Castlevania: Rondo of Blood/YMMV: Difference between revisions

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(Magnum Opus is NOT a YMMV trope.)
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** The ''Vampire's Kiss'' version is completely averted, as he fights you over several [[Bottomless Pits]] that he tries to knock you into.
** {{spoiler|Averted in the PSP [[Video Game Remake]], where Dracula then goes into a [[Bishonen Line|third form]] [[True Final Boss|if you rescued Annette]]}}.
* [[Awesome Music]]: [[Castlevania/Awesome Music|Many]], and many that are also remixes of other ''Castlevania'' themes, but a note should go to [[Spell My Name with an "S"|"Illusionary Dance"/"Dance of Illusions"]], which was first used here and has becomes Dracula's [[Leitmotif]] ever since. The best part of ''Castlevania: The Dracula X Chronicles'' is that you can set ''any'' song in the game, either original or unlockable, to play in ''any'' stage or fight you want, with the exception of the fight with Dracula. Who doesn't like the idea of using "Bloody Tears" as the boss theme, or using the previously [[Wasted Song|unused]] remix of "Cross Your Heart" as a stage-theme?
* [[Complete Monster]]: Shaft, an evil priest who is responsible for the bloody resurrection of Dracula and the kidnapping of the [[Damsel in Distress]] below to sacrifice for the vampire lord.
* [[Older Than They Think]]:
** Despite most claims that ''[[Dawn of Sorrow]]'' was the first to use anime style drawings, it was in fact ''Castlevania: Rondo of Blood'' that used them first, if only for the cutscenes
** The Bible subweapon is usable for the first time in this game. However some hackers found a sprite for it in the original NES game.
* [[Porting Disaster]]: ''Castlevania: The Dracula X Chronicles'' had the original PC Engine game hidden, but there were issues with the looping and synchronization of the music and voice acting. Averted in the Virtual Console version (which is a straight emulation of the original), although [[They Changed It, Now It Sucks|someone's probably complaining about changing the German narrator in the prologue]].
* [[Woolseyism]]: Believe it or not, the audio for the cutscenes sound different between the PSP release and the original PC Engine version. This is most notable during the Annette's Fate cutscene where Shaft in the PC Engine version teleports into the chamber, while in the PSP release he walks in unnoticed.
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