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{{trope}}
[[File:cel-shaded-animation.jpg|link=Wikipedia
Cel Shading is a style of computer rendering that imitates the look of hand-drawn artwork and animation. In layman's terms, it replaces the shading gradient of conventional rendering with flat colors and shadows (as seen at right). The style was pioneered with the [[Sega Dreamcast]] game ''[[Jet Set Radio]]'', the first game to use 3D polygons to produce a cartoony look.
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* ''[[Transformers Energon]]'' used cel shading for the CGI transformers. How well they did [[Special Effects Failure|is a whole other matter entirely]].
** Occassionally, the CGI would be replaced with traditional animation, creating an even worse jarring effect- and worse yet- it blew the CGI out of the water.
* ''[[Ghost in
* ''[[Freedom Project]]'', which had character designs by [[Katsuhiro Otomo]].
* ''[[Initial D]]'' Fourth Stage uses cel shading to great effect, compared to the [[Conspicuous CG]] of earlier stages.
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* ''[[The Simpsons Game]]''
* ''[[Red Steel]] 2'' does this, which actually makes the game look better on the Wii than if they were to go for a realistic style.
* ''[[The Legend of Zelda:
* ''[[The Legend of Zelda: Skyward Sword
* ''[[Fire Emblem Tellius
* ''[[Jet Set Radio]]'', and its follow-up ''Jet Set Radio Future''. In fact, the Dreamcast version of ''Jet Set Radio'' [[Trope Maker|developed the basic technique for cel shading in videogames for the first time.]] It was the earliest true 3D game to deliberately incorporate manga-esque cel shading into its graphics engine.
* ''[[Cel Damage]]''
* ''[[Choro Q|Choro Q Works]]''
* ''[[
* ''[[
* ''[[Rogue Galaxy]]''
* ''[[Killer 7]]''
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* ''[[XIII]]''
* ''[[Shin Megami Tensei Nocturne]]'' and both ''[[Digital Devil Saga]]'' games.
* ''[[
* ''[[Dragon Quest]]'' entries ''[[Dragon Quest VIII
* ''[[
* ''[[
* The 2008 ''[[Prince of Persia]]'' game, another painted-style approach.
* ''[[Breath of Fire]]: Dragon Quarter''.
* ''[[Ultimate Spider-Man (
* ''[[Zone of the Enders]]: The Second Runner'' used a subtler version to give the visuals a unique style.
* The ''[[Naruto]]: Ultimate Ninja'' series
* The ''[[
* ''[[Bomberman Jetters (
* ''[[Bleach]]: Shattered Blade''
* ''[[
* ''[[
* ''[[Chrome Hounds]]'' uses cel-shading in a subtle manner, similar to ''[[Zone of the Enders]] 2''.
* A good deal of [http://xenoaisam.wordpress.com/ XenoAisam]'s custom ''[[
* ''[[Under The Skin]]''
* ''[[Futurama]]''
* ''[[
* ''[[Digimon Savers]]: Another Mission'', [[Market-Based Title|released in English as]] ''[[Digimon World]] Data Squad''.
* ''[[
* ''[[Auto Modellista]]'' is notable as the only auto racing game to use cel shading.
* The second ''[[Fullmetal Alchemist]]'' video game uses cel shaded graphics and looks a lot better for it.
* ''[[Atelier Rorona]]''
* ''Fairly Odd Parents: Breakin' Da' Rules'' used this.
* ''[[
* ''[[
* The MMORPG ''[[Mabinogi Fantasy Life|Mabinogi]]''
* Another MMORPG, ''[[Dream of Mirror Online]]''
* ''Yet another'' MMORPG, ''[[
* ''[[Asura's Wrath]]''
* The Darkness 2 will have a cell shaded look, apparently to remind players of it's comic book origins (but seeing as how cell shading gives a cartoony feel, and the comics were grim & gritty, YMMV on how well that works).
== [[Western Animation]] ==
* [[MTV]]'s ''[[Spider-Man:
* ''[[Re Boot]]'' had an episode in a game based on ''[[
* ''[[
* ''[[Skyland]]'': A weird middle ground between [[Anime|cartoon]] style and [[Realism]], leading down into the [[Uncanny Valley]].
* The CGI parts of ''[[
* Because of their bigger budgets, post-revival epsiodes of ''[[
* ''[[Iron Man: Armored Adventures]]''
* ''[[The Iron Giant]]'': The Giant is CG, and fits perfect with the traditionally-animated human characters and landscapes. This is largely because the animation team added subtle imperfections to the Giant's outline and framerate to make it more closely resemble traditional animation.
* ''[[Star Wars: Clone Wars]]'': The CGI vehicles.
* The wildebeest stampede from ''[[
* [[Disney]]'s ''[[
* ''[[Transformers Prime]]'' is animated in CG, but the overall look of the show emulates elements of both regular CG and Cel Shaded graphics. What is done is in addition to the "hard line" shadow they also added a third level, a reflective highlight to the metal forms, and so achieving a "cel shaded but not quite cel shaded" look to it. The regular humans have a bit more of a traditional CG appearance, but the hard shadow is still apparent and they have slightly exaggerated proportions to better blend with the hyper-stylized robots.
* The 3D segments of ''[[
* In the ''[[
* "[[
* ''[[
== Other ==
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== Not cel-shading, but often mistaken for it ==
* ''[[
** Similarly, ''[[
* ''[[Fear Effect]]'' is an odd example: It used special textures to fake the look of cel-shading, but the characters weren't actually lit by anything. While it uses a completely different technique from cel-shading, in execution it looks identical.
* At the time Disney made ''[[The Great Mouse Detective]]'', a method for placing CGI directly into an animated film didn't exist. The clock innards were created as wire-frame graphics, printed out and rotoscoped onto the animation cels. Retroactively, this achieves exactly the same look as modern-day cel-shaded animation.
* ''[[
* ''[[
{{reflist}}
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