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Bonus Dungeon: Difference between revisions

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* ''[[Pokémon Mystery Dungeon]]'' loves these. Of particular note is Purity Forest from the original pair of games. You can only bring one Pokémon in, which is brought down to level one. Also, all your items and money not in storage are destroyed. Good luck.
** Similar to Purity Forest is Zero Isle in the second pair, which is divided up into four parts. Zero Isle North simply doesn't give you any EXP, but South, East, and West drop you down to level one at the start, you can't bring items to Zero Isle South or West and can only bring 16 items to Zero Isle East, and Zero Isle West also limits you to just the one Pokemon!
*** And let?'s not forget Destiny Tower, in which you can only enter with one Pokémon, which is dropped to level one, enter with no items or money, all IQ skills nullified, hidden traps remaining hidden, and the inability to be rescued if you faint!
* Probably about a third of ''[[Xenosaga]] 2'' was side-quests and another third Bonus Dungeons.
* ''[[Shiren the Wanderer]]'' has a bunch of extra dungeons you can take on after beating the main game, including the Kitchen God Dungeon (a special dungeon where you start with Bufu's Cleaver, a weapon that can turn enemies you kill with it into meat), the Cave Behind the Scroll (a possibly shorter dungeon where you start with a Trap Armband, which enables you to pick up and place traps and use them against enemies, as well as gain experience for killing them with traps), Fay's Final Puzzle (a 99-floor marathon where even herbs and scrolls that you find will be unidentified), the Tainted Path (''another'' 99-floor dungeon, with very strong monsters and a boss at the end), the Ravine of the Dead (a 50-floor frolick with tougher monsters, ''fake stairs'', and lots of Monster Houses), and the Ceremonial Cave (a 30-floor labyrinth with tough monsters and another boss). The first three of these dungeons don't allow you to bring any items or money, and you can't bring companions into Fay's Final Puzzle.
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* The [[Fallout: New Vegas]] DLC ''Lonesome Road'' adds the Long 15 and Dry Wells maps, which you may or may not have {{spoiler|nuked}} previous to their unlocking.
* [[Wasteland (video game)|Wasteland]], the original Post-Apocalyptic RPG, had this in the form of [[Exactly What It Says on the Tin|Finster's Head]]. A one-man-solo "dungeon" ({{spoiler|VR sim, actually}}) in a party-oriented game that comes right after what passes for the game's [[Wham! Episode]] can catch you by surprise with its (entirely optional) [[Bonus Boss]] that yields the largest XP boon in the whole game (DOUBLE that if you kill him in melee) and an inventive puzzle maze.
* ''[[Monster Girl Quest Paradox]]'' has the Labyrinth of Chaos, unlocked after clearing the first chapter. It has two components, the (confusingly-named) Labyrinth of Chaos and the Trials of Chaos. The Labyrinth consists of an infinite number of floors, each based on one of the maps in the main game. It's inhabited by stronger versions of every normal monster, which only grow stronger as you advance. Every ten floors, you're pitted against onea of the story bossesboss. Every hundred floors, you can choose to fight either the normal boss, or a much more powerful "superboss". The(which superbossesrewards includeyou strongerwith versionsbetter ofloot). theThe game'sTrials bonusare bosses,finite asin welllength, aseach bossesconsisting thatof aren'tten encounteredfloors atwith alla outsideboss at the Labyrinthend. There'sThe gameplay of Trials is also asignificantly chancedifferent: ofthe encounteringentrances anand NPCexits onof eachfloors are floorrandomised, who[[Preexisting provideEncounters]] aare used rangeinstead of servicesthe suchusual as boosting[[Random statsEncounters]], teachingand skillsvarious (includingminigames (some thatwith areno otherwisecombat unavailableat all) orare sellinginterspersed itemsamong the floors.
 
== Shoot Em Ups ==
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