Bulletproof Vest: Difference between revisions

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* ''[[Splinter Cell]]: Chaos Theory'' actually plays this quite realistically; if Sam triggers two or more alarms, guards will don body armor and helmets. While the armor is relatively effective against his rifle and renders his pistol practically useless except for headshots below the helmets' brims, his knife goes straight through their armor, and his nonlethal unarmed attacks, which aim for the base of the skull or nose, still knock enemies unconscious.
* Just like in real life, kevlar armors in ''[[Counter-Strike]]'' do little more than increasing your firefight life expectancy from 2 seconds to 3 seconds. Kevlar helmets, meanwhile, are only effective against pistols and ''maybe'' against 5.56 mm rifles.
** See [https://web.archive.org/web/20090311045438/http://www.schuzak.jp/other/dmgchart.html this list] for all weapons stats.
* In the ''[[X-COM]]'' games unarmoured soldiers will [[Redshirt Army|die with disgusting ease]]. Personal Armour and even Power Armour is available but by the time it's in use, most aliens are packing weapons which will still inflict lethal damage no matter how heavy the armour, and mobile nightmare objects the [[Demonic Spiders|Chryssalids]] ignore armour anyway.
** Primarily because the RNG is horrible/evil, and your soldiers can take up to ''200%'' of the listed damage shown in the UFOpaedia. On the other hand, they can also take ''0%'' of the listed damage, depending on what the RNG rolls. So your troopers can literally survive a point blank headshot without taking a single point of damage. Sometimes, the RNG only ever rolls 200s or 0s. This can lead to interesting situations where a soldier survives half a dozen heavy plasma shots only to get pinged to death by a plasma pistol shot the next turn.