Castlevania Fighter: Difference between revisions

Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0
(Import from TV Tropes TVT:Main.CastlevaniaFighter 2012-07-01, editor history TVTH:Main.CastlevaniaFighter, CC-BY-SA 3.0 Unported license)
 
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0)
 
(6 intermediate revisions by 3 users not shown)
Line 1:
{{tropework}}
''[https://web.archive.org/web/20141205050612/http://serio.piiym.net/CVBlacvbla/ Castlevania Fighter]'' is a homebrewed [[Castlevania]] game, developed by Serio using [[MUGEN]] as the game engine. While the plot - [[Excuse Plot|such as it is]] - involves characters coming together from several [[Alternate Universe|alternate universes]] and [[Alternate Timeline|timelines]] (a bit like the cast of ''[[Castlevania Judgment]]'' coming from several points in the timeline - and ironically, we are speaking of the ''official'' Castlevania [[Fighting Game]]), the game itself plays like a very long [[Boss Rush|boss rush]] styled after the platformers of the series, with graphics borrowed from ''[[Symphony of the Night]]'' and the [[Nintendo DS|DS]] games along with new sprites drawn in the same style.
 
----
{{tropelist}}
=== ''Castlevania Fighter'' demonstrates the following tropes: ===
 
* [[After Combat Recovery]]: Just like in the main games, every boss leaves behind an orb when beaten. If you catch the orb so that you're [[Player Tic|in some kind of animation]] when the freeze-frame happens (jumping, attacking, doing a special move), your maximum HP, MP and/or attack power will increase. Catch enough orbs like this and you'll get a Double Shot or Triple Shot, which lets you toss more subweapons at a time, or strengthens them if they're the kind you can't use more than one of in quick succession. Depending on the character you use, it may be easier or harder to time an "Excellent/Perfect" orb catch.
* [[Alternate Timeline]]: In the universe where this game takes place, in 1476 [[Castlevania III: DraculasDracula's Curse|Trevor Belmont]] lost against Dracula, whose power then extended over the whole of Europe. 400 years later, such power has grown so much it starts to affect even timelines where Trevor won. [[Fridge Brilliance|This may explain]] why there are some baddies, even a version of Death, among the selectable cast - they may not be good doubles from some [[Mirror Universe]] but rather just interested in not having a Dracula from another reality influence their own.
* [[Background Boss]]: Balore.
* [[BFS]]: Axe Armor has its own take on this, using a ''humongous'' axe for one of its special moves.
* [[Bonus Boss]]: [[Koumajou Densetsu|Remilia Scarlet]] and a Succubus in Survival Mode.
* [[Boss Game]]: You go straight from one boss to the next, with nothing between them.
* [[The Cameo]]: Both Reimu Hakurei and Remilia Scarlet appear in their forms from ''[[Koumajou Densetsu]]'', as a playable character and boss respectively.
Line 30 ⟶ 29:
* [[Level Up]]: Not quite played straight. You can power yourself up, but only by catching the after-boss orbs in special ways. Soma and Alucard also grow a little bit stronger with every boss they defeat, by absorbing their souls.
* [[Life Drain]]: Alucard, Maria, Persephone and Yoko have moves that can drain HP as they attack the enemy. On the opposing side, Brauner, Remilia and Dracula all have attacks to grab you and drain your health.
* [[Limit Break]]: Everyone who uses the classic Castlevania subweapons (Dagger, Axe, Cross, etc.) is able to perform their corresponding Item Crushes, except for Simon. [[Castlevania: Circle of the Moon|Nathan and Hugh]] have to activate DSS Mode first.
* [[Real Time Weapon Change]]: Every playable character has at least two or three subweapons, and you have a button to cycle through them.
* [[Sequential Boss]]: Dracula is fought in his human appearance, then turns [[One -Winged Angel]], and finally, when you think it's over, has to be fought in a powered-up version of his first form.
** Death and Shaft have two forms as well.
* [[Special Attack]]: Almost every character has at least one, and the commands for them aren't particularly exotic since this is a platformer we're dealing with. The usual motions before the button include tapping forward twice, a quarter-circle forward, Up and a quarter-circle forward (rolling Up-Back-Down-Forward works too), a half-circle forward, and a half circle Down-Forward-Up (used for Item Crushes and similar super-powerful attacks).
Line 43 ⟶ 42:
{{reflist}}
[[Category:Freeware Games]]
[[Category:Castlevania Fighter{{PAGENAME}}]]
[[Category:Trope]]