Castlevania Fighter: Difference between revisions
Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0
(Import from TV Tropes TVT:Main.CastlevaniaFighter 2012-07-01, editor history TVTH:Main.CastlevaniaFighter, CC-BY-SA 3.0 Unported license) |
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0) |
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''[https://web.archive.org/web/20141205050612/http://serio.piiym.net/
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* [[After Combat Recovery]]: Just like in the main games, every boss leaves behind an orb when beaten. If you catch the orb so that you're [[Player Tic|in some kind of animation]] when the freeze-frame happens (jumping, attacking, doing a special move), your maximum HP, MP and/or attack power will increase. Catch enough orbs like this and you'll get a Double Shot or Triple Shot, which lets you toss more subweapons at a time, or strengthens them if they're the kind you can't use more than one of in quick succession. Depending on the character you use, it may be easier or harder to time an "Excellent/Perfect" orb catch.
* [[Alternate Timeline]]: In the universe where this game takes place, in 1476 [[Castlevania III:
* [[Background Boss]]: Balore.
* [[BFS]]: Axe Armor has its own take on this, using a ''humongous'' axe for one of its special moves.
* [[Bonus Boss]]: [[Koumajou Densetsu|Remilia Scarlet]] and a Succubus in Survival Mode.
* [[Boss Game]]: You go straight from one boss to the next, with nothing between them.
* [[The Cameo]]: Both Reimu Hakurei and Remilia Scarlet appear in their forms from ''[[Koumajou Densetsu]]'', as a playable character and boss respectively.
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* [[Level Up]]: Not quite played straight. You can power yourself up, but only by catching the after-boss orbs in special ways. Soma and Alucard also grow a little bit stronger with every boss they defeat, by absorbing their souls.
* [[Life Drain]]: Alucard, Maria, Persephone and Yoko have moves that can drain HP as they attack the enemy. On the opposing side, Brauner, Remilia and Dracula all have attacks to grab you and drain your health.
* [[Limit Break]]: Everyone who uses the classic Castlevania subweapons (Dagger, Axe, Cross, etc.) is able to perform their corresponding Item Crushes, except for Simon. [[Castlevania: Circle of the Moon|Nathan and Hugh]] have to activate DSS Mode first.
* [[Real Time Weapon Change]]: Every playable character has at least two or three subweapons, and you have a button to cycle through them.
* [[Sequential Boss]]: Dracula is fought in his human appearance, then turns [[One
** Death and Shaft have two forms as well.
* [[Special Attack]]: Almost every character has at least one, and the commands for them aren't particularly exotic since this is a platformer we're dealing with. The usual motions before the button include tapping forward twice, a quarter-circle forward, Up and a quarter-circle forward (rolling Up-Back-Down-Forward works too), a half-circle forward, and a half circle Down-Forward-Up (used for Item Crushes and similar super-powerful attacks).
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