Breath of Fire III: Difference between revisions

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The third game in the long-running [[Eastern RPG]] series [[Breath of Fire (Video Game)|Breath of Fire]], released on the [[Play Station]] in September 1997 in Japan and April 1998 in North America. It was later ported into the [[Play Station Portable|PSP]] system and released in August 2005 in Japan and February 2006 in Europe, with [[No Export for You|no North American release.]] As typical for the BoF series, several characters from the earlier games are reinvented here.
 
The game takes place in a typical [[Magic World]], except that it has [[Petting Zoo People|humanoid animals]] co-existing peacefully with humans. There are also some machines, though [[Schizo -Tech|their origin is a mystery]]. A long time ago there also existed a race of dragons, but they were killed off for some forgotten reason; only their fossils remain, turned into crystals which are mined to power machines.
 
The story begins when a dragon whelp turns up alive in a mine. It escapes and takes the form of a boy named Ryu. The first part of the game is about Ryu trying to survive and find friends; among those he makes are Rei, a [[Gentleman Thief|goofy thief]] tigerman; his [[Conveniently an Orphan|orphaned sidekick]], Teepo; the [[Rebellious Princess]] Nina; the [[Absent-Minded Professor|ditzy scientist Momo]]; and the gargoyle-like [[The Quiet One|Garr]]. The second part has the (now older) Ryu and his friends investigate why the dragons were killed.
 
The game is mostly remembered for introducing some of the trademark game mechanics on the series, including Ryu's dragon gene system, which allowed the player to mix and match several different "genes" (crystals) in order to create a variety of dragon forms; The Masters, certain [[Non -Player Character|NPCs]] who after fulfilling their requirements granted those under their tutorship stats bonus as well as new techniques; and the Skill system, special master/enemy spells that could be learned and used by any party member. Most of these gameplay elements were later refined in [[Breath of Fire IV (Video Game)|Breath of Fire IV]].
 
There exists a [[Breath of Fire (Video Game)/Characters|character sheet]] for the series. Place any character-related tropes there.
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* [[The Chosen One]]: Ryu later discovers he's one. {{spoiler|Dragnier has it foreshadowed that the one to come from the other side of the ocean through the transportation machine would be the one to face off against their greatest enemy Myria.}}
* [[Continuity Nod]]: Mostly to the first game. The most known being the {{spoiler|mural seen at the intro and in Dragnier}}.
* [[Convection, Schmonvection]]
* [[Cross Counter]]: Performed, by all things, a pair of fairies on each other when they get tired of the other one calling them dummies.
* [[Death Mountain]]: Mt. Glaus, Mt. Myrneg, Mt. Levett, Mt. Boumore...
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** There's a healthy amount of unused text burried in the code. Among them an alternate version of the Balio and Sunder ambush, one hinting at Rei being member of {{spoiler|the Mafia}} and another where his {{spoiler|Weretiger}} ability is hinted at very early during the story.
*** His {{spoiler|Weretiger}} ability ''is'' obliquely hinted at relatively early. {{spoiler|At Mt. Glaus, when he goes off to kill the Nue, he mentions that only he can use a certain ability, which is why Bunyan sent him off alone since he tends to attack his allies in that form as well.}}
* [[Early -Bird Cameo]]: Both {{spoiler|Myria}} and {{spoiler|adult Teepo}} are seen almost at the start of the game.
* [[Elite Tweak]]: The Masters system.
* [[Evil Eye]]: There's one skill named that way, which paralyses the victim.
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* [[Locked Door]]: A few throughout the game, mostly containing items. Fortunately, Rei's a [[Master of Unlocking]].
* [[Lost World]]: The Lost Shore.
* [[Luck -Based Mission]]: The Fishing Mode in the PSP version. As bad as it can be to hook certain fish, try doing it under a time limit while shooting for a certain score. It's even worse when the fish decide to all swim out of range.
* [[Mad Scientist]]: Dr. Palet.
* [[The Mafia]]: Main enemies in two of the game's arcs.
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* [[My Greatest Failure]]: For Rei, {{spoiler|it's failing to protect his [[True Companions|"family"]].}}
** Somewhat subverted in that {{spoiler|Teepo}} becomes an enemy you must kill later in the game.
* [[New Game Plus+]]: Barely. While you can save a "Clear" data of your game upon winning (and the ability even do so is a [[Guide Dang It]] since you need to wait at the otherwise uneventful The End screen for several minutes), all you get out of it is a few fishing-related items.
* [[Non -Human Undead]]: There are zombie dragon bosses.
* [[Novelization]]: ''Breath of Fire - Childhood Chapter'', focusing mostly around the first half of the game.
* [[Now Where Was I Going Again?]]: Party members will remind you where they were heading to when talked in the camp.
* [[One-Winged Angel]]: If you are against an human/humanoid character, expect him/her to transform ''just'' before the fight.
* [[Overrated and Underleveled]]: Garr gets so much praise during the story as the former champion of the contest, who single-handedly defeats groups of three and who can [[Death Glare]] Balio and Sunder [[Bring My Brown Pants|shitless.]] Yet once he joins you, he's barely above the player in stats/level.
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** There's the ''Kyrie'' spell, naturally learnt by one member as well as taught by one of the Masters, and a great help on a certain difficult boss.
* [[Robot Buddy]]: Honey, Momo's robotic pet.
* [[Schizo -Tech]]: A major plot point. Still, there's the small issue of {{spoiler|[[The Very Definitely Final Dungeon]] being a [[Space Station]]...}} Betcha didn't see that coming, did ya?
* [[Sealed Good in A Can]]: Deis as she's first encountered.
* [[Set a Mook To Kill A Mook]]: The "Influence" Skill marks one target which all low-Int enemies will attack until death.
* [[Shifting Sand Land]]: The Desert of Death.
* [[Sidetrack Bonus]]: Going on alternate paths in the Desert of Death nets you a few good items.
* [[Shout -Out]]:
** Stallion's design and signature attack (as well as the animation for it) are a straight one to [[Ultraman]]. Strangely enough, these were removed on the PSP port, turning Stallion's white skin into brown, and changing the attack's name.
** Though a [[Dummied Out]] spell, there was one which would have apparently [[Time Stands Still|stopped time]]. It's name? [[Jo Jo's Bizarre Adventure (Manga)|ZA WARUDO!]] There's even unused voice clips of the whole cast shouting it.
** The original names of Kukuys (Kukurusu) and Doan in the Japanese version are a reference to the [[Mobile Suit Gundam (Anime)|Mobile Suit Gundam]] episode "Cucuruz Doan's Island".
** There are two enemy [[Shout -Out|Shout Outs]] to fellow [[Capcom]] franchise ''[[Resident Evil]]''. Two of the late-game enemies are named Plant42 and Yawn. The latter, however, is [[Lost in Translation]] as the enemy was renamed Foul Weed.
** Rei's "I meant to do that" leap across the roof of McNeil Mansion should look familiar to fans of ''[[The CastleofCastle of Cagliostro (Anime)|The Castleof Cagliostro]]''.
* [[Space Station]]: The [[Very Definitely Final Dungeon]], the Orbital Station Myria.
** Actually the Station only hovered above a city.
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* [[Warp Whistle]]: There are teleporters scattered all over the world, which allow an easy way to reach different areas at once.
* [[Well-Intentioned Extremist]]: {{spoiler|Myria}}, although somewhat open to interpretation.
* [[Wham! Episode]]: The Angel Tower, where Garr's true identity and motivations are revealed.
** The game is full of tragic moments, though it's so long between each that it's easy to miss that it's a main theme of the game. However near the end the protagonist is reminded of several of them before making an important choice.
* [[World Tree]]: The main Yggdrasil (who doubles as a Master) and the several minor ones spread all over the world.