party-oriented game that comes right after what passes for the game's [[Wham! Episode]] can catch you by surprise with its (entirely optional) [[Bonus Boss]] that yields the largest XP boon in the whole game (DOUBLE that if you kill him in melee) and an inventive puzzle maze.
* ''[[Monster Girl Quest Paradox]]'' has the Labyrinth of Chaos, unlocked after clearing the first chapter. It has an infinite number of floors, each based on one of the maps in the main game. It's inhabited by stronger versions of every normal monster, which only grow stronger as you advance. Every ten floors, you're pitted against one of the story bosses. Every hundred floors, you can choose to fight either the normal boss, or a much more powerful "superboss". The superbosses include stronger versions of the game's bonus bosses, as well as bosses that aren't encountered at all outside the Labyrinth. There's also a chance of encountering an NPC on each floor, who provide a range of services such as boosting stats, teaching skills (including some that are otherwise unavailable) or selling items.
 
== Shoot Em Ups ==