Display title | Boss Corridor |
Default sort key | Boss Corridor |
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Page ID | 7288 |
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Date of page creation | 21:27, 1 November 2013 |
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Date of latest edit | 17:28, 14 September 2018 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A very common subtrope of Foreboding Architecture, in which a Boss Room or other especially challenging room is preceded by a perfectly straight empty corridor. This dead space serves as a pacing device to build anticipation for the upcoming challenge, and to physically separate it from the stage proper. It may also double as a checkpoint, Save Point or provide free Healing Potions. |