Cabal (video game): Difference between revisions
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'''''Cabal''''' is a 1988 [[Arcade Game]] developed by TAD Corporation. In this game, the player controls a commando, [[Third
▲Cabal is a 1988 [[Arcade Game]] developed by TAD Corporation. In this game, the player controls a commando, [[Third Person Shooter|viewed from behind]], trying to destroy various enemy military bases. Two players could play this game, cooperatively, simultaneously.
The player's character is seen from behind and initially starts behind a protective wall. The player has a [[Bottomless Magazines|limitless ammunition gun]] and a limited number of grenades. An enemy gauge at the bottom of the screen depletes as foes are destroyed and certain structures are brought down. Once it is depleted, you beat the level. All the remaining buildings onscreen collapse and the player progresses to the next stage while doing a rather... odd-looking [[Victory Dance]] while running.
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The arcade cabinet has a trackball to move the player from side to side, and move the crosshairs about the screen. With a trackball, rolling is done by pushing the trackball to maximum speed.
This game was ported to the [[NES]] by [[Rare]]. It also spawned a [[Spiritual Sequel]], ''[[Blood Bros.]]'' (which is pretty much ''Cabal'' in the [[Wild West]]). See also ''[[
{{tropelist|page=Cabal}}
* [[Airborne Mook]]: Helicopters and bomber planes. The first boss is also one.
* [[Attack Its Weak Point]]: The final Boss. It was [http://arcade.svatopluk.com/cabal/cabal_20.png this building] with [[Cores and Turrets Boss|many turrets popping out of the ground]]. In the Arcade version, the weak point was the building, however, the NES version makes you go for the turrets instead.
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* [[Continuing Is Painful]]. Against bosses. If you die against a boss in 1-player mode, you have to fight the boss from the start again!
* [[Cores and Turrets Boss]]: The [http://arcade.svatopluk.com/cabal/cabal_15.png fourth boss], three turrets that popped out from the ground and SPAMMED bombs and shots. The final boss is also one.
* [[Destructible Projectiles]]: Most enemy projectiles can be destroyed by shooting at them. It's easier to dodge
* [[Do Not Run
* [[Flunky Boss]]: The final boss had infinitely-respawning turrets that spewed out countless amounts of bullets.
** The third boss (a truck that hauled in a row of cannons) is also one, damaging the cannons would deplete the boss' health bar. But if you killed the truck, the boss would be instantly beaten.
* [[Instant Death Bullet]]: Played straight against normal enemies, as well as the [[One
* [[Mook Maker]]: Truck enemies spawn more soldiers. The gates in 1-3 are also an
* [[More Dakka]]: The player's weapon.
** [[Gatling Good]]: One of the weapons you could pick up it had a much higher rate of fire.
* [[Nintendo Hard]]: If you play this on an emulator on a computer. The arcade version had a trackball that allowed the player to dodge. On the PC emulator, no such luck- you have to walk left and right to avoid everything!
* [[No Ontological Inertia]]: When you manage to deplete the enemy gauge, every remaining enemy on screen dies, all enemy shots explode harmlessly, and all structures get destroyed. As for the [[Flunky Boss|flunky bosses]], killing the main target will destroy all the flunkies too.
* [[One
* [[One
* [[Painfully
* [[Randomly Drops]]: ''Anything'' you
* [[Rewarding Vandalism]]: Possibly one of the earliest examples- many buildings, structures and even parts of the environment can be destroyed. Many of them will release point objects (if the [[Randomly Drops]] system doesn't decide to give you a weapon instead, anyway...), and destroying an object that crumbles down gradually, rather than just immediately shattering, will actually lower the Enemy gauge a bit.
* [[Shoot the Bullet]]: You can shoot down some enemy attacks, destroying them.
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* [[Throw Down the Bomblet]]: You have a limited amount of grenades which you can use on the enemy.
* [[Unnecessary Combat Roll]]: Subverted. By doing a combat roll, you become immune to attacks! Unfortunately, white-uniformed soldiers have the same thing in mind too...
* [[Ur Example]]: There's a reason why many games such as ''[[Blood Bros.]]'', ''Devastators'', ''Nam1975'', ''[[G.I. Joe]]'' (arcade), ''[[
* [[Vehicular Assault]]: The first three bosses, a helicopter, a submarine, and a truck.
* [[Victory Dance]]: You character combines this with a really girly-looking run and girly-sounding music once he beats a level.
* [[Video Game Cruelty Potential]]: Often, once you manage to take down a grey-uniformed soldier (it looks like you have to shoot him when he's aiming his gun or grenades at you), medics will run in with a stretcher and carry him away. Keep shooting the fallen soldier--or even ''the medics'' (they won't die)--and you'll generate a veritable swarm of grenades for your own use.
* [[Wolfpack Boss]]: The third boss, a
* [[Wreaking Havok]]: A very early example in a video game.
{{reflist}}
[[Category:Arcade Game]]
[[Category:Commodore 64]]
[[Category:Nintendo Entertainment System]]
[[Category:ZX Spectrum]]
[[Category:The Eighties]]
[[Category:Third
[[Category:Action Game]]
▲[[Category:Cabal]]
[[Category:Video Game]]
[[Category:Cabal (video game)]]
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