Category:Nintendo Entertainment System: Difference between revisions

They used gold-plated contacts as shown at: https://console5.com/wiki/Improving_NES-001_Reliability and: https://flake.tweakblogs.net/blog/14365/nes-aftermarket-72-pin-connector-repair-and-review Don't rely on Wikipedia again.
(They used gold-plated contacts as shown at: https://console5.com/wiki/Improving_NES-001_Reliability and: https://flake.tweakblogs.net/blog/14365/nes-aftermarket-72-pin-connector-repair-and-review Don't rely on Wikipedia again.)
Line 9:
While the NES-001 is an iconic part of video game history, it's pretty badly designed. While the Japanese version is a remarkably solid piece of engineering that often continues to work over 25 years later, the American release (handled by Nintendo of America) was rather sloppily redesigned to distance itself from [[The Great Video Game Crash of 1983|pre-Crash]] consoles due to many vendors refusing to stock anything even remotely resembling the console, fearing that they wouldn't sell.
 
So what was wrong with the NES-001? Well...Well…
* NOA's industrial designers made the console look like a VCR, adopting a VCR-like front-loading cartridge. DueTo toease expensesinsertion, a "zero insertion force" mechanism was used (put a cart in, fix it with a lever)...but…which saidallowed mechanismcrud endedto build up putting great force on the pinscontacts inespecially both cart and connectoreasily, bendingsince themthe slightlynormal more“scrubbing” withaction eachon insertion and shovingremoval theis ROMpractically board back into theabsent cartridgehere.
* This was further compounded by using rather substandard materials for the connector and its frame, making it susceptible to bending. With each cartridge insertion, the cheaply-made pins and frame were bent more and more until no contact could be established. The fact that the pins were simple, ungilded copper and tarnished easily at exposure to moisture didn't help, and only intensified when NOA blamed dirty cartridges...which led to the classic tactic of [[Nice Job Breaking It, Hero|blowing into the system and/or games]].
[[File:FamicomConsole_3418.png|frame]]
* The infamous 10NES lockout chip, required for all NES cartridges. While intended to keep unlicensed games from being used, the fact that it required a constant connection meant that constant usage of the system made it block even the licensed titles (hence why the system occasionally resets once per second). The Famicom didn't have this problem because it had '''''no''''' lockout chip (or any contact problems in the first place, all due to being a traditional top-loader).
 
Why so? Well, the Big N [[Cash Cow Franchise|reaped enormous profits]] from being the sole manufacturer of the carts for its system, and thus [[Executive Meddling|being able to decide]] what gets published, in what amount, for what price, and what the developers would have from it. While the Japan branch was able to enforce it without resorting to technical means, the American one was wary of the Atari situation when everybody and their dog was producing carts for the [[Atari 2600]]...hence…hence the 10NES and 72-pin cartridge. But in a brilliant bit of [[Idiot Programming|Idiot Hardware Design]], NOA engineers removed two pins that connected the motherboard to the sound extension chips in the cart and rerouted the original Famicom expansion port to the cartridge connector, ensuring that American releases would have inferior sound and that the FDS would never work on the NES.
 
The NES-101 (aka "NES 2"), a top-loader styled after the Super NES and a bit after the original Famicom, was released in 1993 and not only used a 2-pin version of the original 60-pin connector but further lacked the 10NES chip. Despite being released in all Nintendo markets simultaneously, [[First Installment Wins|nobody remembers it]]. The last official games were released in 1994, after which the console as a whole was discontinued...although Japan produced new units until 2003 and continued support until 2007 (and only stopped because they finally ran out of the necessary parts).
113

edits