Can You Hear Me Now?: Difference between revisions

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{{trope}}
{{quote|''"The widespread adoption of mobile phones must be one of the worst things to ever happen to horror movies, since now ''every'' movie now has to include a bullshit explanation for why they can't use their phone, like losing their battery or their signal. It's become a laughable cliche."''|'''Mathew''', ''[[Bad Movie Beatdown]]'' on [http://blip.tv/film-brain/bad-movie-beatdown-christmas-special-while-she-was-out-4489242 "While She was Out"]{{broken link}}}}
 
With the advent of the computer age, writers still don't quite know how to work [[Cell Phone]]s into a story. It used to be all you had to do for a survival adventure story was plop a bunch of people away from electricity to completely strand them at the mercy of wild animals''/''[[Ax Crazy|serial killers]]''/''zombies—but cell phones are making that [http://www.youtube.com/watch?v=yH2B9F-GPm0 harder and harder for writers to do believably]. Even in comedy situations, there are some plotlines (such as [[Locked in a Room]]) that only work if the characters don't have cellphones. This means that cellphones are [http://www.youtube.com/watch?v=XIZVcRccCx0 lost, broken, stolen, and run out of power far more than they should ]. The range of cellphones are also ridiculously reduced from what they are in real life—maybe writers are confusing them with two-way radios, or don't realise that most modern phones allow long-distance and international calls. Or, you know, maybe they're deliberately using [[Artistic License]] to artificially [[Drama-Preserving Handicap|preserve the drama.]]