Category:Adventure Game: Difference between revisions

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'''[[Point and Click|Graphical Adventure]]:'''
 
Sometimes called "2D" or "point-and-click", is the format used for most graphical games of the golden age. Somewhat similar to a [[Platform Game]] visually, these use pre-drawn backgrounds, with limited animation, [[Scenery Porn|often using watercolors]], although pre-1992 graphics were cartoonish in style. The playfields actually ''are'' three-dimensional, viewed from a [[Two and a Half D|fixed perspective]]. These games are rendered in the third person, with the player character's [[Digital Avatar]] as a sprite in the world. Aficionados often further break this genre down by the style of the user interface. Three popular styles include the "icon bar" (which has a button bar of possible actions above or below the main viewport), the "verb list" (where a list of actions relevant to the current scene appears below the viewport), and the "verb coin" (where possible actions upon a specific object appeared, usually laid out radially around the object when clicked -- see ''[[The Sims]]'' for a modern version). Earlier games were often assisted by a [[Text Parser]], while later ones often removed the notion of "verbs" altogether, reducing a click on an object to "do the obvious thing to this object". Examples: ''[[King's Quest]]'', ''[[Monkey Island (series)|Monkey Island]]'', ''[[Gabriel Knight]]'', and ''Ozzie And The Quantum Playwrite''.
 
'''Pre-rendered First Person Adventure:'''
 
Also called ''[[Myst (series)|Myst]]-clones'' or ''[[Two and a Half D]]'', present prerendered 3D environments from a first-person perspective. Early examples tended to have the feel of interactive slideshows (this is a fair comparison: ''[[Myst (series)|Myst]]'' was originally created on an early Macintosh slideshow program called Hypercard). Emphasis usually moved away from inventory management and toward "set-piece" puzzles involving the manipulation of a piece of machinery. The use of Full Motion Video in cutscenes became common for a time. Examples: ''[[The Journeyman Project]]'', ''[[Myst (series)|Myst]]'', ''Shivers'', and ''Zork: Grand Inquisitor''.
 
'''Interactive Movie Games:'''