Castlevania: Rondo of Blood: Difference between revisions

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{{tropelist}}
* [[Above the Ruins]]: Subverted in Richter's ending. He watches the castle from an isolated cliff like most Castlevania endings, but the castle will not crumble. Played straight in Maria's game, though.
** But in the good ending of ''Dracula X Chronicles'', the castle does fall whether you are Richter or Maria.
* {{spoiler|[[Bishonen Line]]: In ''Dracula X Chronicles'', when you defeat both of Dracula's forms, he reverts back into his human shape, only to go into a third form, unique to Dracula X Chronicles, which is basically just his human form, with six bloodstained wings. The ensuing fight is much harder than either of his other forms.}}.
* [[Boss in Mook Clothing]]: The Great Armor (Armor Lord) at the end of the alternate path of Stage 2'. You also encounter ''two'' of them in the upper path of Stage 5'.
** In Stage 5, there's the [http://www.youtube.com/watch?v=vRUtoJjA1Eg Captain's Portrait], which takes a couple of hits to kill. If the portrait catches you (and your subweapon doesn't kill it fast enough), it will [[One-Hit Kill|kill you in one hit]].
* [[Boss Rush]]: Stage 6, where Shaft resurrects the first four bosses from the NES ''Castlevania''.
** Another unlockable Boss Rush was added in the PSP [[Video Game Remake]].
* [[Bottomless Pits]]: Averted in some stages, notably Stage 3. Played straight [[Super Drowning Skills|if it's water.]]
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* [[Japanese Sibling Terminology]]: Maria calls Annette "onee-chan" (big sis) and Richter "oni-chan" (big bro), despite not being directly related to either one. But since the SNES version turned Annette and Maria into actual siblings, it's easy to think otherwise.
* [[Joke Item]]: The Key is the strongest subweapon in the game, but it is very hard to hit anything with it. Also, see [[Funny Moments (Sugar Wiki)|Funny Moments]] in the YMMV tab and [[Cherry Tapping]] above.
* [[Jump Physics]]: Your jumps aren't as clumsy as the NES trilogy, but aren't as controllable as ''[[Super Castlevania IV]]''.
** Richter's [[Double Jump]] is instead a very finicky (yet sexy) backflip. [[This Looks Like a Job For Aquaman|It's amazing how many attacks can be backflipped over, or how many ledges can be backflipped onto.]]
* [[Kaizo Trap]]: Defeated bosses would perform one final attack upon defeat. It could not defeat you, but it could ruin your vitality score and deny you the extra life you'd normally get for finishing the level with full health.
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** [["Stop Having Fun!" Guys|Some fans]] will mock you if you clear the game with Maria.
** Oh, Maria also has an insanely high-damage [[Invulnerable Attack]] Spell, although you need to know the input combination first.
*** This is an entirely different attack from the Item Crashes, which both characters have access to (though the Item Crash is different, depending on the subweapon - and Maria's subweapons are quite different from Richter's,), and which are also generally [[Invulnerable Attack]] moves which do high damage.
* [[Lethal Joke Item]]: The Key's item crash costs no hearts to use, but it's still an [[Invulnerable Attack]].
* [[Lighter and Softer]]: When the player switches to Maria.
* [[Magic Pants]]: Totally averted with the Werewolf, who is completely naked after transforming back ([[Male Frontal Nudity|I can see the peeeeenis]]). These same sprites would go on to be reused in several other ''Castlevania'' games.
** ''Dracula X Chronicles'' played this straight by adding a little black loincloth in both the 2D and 3D versions.
*** It also appears in the North American Virtual Console version.
* [[Magic Skirt]]: Averted -. Maria is clearly holding her skirt down with her hands when she jumps (though the skirt is ankle-length anyway).
** In ''Dracula X Chronicles'', she's wearing pants, so this trope doesn't even come up.
* [[Mana Burn]]: During the Carmilla Boss Fight, her assistant Laura will [[Personal Space Invader|grab you]] and drain your Hearts. For Richter, this attack looks like a [[Kiss of Death]], but on the shorter Maria, it looks more like [[Marshmallow Hell]].
* [[Motionless Chin]]: Appears in the animated cutscenes; most prominent in Richter's ending.
* [[Multiple Endings]]: How the story ends depends on whether you save any or all of the [[Damsel in Distress|Distressed Damsels]] from the evil clutches of Dracula.
** In ''Dracula X Chronicles'', you need to save both Iris and Terra in order to save Annette! If you do not save all of them, sorry, [[Shoot the Shaggy Dog]]. If you do, [[Everyone Lives]] [[Happily Ever After]] before the [[Symphony of the Night]] comes -- at least those who survived the events. Maria is not required to get a good ending. If you don't save her, she won't appear in the ending shot.
* [[Nerf]]: In ''Dracula X Chronicles'', subweapons and item crashes do much less damage.
* [[Nintendo Hard]]: Unlike ''[[Super Castlevania IV]]'', Richter lacks the multi-directional whipping, and many of the enemies are a lot faster and more aggressive than you'd expect. Even the typical bone skeleton throws bones almost all the time.
* [[No Flow in CGI]]: Probably why Maria wears pants instead of a dress and has her hair tied back in ''Dracula X Chronicles''.
* [[Nostalgia Level]]:
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** Stage 2, as usual, is the Castle Entrance Corridor from the original NES game.
** Stage 4 is mostly taken from Stage 5 of the original game, though fortunately without the [[That One Level|horrifying Axe Armour/Medusa Heads corridor]], and without [[That One Boss|Death]] at the end.
** Stage 6 is a [[Boss Rush]] against four of the bosses from the original NES game. In the PC Engine version, the stage's background music is a remixed version of the NES game's boss theme titled "Poison Mind.".
** Stage 7 is a redesigned version of the first game's Clock Tower final stage, updated to feature more of the design aspects that had later become associated with Clock Tower levels (moving gears, Medusa heads). Except for the final room, which is instead a shout-out to the final room in the Dracula Clock Tower in ''[[Castlevania III]]''.
** The secret area in Dracula's keep, accessed by jumping onto an invisible staircase, is a reference to a bug in the Famicom Disk version of ''Akumajō Dracula'', where the player could keep walking up the stairs to the keep, into the open air after the stairs themselves had stopped, through the ceiling, and into a mire of glitched graphics.
** The Clock Tower and Castle Keep were brought back in ''[[Symphony of the Night]]'', with a few new rooms added.
* [[Pink Means Feminine]]: Maria's dress.
* [[Rain of Blood]]: Richter's death animation is this. Also, in the ''Dracula X Chronicles'', {{spoiler|one of True Dracula's attacks is a blood storm.}}.
* [[Reformulated Game]]: The SNES version, ''Castlevania: Dracula X''. Since the SNES version was made on a 16-Megabit (2-Megabyte) cartridge, while the PC Engine version was a CD-ROM game (540-Megabyte), a straight port was pretty much impossible, so the stages were replaced completely to fit into the smaller ROM size. The plot is pretty much the same, except that Maria and Annette were now sisters, the other two girls are missing, and Shaft is nowhere to be seen. [[Demoted to Extra|Maria is no longer a playable character]]; when she is rescued, she simply wishes Richter luck.
* [[Secret Level]]: Stage 5', which is only accessed after beating the game at least once (in the PC-Engine CD version), or by defeating Death in Stage 5 (in ''The Dracula X Chronicles'').
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* [[Spooky Painting]]: The aforementioned Captain's Portrait in Stage 5.
* [[Stealth Pun]]: ''Dracula X'' was literally the tenth Dracula game released by Konami. Before this, there were the three NES games (3), ''Vampire Killer'' for the MSX2 (4), the arcade game ''Haunted Castle'' (5), the two Game Boy games (7), ''Super Castlevania IV'' for the SNES (8), and the X68000 version of the original ''Dracula'' (9).
* [[Title Drop]]: While the [[Alternate Character Reading|furigana]] in the game's subtitle reads ''Chi no Rondo'' for "Rondo of Blood," the literal reading is ''Chi no Rinne'', meaning "Metempsychosis of Blood.". The latter is the title of the game's final stage (although the English version of the [[PlayStation Portable|PSP]] port simply renders it "Bloodlines" to tie in with ''Symphony of the Night'' doing the same, dropping a [[Castlevania Bloodlines|different title]] entirely).
* [[Unique Enemy]]: The man-eating plant/stone rose only appears once in a corridor in the village. Going in that direction is entirely pointless though, as it's a dead end. It's much more common in other games though.
* [[Updated Rerelease]]: ''Dracula X Chronicles'', which doubles as a [[Compilation Rerelease]], because it also includes the original version of the game, a slightly improved version of ''Symphony of the Night'', and even the joke mini-game ''Akumajo Dracula Peke''.