Borderlands: Difference between revisions

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** Tannis' first set of journals, somewhat. They detail Dahl's abandonment of her project and her [[Played for Laughs]] [[Sanity Slippage]], culminating in the Skags picking off her research team.
** There's Hank Reis' Echo recordings in the Zombie Island DLC.
* [[Art Shift]]: The in-play cutscenes are rendered in the engine, but whenever you enter a DLC's first zone, you get a cutscene that's usually either silhouettes (''Moxxi's Underdome Riot'') or pen drawings (interrupted by a child's chalk drawings several times during ''The Zombie Island of Dr. Ned'''s intro.).
* [[Artificial Brilliance]]:
** Skags and Psychos lead their targets. The novelty wears off, but it's effective for such a simple strategy.
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** [[Gang Up on the Human]] is not in effect. Enemy factions (usually bandits and whatever wild animals are nearby) will fight each other unless you give them a reason to join forces against you.
** Every enemy will shout a warning and assume a stance before engaging you in combat, giving you time to respond. If you heed the warning and leave their territory peacefully, they don't attack.
** Enemies will also be on high alert if you shoot at them from a distance and miss your target, now knowing you are out there somewhere.
* [[Attack Its Weak Point]]:
** For human(oid) enemies it's the [[Boom! Headshot!|head]]. For Skags, you have to shoot their exposed mouth, with a similar [[Pink Mist]] effect. Finally, for Spiderants, you have to shoot the abdomen. Bosses are where things get a bit more complicated, but it's generally pretty obvious; large glowy bits, things that look squishy, etc.
** The only time you can get the Rider sniper rifle is during the quest where you have to kill the Rakk Hive. The tagline for the weapon says "Careful... you might put someone's eye out." Guess where the weak-point is on the Rakk Hive...
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** Vehicles on first playthrough allow mass gibbing when the terrain allows for free movement.
* [[Awesome but Impractical]]: Some of the more esoteric weapons are harder to use than just shooting straight at things. The Eridian weapons probably top the list.
** Carnage shotguns<ref>(Holy crap! It shoots rockets!)</ref>. Despite firing rockets, they have shotgun level accuracy (which is far worse than your average launcher), and the same low projectile velocity that regular rocket launchers have. They also have less splash damage than launchers, and most come at the expense of doing less damage than same-level shotguns. They're somewhat rare to boot, combining the worst of two weapons in an overpriced package. They are, however, handy as [[Disc One Nuke|Disc One Nukes]] at first, doing more damage than most basic playthrough 1 guns.
** The [[Evil Dead|Boomstick]] would be the [[Trope Codifier]] for impractical rocket-shooting shotguns, were there such a trope. It literally has no accuracy, being very capable of missing an enemy at point-blank range.
** Shotguns that fire in patterns (i.e.: T.K.'s Wave and other similar shotguns) are pretty hard to get a consistent hit in with until you figure out said pattern.
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* [[Bi the Way]]: Mad Moxxi hits on the player character... even if you're Lilith. That's not to say Moxxi yells the same lines no matter who you're playing as.
{{quote|It's a shame that ''hot ass'' won't save you from this!}}
* [[Big No]]: Whenever Mordecai dies.
{{quote|''"NOOOOOOOOOOOOO!! I '''NEVER''' DIE!!!"''}}
* [[Black Comedy Rape]]:
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* [[Bling Bling Bang]]: Knoxx's Gold.
* [[Bloody Hilarious]]: Many deaths from elemental weapons.
* [[Body Backup Drive]]: The player-characters possess immortality through the New-U stations (save checkpoints) they come across. If they do take too much damage and subsequently bleed out, they are simply cloned and deposited back at the last New-U station they passed. For a fee.
* [[Bonus Boss]]: Crawmerax the Invincible. By far the toughest fight in the game, he's always five levels above you. He's all but impossible to beat in a solo game. There are many others scattered about (Motorhead, King Wee Wee, Skyscraper...) but Crawmerax is indeed the strongest.
* [[Boss in Mook Clothing]]: If an enemy spawns with a really nice, top tier item (or dare we say two) they can very well become this.
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** Enemy shields and clothing are coded this way too. Red enemies tend to be fire resistant and use fire attacks, green enemies are corrosion resistant and might spit poison at you, blue enemies are shock resistant and use electrical attacks, and so on.
** Even the companies themselves have this to a large extent for the color of their guns, such as brown for Jakobs, S&S's yellow, Maliwan's blue, Dahl's green or tan, Tediore's light grey, Hyperion's red, etc.
* [[Combat Medic]]:
** Roland, the most support-oriented character, has a skill tree called 'Medic', which helps him heal his allies, but that doesn't mean he's any less capable of fighting. His abilities include:
*** Turning all of his weapons into [[Healing Shiv|Healing Shivs]];
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*** Giving the team a regenerative factor when he kills an enemy.
** The General Knoxx DLC adds actual Combat Medics to the Crimson Lance's ranks. They're similar to the engineers except they put up a device which heals their allies rather than act as a sentry.
* [[Comeback Mechanic]]: The "Second Wind" feature, whereby if you manage to kill an enemy as you're in the throes of death yourself, you gain a small amount of health back, and can continue.
* [[Continuing Is Painful]]: If you are fighting a boss character and are killed, the boss will fully regain all of its health, meaning all those bullets and grenades you used were wasted.
* [[Continue Your Mission, Dammit!]]: The Voice goes ''nuts'' towards the end of the game.
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* [[Impossibly Low Neckline]]: The neckline actually isn't that low for [http://borderlands.wikia.com/wiki/File:K9uammthwvnzkq0w.jpg Mad Moxxi], but considering the size of her, it's still a surprise she doesn't pop out!
** Seems to be popular with Sirens as well (Lilith and Steele).
* [[Improbable Age]]: According to General Knoxx the Admiral is a five-year-old.
* [[Improbable Aiming Skills]]: Ax wielding bandits will throw their ax at you from 100 yards away and hit you. Every time.
* [[Improbable Weapon User]]: This is made of this trope. Rocket Launcher that fires 3 rockets, that each split into 5 rockets, which all explode into acid? check. Shotgun that has a spread in the shape of a smiley face? check. Full-auto sniper rifle? you betcha.
* [[I Am a Humanitarian]]: Psychos (''"Just three more steps and I got me dinner"'', ''"Hahahaha!! MORE! More meat for me!!"'', ''"It's time, for my pound of flesh! Hahahahahaha!"''), as well as some normal bandits ("You gonna ''squeal'' before we ''cook'' ya?!")
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* [[Insurmountable Waist High Fence]]: Oh god so many everywhere. Especially those bollard things your vehicle can't pass between or over.
** One such obstacle that remains bizarrely unpatched is a large metal palette in a puddle near the bridge in Rust Commons East which a Claptrap lowers for you. Every single person who has ever played Borderlands will have crashed into it at least once, despite the fact that it looks (and was probably intended to be) easily navigable. Might be a joke on the developer's part.
* [[In -Universe Game Clock]]: Technically, it's the planet currently having a really bad day/night cycle (in some seasons it's day for three months straight).
* [[Invulnerable Knuckles]]: Brick can beat alien monsters, bandits with various head gear, and other things to death with his bare hands and not bat an eye. He even regenerates while he does it.
** They aren't really just his knuckles. If you look carefully in the opening cutscene when he punches his hand he appears to have a bit of plate metal over his knuckles with small bolts welded on pointing outwards.
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** It's hard not to like a Revolver with the name ''Bloody Justice''. (Unless it does shitty damage or has a ludicrously low ammo count.)
*** Or even better - [[Sublime Rhyme|Raw Law]].
** Not just 'up to 8', there is at least one revolver style shotgun that holds [[Up to Eleven|20]]. Although the reload animation doesn't seem to be entirely accurate for it.
* [[Robot Buddy]]: Claptrap serves as one, while [http://www.gametrailers.com/video/claptrap-behind-borderlands/55554 these] [http://www.gametrailers.com/video/claptrap-behind-borderlands/56814 trailers] play with it - do you know a [[Robot Buddy]] [[Cluster F-Bomb|that curses so much]]?
** Do you know a Robot Buddy that [http://www.youtube.com/watch?v=Fii-KPEmcMw&feature=player_embedded proposed for a fan]?...while hitting on the proposee.
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* [[Too Awesome to Use]]: Deliciously averted: You'll be throwing away or selling epic loot every fifteen seconds. Of course, there's no weapon durability, the only consumable is ammo, and it's both cheap and easily lootable.
** Even more so with the Soldier if you have a good Support Gunner mod. Ammo regen!
** Some weapons even regenerate their own ammo!
** The alien guns don't even use ammo (but unfortunately must not be fired too much at once, or you'll have to wait longer to fire it again.)
* [[Too Much Information]]: To quote Dr. Ned's Claptrap; "Dr. Ned gave me the following awards this year; 'Most effective claptrap in life threatening situations', 'Hardest performer of mid '80s breakdance fighting', 'Master orator' and [[Cargo Ship|'Best kisser']]." Thanks, Claptrap. Thanks.