Boss Remix: Difference between revisions

43 bytes removed ,  10 years ago
m
update links
m (Mass update links)
m (update links)
Line 145:
* Both the "Theme of Chaos" and "Theme of Law" from ''[[Shin Megami Tensei Strange Journey]]'' are given bombastic remix treatments for the endgame battles with {{spoiler|Soil/Awakened Jimenez and Pillar/Judge Zelenin, respectively}}.
* ''[[Final Fantasy I]]'' only had the one battle theme which was used from your first fight with imps all the way to the [[Big Bad]]. However, for the [[Updated Rerelease]] of the game on both the Game Boy Advance and the PlayStation, boss fights had a rearranged version of the basic battle theme (which was already remixed from the 8-bit original).
* ''[[Final Fantasy II (Video Game)|Final Fantasy II]]'' uses remixes of the Castle Pandaemonium theme for both its normal battle theme and its boss battle theme.
* The Mysterious Girl's battle theme in ''[[Final Fantasy IV the After Years]]'' is an intense remix of her [[Leitmotif]].
* In ''[[Final Fantasy V]]'', Exdeath's battle theme (before he goes [[One-Winged Angel]]) is a remix of his character theme.
Line 175:
== [[Survival Horror]] ==
* ''[[Haunting Ground]]'' has an interesting version of this. Each of the three stalkers have their own [[Leitmotif]] when chasing you. During each of their boss fights, their particular motif is remixed with a sort of "template". This template remains the same for the first three three bosses, making their themes sound very similar. However, there is a part of the track that distinctively belong to the particular boss (e.g. Daniella's static interferences).
* Alexia's battle themes in ''[[Resident Evil Code Veronica]]'' were orchestral remixes of "Alexia's Lullaby/Berceuse", with a [[One-Woman Wail]] as the melody. William in ''[[Resident Evil 2 (Video Game)]]'' and Nemesis in ''[[Resident Evil 3 Nemesis]]'' also use remixes of their themes for each of their mutations.
 
== [[Third-Person Shooter]] ==