Cel Shading: Difference between revisions

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[[File:cel-shaded-animation.jpg|link=Wikipedia|right]]
 
'''Cel Shading''' is a style of computer rendering that imitates the look of hand-drawn artwork and animation. In layman's terms, it replaces the shading gradient of conventional rendering with flat colors and shadows (as seen at right). The style was pioneered with the [[Sega Dreamcast]] game ''[[Jet Set Radio]]'', the first game to use 3D polygons to produce a cartoony look.
 
While the style is not exclusive to [[Video Games]], it is often used there since this is the only way to produce a hand-drawn look via computer polygons. In other media, Cel Shading can be useful to render specific items in a hand-drawn production, if a given scene would be too difficult to animate by hand, such as a rotating object or an [[Epic Tracking Shot]] traveling down the length of a massive vehicle. There are also animated series produced exclusively via cel shading, usually for similar reasons. When mixing cel shading with traditional animation, it's important to calibrate the renderer to avoid [[Conspicuous CG|visually clashing with the rest of the production]] (i.e. being ''too'' detailed or smoothly animated).
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== Anime and Manga ==
* ''[[Appleseed]]'' -- The—The 2004 movie and its sequel, ''Ex Machina''.
* From the same production team, ''[[Vexille]]''.
* ''[[Transformers Energon]]'' used cel shading for the CGI transformers. How well they did [[Special Effects Failure|is a whole other matter entirely]].
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