Cast from Hit Points: Difference between revisions

Rescuing 3 sources and tagging 0 as dead.) #IABot (v2.0.8.7
("comics"->"comic books", moved "card games" to "tabletop games", italics on work names, pothole texts, copyedits)
(Rescuing 3 sources and tagging 0 as dead.) #IABot (v2.0.8.7)
 
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** Also, for ghosts, just about any form of attack besides [[Good Old Fisticuffs]] is one of these. This becomes a major plot point in ''[[Ghost Story]]'' when an important character becomes one.
* In ''[[The Wheel of Time]]'', channeling results in physical and mental fatigue, depending on the amount and duration of the channeling. In extreme examples, channelling have "pushed" themselves past usual levels, but it puts them at the risk of losing the ability to channel, or, in extreme cases, death.
* Some of the ''[[Fighting Fantasy]]'' books, especially the aptly named ''[[Sorcery!]]'' four-parter, have EVERY spell being cast at a cost of health.
* In books by [[Tamora Pierce]], desperate bad-guy mages often kill themselves by using their own life energy for magic once they've run out of any other kind of magic. Usually, this is accompanied by one of the major characters shouting at them to stop or else they'll kill themselves, a warning they never heed.
* ''[[The Name of the Wind]]'' uses a system similar to this - [[Functional Magic|Sympathy]] is essentially a magical form of energy transfer. If you are good at it, and don't care about your own health, you can transfer the heat of your blood into something to set it on fire. [[Captain Obvious|This is not good for you.]]
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* [[Crapsack World|Predictably]], this shows up in ''[[Mortasheen]]'', especially with healing spells.
* ''[[Magic: The Gathering]]'' has plenty of cards and effects that have a cost in health.
** [httphttps://ww2web.wizardsarchive.comorg/gathererweb/CardDetails20190822035155/https://status.aspx?&id=3865wizards.com/ Necropotence] is the card that truly emphasizes the usefulness of this trope; when it was released, its use dominated tournament play. Remember, tropers: the only truly important hit point you have is [[Critical Existence Failure|the last one]].
** Similarly, [https://web.archive.org/web/20080605051252/http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=144 Channel] is a direct-example of this trope, allowing you to trade life for mana. It was a vital part of the Channel/[https://web.archive.org/web/20080212015738/http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=197 Fireball] combo, one of the first known [[One-Hit Kill|First Turn victory hands]].
** The ''New Phyrexia'' set introduces "Phyrexian mana" (the symbol for which looks a bit like phi ɸ), which can be paid with either one mana of the appropriate colour or 2 life.
* For the most part, whenever a card effect in [[Yu-Gi-Oh! (Tabletop Game)|the ''Yu-Gi-Oh!'' card game]] requires a cost to activate, it's generally one of two things: a discard from your hand or deck or a payment of life points. Considering that the loss of either resource in their entirety means game over for you, this is very much a Cast From Hit Points scenario.
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* ''[[Shadow Era]]'' also has several cards that can damage the user. Some items (such as Rusty Sword) damage the user when destroyed, while others can constantly drain from your health for some benefit (like Enraged which allows the player to draw an extra card at the cost of one health a turn).
* In ''[[Lycee TCG]]'', since the orthodox way to lose the game is having no cards in your deck when you're supposed to draw one, your deck effectively acts as your HP. The more powerful Standard Abilities usually requires you to discard cards directly from your deck.
* Characters in ''[[Villains and Vigilantes]]'' normally spend their Endurance to use their superpowers, but if you run out of Endurance (and manage not to pass out), you can continue fueling powers with hit points... until you do pass out -- or die.
 
== [[Video Games]] ==
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* In ''[[Kinnikuman: Muscle Fight]]'', most of Geronimo's attacks also do damage to him. This to emphasize the fact that he's a human among Choujin, and thus he overexerts himself to damage his foes.
* In ''[[Monster Girl Quest Paradox]]'', the Necromancy and Dark skills consume HP to use (the latter also consumes MP as well).
* Several bosses in ''[[Paper Mario|Paper Mario: The Origami King]]'' sacrifice parts of their bodies when using certain moves and lose health accordingly, although they can absorb them back as well to heal unless Mario gets rid of them (generally requiring special attacks): Rubberband throws the small bands that hold its body together in most of its attacks, the Fire Vellumental sheds its burning feathers to cover the arena with traps, and Tape sticks panels of the arena together with the tape that forms its body.
 
== [[Web Comics]] ==