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{{work}}
[[File:call-of-cthulhu.jpg|frame|Sanity will be in [[Sanity Slippage|short supply]]]]
{{quote|''My last assignment put in me a fear, a real fear. A fear of myself; of what I am, and what I will become.''}}
''[[Call of Cthulhu: Dark Corners of the Earth]]'' is a horror/adventure video game based on the [[Cthulhu Mythos]], specifically ''[[The Shadow Over Innsmouth]]'' and is the last title developed by the now-defunct Headfirst Productions. It was published by Bethesda Softworks in the year 2005.
Players take on the role of Jack Walters, a police detective with a reputation for seemingly impossible insight into difficult cases, in 1920's Massachusetts. At the start of the game, the Boston Police Department has arrived at an old manor at the edge of the city to investigate alleged crimes of a resident cult called the Brotherhood of Yith. The cult is armed with rifles, and refuses to allow the police into the manor. They demand that Jack Walters be sent in to speak with them.
Walters arrives, but a shootout occurs anyway. Taking cover, Walters accidentally locks himself inside the manor. What he finds inside is [[Go Mad
His latest job, after business has slumped somewhat, is to find a missing grocer in the town of Innsmouth.
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It turns out that the missing person case and his amnesia are connected, and he ends up on a batshit-insane quest to both rescue the grocer from creepy cultists and discover what happened to him at the Brotherhood of Yith.
Except for a few seconds at the start of the game, the entire experience takes place in first-person, from the viewpoint of Jack Walters. There is also no [[HUD]] at all, nor are any icons or prompts overlaid onto the [[Main Window]] at any time. Walters's health
Though it is [[Obvious Beta|extremely buggy]], perhaps because of its six years in development and the studio going bankrupt shortly after release, ''Dark Corners of the Earth'' is considered by some critics to be an excellent, if not ''the best'', [[Survival Horror]] video game at the time of release.
Not to be confused with the tabletop game ''[[Call of Cthulhu (tabletop game)]]''. Now available for 9.99 USD on [[Steam]], so no need to [[Keep Circulating the Tapes]].
{{tropelist}}
* [[
* [[The Alcoholic]]: Zadok Allen. He has his reasons.
* [[All There in the Manual]]: You will have a much easier time understanding the plot, if you've read [[H.P. Lovecraft
* [[Anyone Can Die]]: Once the action kicks in.
* [[Apocalyptic Log]]
* [[Artificial Atmospheric Actions]]
* [[Artificial Stupidity]]: You can shoot [[Mooks]] with a shotgun and their friends across the street won't even notice. Indeed, at times you can shoot the [[Mooks]] themselves, and if they do not see Jack, they will ignore that they have been shot and carry on with whatever they were doing.
* [[Attack of the Monster Appendage]]: During your first trip in the sewers, you can get a quick glance of the
* [[Awesome Yet Practical]]:
▲* [[Attack of the Monster Appendage]]: During your first trip in the sewers you can get a quick glance of the {{spoiler|Shoggoth's tentacles}} coming out of a well. {{spoiler|You'll get to see him more closely later in the Refinery level.}}
* [[Badass Crew]]: Literally, the sailors of the Coast Guard Cutter ''Urania
▲* [[Awesome Yet Practical]]: {{spoiler|The Yithian Lightning Gun has unlimited range, the highest damage of any gun in the game, unlimited ammo, and the ability to charge. The only downside is lack of iron sights and relatively slow firing rate, which can be easily compensated for.}}
* [[Badass Normal]]: Jack acts more like the [[Doom]] marine than a private investigator. He even gets a [[BFG]] near the end. {{spoiler|Possibly more of a [[Badass Abnormal]] although the [[What Kind of Lame Power Is Heart, Anyway?|powers]] don't seem to help him much
▲* [[Badass Crew]]: Literally, the sailors of the Coast Guard Cutter ''Urania.'' They are all well-armed and when Deep Ones attack the ship the sailors may end up killing more of them than you do. {{spoiler|They get overwhelmed eventually, and then all die when the ship sinks.}}
* [[Be as Unhelpful as Possible]]:
▲* [[Badass Normal]]: Jack acts more like the [[Doom]] marine than a private investigator. He even gets a [[BFG]] near the end. {{spoiler|Possibly more of a [[Badass Abnormal]] although the [[What Kind of Lame Power Is Heart, Anyway?|powers]] don't seem to help him much.}}
*
** Averted with Zadok and Rebecca. Though they advise you to leave as quickly as you can, they let you in on a bit of information regarding the town.
* [[Being Watched]]: The player may notice those things on the roofs are ''not'' gargoyles.
* [[BFG]]:
*
** Also, an
* [[Big Bad Duumvirate]]: Dagon and Hydra.
* [[Body Horror]]: Implied but not actually shown. Well, aside from increasingly deformed versions of Innsmouth's populace.
* [[Book Ends]]: {{spoiler|The final cutscene is the same as the first. Only with the visions of the dead little girl added and Jack dying while doctors try to save him
* [[Captain Obvious]]: Jack, sometimes.
* [[Catch Phrase]]: "I'm not in the business of making requests, Mr. Walters."
* [[Chased by Angry Natives]]: Jack, {{spoiler|Burnham and Ruth}} as they try to escape from Innsmouth.
* [[Climax Boss]]: Dagon.▼
* [[Conspiracy Kitchen Sink]]: Or, more accurately, Lovecraftian Kitchen Sink. Most of the most famous of H.P.'s creations are featured at one point or another in this game, and even woven into one another rather cleverly.
* [[Controllable Helplessness]]
*
* [[Creepy Child]]: Ramona, who draws pictures of destruction, death and monsters.
▲** It's mentioned that half the population is ''really'' corrupted while the other half is just too afraid to do anything about it. So with the corrupted roaming the streets looking for you and the more normal people hiding indoors, it's more like everyone from Innsmouth ''you meet''.
* [[Deadly Rotary Fan]]: At one point, you have to flee into the sewers, but the way is blocked by a sharp fan. You have to break one of the blades to slow it down and open a passage, and even then, you'll get chopped (but not always killed) if you're hit.▼
* [[Devil in Plain Sight]]: It's blatantly obvious that there is something very [[Incredibly Lame Pun|fishy]] about the people of Innsmouth. It's an interesting example
▲* [[Climax Boss]]: Dagon
* [[The Dev Team Thinks of Everything]]: Seeing too much disturbing stuff at once will cause Jack to freak out in a number of different ways. One such way is that he'll start muttering to himself in a panic. What he mutters is in direct context to whatever he's seeing that scares him, be it a ghostly girl, a rotting corpse
▲* [[Deadly Rotary Fan]]: At one point, you have to flee into the sewers, but the way is blocked by a sharp fan. You have to break one of the blades to slow it down and open a passage and even then you'll get chopped (but not always killed) if you're hit.
▲* [[Devil in Plain Sight]]: It's blatantly obvious that there is something very [[Incredibly Lame Pun|fishy]] about the people of Innsmouth. It's an interesting example, though, as the in-game human characters actually ''do'' notice... they just don't have any legal basis to do anything about it. {{spoiler|At first...}}
▲* [[The Dev Team Thinks of Everything]]: Seeing too much disturbing stuff at once will cause Jack to freak out in a number of different ways. One such way is that he'll start muttering to himself in a panic. What he mutters is in direct context to whatever he's seeing that scares him, be it a ghostly girl, a rotting corpse, or a giant monster made of brown acid.
** There's a moment where the player needs to unlock a ladder locked on a ceiling by [[Shoot Out the Lock|shooting its lock]]. Doing it under the ladder makes it fall on Jack and badly injury him.
* [[Did You Just Punch Out Cthulhu?]]: Almost literally. {{spoiler|Knocking out Dagon with the main gun of a United States Coast Guard cutter, and electrocuting Hydra to death with a Yithian Lightning Cannon
* [[Driven to Suicide]]: Jack, if his [[Sanity Meter]] gets too low.
* [[Dull Surprise]]: Jack always talks in the same tone of voice. Even when insanity kicks in.
* [[Easing Into the Adventure]]
* [[Eldritch Abomination]]: Cthulhu, Hydra and Dagon. The Shoggoth, Deep Ones, Star Spawn of Cthulhu and the Flying Polyps are smaller versions of this.
* [[Electric Torture]]: Used during Jack's [[Jack Bauer Interrogation Technique|'interrogation']].
* [[Eleventh-Hour Superpower]]:
** The Yithian Electric Gun.
**
* [[Enemy Within]]: A particularly creepy example, as we don't know who the [[Enemy Within]] is or what it wants until the very end.
* [[Everything Fades]]
* [[Evil Makes You Ugly]]: You can easily distinguish helpful Innsmouthians from others. Hint: [[Captain Obvious|the fish-faced ones are bad
* [[Fake Difficulty]]: In the form of [[Trial and Error Gameplay]] and the (extremely outdated and pointless) restriction on saving your progress. To many this ruined an otherwise fun first person horror game.
* [[FBI Agent]]: Well, technically BI Agents, and J. Edgar Hoover himself.
* [[The Fettered]]: Jack Walters won't steal gold from {{spoiler|the Marsh family's Vault}}
* [[Film Noir]]: Add one-part [[Cosmic Horror Story]] and two parts [[Cult]], stir well, and you've got ''Dark Corners
* [[Flashback Nightmare]]
* [[FPS]]: Towards the end of the game, it turns more and more [[FPS]]-y.
* [[Gameplay and Story Segregation]]: When armed with a crowbar and a shotgun, Mr. Walters feels the compelled to use a key to open flimsy wooden doors, even after seeing both enemies and friendly NPCs bust through doors with improvised weapons and himself shooting (some) locks easily.
* [[Giant Space Flea From Nowhere]]: The penultimate boss is a pair of Flying Polyps that seem to come out of nowhere. Since his way was blocked in Y'ha-nthlei, Jack took a route through an adjacent cavern system that connected to one of the cavernous Vaults where the Yithians had locked up their old enemies.
* [[Golden Ending]]: Getting 100% on your file simply nets an extended version of the standard ending. {{spoiler|Jack still dies, but}} the game at least explains fully what the hell was going on the entire game.
* [[Go Mad
* [[Grand Theft Me]]: How the hero originally ended up in an asylum.
* [[Green Around the Gills]]: You may get this while on the navy boat, due to the [[Interface Screw|rolling sea]].
* [[Half-Human Hybrid]]: The citizens of Innsmouth, obviously, {{spoiler|and in a metaphysical way, Jack}}.
* [[Hell Hotel]]: Jack has to stay in one in Innsmouth. Goes as well as [http://www.youtube.com/watch?v=4swZGSVwmGo&feature=PlayList&p=4BBEACE3E4B5873A&index=11 you might expect].
* [[Historical Domain Character]]: J. Edgar Hoover.
* [[Human Mom, Nonhuman Dad]]:
** [[Inverted]]. Ramona's father is human and her mother is a deep one... [[Squick|don't think too much about it]]!
** Played straight by {{spoiler|Jack. His father's consciousness was taken over by a Yith while his mother was normal. Ultimately, he is neither human nor Yith
▲* [[Hundred-Percent Completion]]: Gathering all collectible intel items as well as performing all optional actions is required to get the extended ending that actually explains what the hell was going on with Jack the whole time. That's just ''one'' requirement, though. You also need to score an "A" rank in the game by finishing quickly, not using too many saves, and overall playing exceptionally well. Or you can just watch it on Youtube. There is an unofficial fan-made patch [http://sucklead.pwp.blueyonder.co.uk/DCoTEPatch.zip here] that removes some of the limitations, so one can actually take time to enjoy the game and still get the best ending.
* [[Hyperspace Arsenal]]: Jack is capable of toting -- at once -- six guns, a knife, a crowbar
* [[I Am Your Father]]: {{spoiler|A Yith is Jack's father. Well, sort of
* [[Immune to Bullets]]: The Bosses, as well as one of the Beloved of Cthulhu that appears briefly at the beginning of "The Esoteric Order Of Dagon". It can be killed with a conveniently placed [[Kill It with Fire|flamethrower]], while the bosses (such as Dagon and Hydra) usually require some unique level specific thing (like a ships main gun or
* [[Impending Doom POV]]: As Jack is being stalked by various monsters.
* [[Improvised Weapon]]: The crowbar. Inverted when Jack takes {{spoiler|control of the mind of a Deep One, and for a limited time, it does his bidding}}.
* [[Interface Screw]]: Madness will blur your vision, slow down your perception of time, make you hear things, make you deaf, make the screen go all wavy... the [[Sanity Slippage]] effects alone do more to make the game scary than all the [[Cthulhu Mythos]] beasties put together.
* [[Jack Bauer Interrogation Technique]]
* [[Jerkass]]: Hoover
* [[Kill'Em All]]: {{spoiler|The only non-historical character to survive the events of the game is Agent Mackey. Everyone else, including Jack himself, die horribly at some point}}. Attempting to kill or letting {{spoiler|Hoover}} die doesn't work either. {{spoiler|Jacob Marsh}} is arrested, and Dr. Eric Hardstrom, the doctor at the asylum, survives as well.
* [[Let's Play]]: [[Helloween 4545]] has done one.
* [[Madwoman in the Attic]]: The
* [[Mercy Kill]]: Some genetic experiment in the Marshes lab asks for this, and you can give it to him with your rifle.
* [[Mono-Gender Monsters]]: Averted with the Deep Ones once they finally attack in force. About half of them are clearly more feminine than the other half, though still quite ugly and monstrous.
* [[Names to Run Away From Really Fast]]:
** ''Waite''. Anyone who's read Lovecraft's ''The Thing on the Doorstep'' is going to be running twice as fast as everyone else.
** "You ever hear of a thing called a 'shoggoth?'"
* [[Nice Job Breaking It, Hero]]: Jack investigates the door to
* [[Non-Mammal Mammaries]]:
*
**
* [[Obvious Beta]]: Six years in development, and then the studio went bankrupt shortly after the game was released. At least they got ''something'' out there.
* [[Precision F-Strike]]: Upon regaining consciousness in the bottom of a factory, Jack sees the formless brown acidic mass of the dreaded shoggoth flowing into the room and pretty much taking up the entire (very large) area. His response is a whispered, quavering "Oh...''fuck''...".
* [[Psychic Powers]]:
*
** The Deep Ones priests and a few of the cultists also have powers, including Robert Marsh, who has telekinesis, telepathy, the power to shoot energy balls, and some sort of attack that resembles a [[Star Wars|force push]]. Hydra also uses hers to shield Y'ha-nthlei from
* [[Puzzle Boss]]: You can't directly hurt the shoggoth. It's the size of a small house, and it's a [[Nigh Invulnerable]], formless, no-organs-or-weak-points blob monster made out of acid, so a pistol would be useless. Fortunately, both times you face it, it's in an area full of industrial machines that you can use to hurt it
* [[Religion of Evil]]: The Esoteric Order of Dagon.
* [[Sanity Slippage]]▼
* [[Sanity Meter]]: Looking at too many scary images in the game makes Jack start to hallucinate, panic, and eventually go insane in a [[Nonstandard Game Over]] or [[Driven to Suicide|commit suicide]].
▲* [[Sanity Slippage]]
* [[Save Point]]: Save points tend to drive away most Innsmouth residents and other beasties. They'll actually cover their eyes and run off.
* [[Shaky POV Cam]]: Jack's visions.
* [[Shoot Out the Lock]]: You'll occasionally have to destroy padlocks in order to open doors.
* [[Sickening Crunch]]: If you walk around with a broken leg, a sickening ''crack'' is heard with every step.
* [[Split Personality]]▼
* [[Soundtrack Dissonance]]: The music in the opening {{spoiler|and ending}} is an upbeat, swinging tune... played in an insane asylum while a man tries to hang himself.
* [[
▲** [[Split Personality Takeover]]
* [[Standard FPS Guns]]:
** The Knife: A bowie knife and a crowbar.
** The Pistol: An MI911 semi automatic.
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** The Marksmans Gun/The Sniper Rifle: A Springfield bolt action rifle.
** The Automatic Gun: A Tommy Gun with a drum magazine .
**
* [[Stealth
* [[Stupidity Is the Only Option]]: Sure, take a nap in Innsmouth's hotel, which is managed by a man who you know butchered at least one previous customer, and who you can hear plotting to murder you immediately before and after you check in. [[Tempting Fate|What could possibly go wrong
* [[Super Drowning Skills]]: [[Justified]], as all the deep waters in the game are cold (the game occurred in winter on the [[Lovecraft Country|New England]] coast) and stormy seas.
* [[Survival Horror]]: Waste too many bullets or medical supplies and you will regret it.
* [[Too Dumb to Live]]:
*
**
** {{spoiler|The last crewman you see alive on the Urania locks you out on the deck and welds the door shut. You, the one who's fought through countless Deep Ones and the only one with weapons}}.
* [[Too Spicy for Yog-Sothoth]]:
* [[Town with a Dark Secret]]: The [[Ur Example]], Innsmouth, especially thanks to the aforementioned corruption.
* [[The Unfought]]: Cthulhu. You do ''hear'' his [[Title Drop|calls]]
* [[Unusable Enemy Equipment]]: Enemies drop neither ammunition nor weaponry, not even when it would be ''really'' helpful, such as taking a weapon when you have nothing but a crowbar, or
* [[Unwinnable by Design]]: A few times near the end, which is especially unpredictable since in most of the game, it's impossible to do a mistake during the riddles. But it isn't as frustrating as it seems
** {{spoiler|On the ship, launching again the engine needs to find a blowtorch, turn a specific wheel, fix a pipe with the blowtorch, turn another specific wheel. [[Nonstandard Game Over|Not turning the right wheel while cause the boat to explode and kills the player]]
** {{spoiler|On the Devil's Reef, a door near of the exit of the level must be reached within a timer. To launch it, you have to put a jewel in a mechanism, run to the other door and put a red crystal in the opened claw in front of the door; when timer expires, the claws close; if the red crystal is put in the claws, the door opens, if not nothing happens. The first difficulty is that the timer can only be triggered one time. The second is that near the launching mechanism there is claws like the ones you have to reach; the ones near the launching mechanism hold a green crystal and opens too when you put the jewel in the timer's mechanism. The green crystal can be picked up by the player but if it isn't in the claws when the timer expires the door won't open
* [[Unwinnable By Mistake]]:
*
** A rather infamous glitch exists in the PC version where during the
* [[Walk It Off]]/[[Heal Thyself]]: Both, at once. Various parts of Jack's body can be injured and can be treated with medical supplies. He will slowly heal over time, but it's not safe to try this if you're in the middle of a firefight.
* [[Wolverine Publicity]]: Cthulhu himself does not appear in the game
{{reflist}}
[[Category:Survival Horror]]
[[Category:Stealth Based Game]]
[[Category:
[[Category:Video Game]]
[[Category:Bethesda]]
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