Cargo Cult: Difference between revisions

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== [[Tabletop Games]] ==
* The ''[[Mage: The Awakening]]'' [[Sourcebook]] "Summoners" has strange, otherworldly beings which resemble an [[Uncanny Valley]] version of planes and can be summoned to drop powerful items down on the summoners.
* ''[[Call of Cthulhu (tabletop game)]]'' adventure ''Glozel Est Authentique!'' by Theater of the Mind Enterprises. In the distant past the people who lived in Glozel, France interacted with Phoenician traders. When the traders stopped coming the people created tablets with Phoenician characters on them to try to bring them back.
* ''Sufficiently Advanced'' includes Cargo Cults as one of the types of civilizations PCs can come from. Due to the hectic far flung nature of the diaspora, and the insanely advanced science of most of the cultures cargo cults are incredibly common, and the PCs can end up dealing with them fairly often.
** Interestingly, the original premise for the game was entirely based around cargo cults, until the creator had a better idea.