Changeling: The Lost: Difference between revisions

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* [[Angst What Angst]]: Attempted (to varying degrees of success or failure) by the Spring Court.
** Some Autumn Courtiers as well...
* [[Anti -Magic]]: One of the multiple in-universe theories about why [[Cold Iron]] harms the True Fae is that it is literally the most non-magical substance on earth, and is therefore anathema to Fae magic.
* [[Appearance Is in The Eye of The Beholder]]: This is the benefit of the Romancer Kith of the Fairest. They always look like the beholder's ideal of beauty.
* [[Artificial Human]]: The Fetch is an example of this - a false human made of a conglomeration of found items, trash, and a bit of a Changeling's shadow, covered with a high-grade Mask to make it appear human. Many never even realize that they're not who they appear to be, until the Changeling comes back to reclaim his life.
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* [[Defeating the Undefeatable]]: Though very, very difficult, it is possible for a Changeling to kill their Keeper in Arcadia, potentially rendering them [[Deader Than Dead]].
* [[Depleted Phlebotinum Shells]]: [[Cold Iron]], the bane to the Fae. See "[[Weaksauce Weakness]]" below.
* [[Did We Just Have Tea With Cthulhu?]]: The True Fae are incomprehensible. One time a Changeling encounters his True Fae keeper, it might hunt him down to recapture him or torture his closest friend. The next time it might just pat him on the head and offer him a chocolate-chip-and-maggot cookie.
* [[Did You Just Punch Out Cthulhu?]]: Some Changelings ''do'' manage, by cunning, strength, or both, to defeat (or even destroy) their True Fae master. This is easier in the mortal world, as Fae are weakened while in the Real, but it's technically possible even in Faerie - just very, ''very'' difficult.
** Of course, {{spoiler|Odds are, [[Fighting a Shadow|that was only part of him.]] And the rest is probably ''pissed''}}
*** Or worse: {{spoiler|[[Just As Planned|laughing.]]}}
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* [[Emotion Eater]]: Changelings (and many other fae creatures) can bask in the emotions of mortals to gain Glamour, the game's [[Mana]] (see below).
* [[Enfant Terrible]]: Fetchspawn. If a Fetch ever manages to have a child with a human, the result might be one of these monstrosities. They have no [[Karma Meter]]. They have no empathy. Most people just assume they're autistic because of their total inability to relate to other human beings on an emotional or social level. They tend to kill things... just because. This is all exacerbated by the fact that their touch automatically opens all doors and springs all locks, they cannot be bound or imprisoned, and people tend to ignore them, so they're able to slip around without notice. They are immune to Changeling powers, and their touch drains the Lost of magical energies. Oh...and did we mention that at the age of 21 they get sucked back into the Hedge, likely to become Gentry themselves?
** [[Subverted Trope|On the other hand]], the other kind of fetch-child, supposedly created when a Fetch who still thinks he's human has biblical study of a person he truly loves is almost always psychologically healthy. They're a little [[Creepy Child|weird]], to be sure, but no more weird then a high-functioning autistic, and they [[The Charmer|get better]] as they near puberty. Unfortunately, they're also a little [[Blessed With Suck]]-their very existence is a key to the [[Eldritch Location|Hedge]], and their blood is supposedly toxic to Fae, meaning they're likely to draw the attention of [[Well -Intentioned Extremist|militants]].
* [[Even Evil Has Standards]]: The True Fae may be pitiless kidnappers and abusers, but they tend to get very, ''very'' angry at anyone - including one of their own - who breaks a sworn promise.
** Not that it stops them from [[Loophole Abuse]]-ing said sworn promises to the fullest, however.
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* [[Expendable Clone]]: Many Changelings view Fetches as these at ''best,'' and as pawns of the Gentry at worst.
** One notable Fetch power allows them to create other simulacra, which will animate when the first Fetch dies. Essentially, they ''become'' [[Expendable Clone|Expendable Clones]]
* [[Face Full of Alien Wingwong]]: {{spoiler|All the torture a Changeling is put through psychologically scars them and their time in Arcadia has [[Half -Human Hybrid|made them part Fae]], [[Witch Species|able to use fae powers and bound to The Wyrd]]. [[With Great Power Comes Great Insanity|But using too much of this magic takes it's toll]]. [[The Corruption|Once a Changeling's connection to the Wyrd reaches its highest possible level]], sometimes the Changeling's [[Sanity Meter|Clarity]] will begin to drop at an exponential rate -- mainly because whenever they dream, they remember Faerie ''perfectly'', which means they have a Clarity-loss trigger condition every time they go to sleep. And when a Changeling hits Wyrd 10 and Clarity 0... [[The Virus|they are called to re-enter the Hedge, travel back to Arcadia, and become one of the True Fae.]]}}
** Also, Fetches are supposedly unable to conceive children. However, [[Creepy Child|when they do...]]
* [[The Fair Folk]]: Fairly obvious, but used in several ways. Firstly are the True Fae, which are creatures of [[Cosmic Horror|lovecraftian power and alienness]] who abduct humans for their own reasons. Secondly are Hobgoblins, fae creatures from the in-between realm of the hedge which range from plantlike to superhuman. Finally, the player characters themselves have been transformed into fae creatures by their time among the True Fae. [[Word of God]] says that lots of fairy tales about antagonistic faeries were based on the True Fae; tales of benevolent faeries generally recounted the actions of Changelings.
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* [[Grimmification]]: The Home Game!!
* [[Growing Up Sucks]]: Arguably inverted in the new Changeling, in which the focus is no longer on keeping your innocence and naivete in a harsh and dark world but rather about finding the way back from the loss of innocence and the pains of life and learning how to put yourself back together and discover what comes next.
* [[Have You Seen My God?]]: One of the example origin stories for the True Fae is based on the Manx interpretation of faeries. True Fae are actually angels whose God has left the universe. Without His guidance, they have gone completely insane.
* [[He Who Fights Monsters]]: Changelings have a dozen ways to become [[Well -Intentioned Extremist|Well Intentioned Extremists]] or [[Knight Templar|Knights Templar]] in their battles against the True Fae. Bridge-Burners try to close down all doors between the real world and the Hedge, despite the utility (verging on necessity) other Changelings find in it. Militia members seek to "enlist" other members into probably-Pyrrhic battles against the Others. Even members of the standard Courts who don't fall in with one of the extremist groups can become oppressors themselves in order to develop power with which to fight or avoid the Others.
* [[The Hedge of Thorns]]: The... er... Hedge. There are Thorns in it. Yeah.
* [[Nightmare Fuel]]: The Scarecrow Ministry works to spread it in order to keep [[Muggles|mortals]] away from the ''real'' monsters.
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* [[Sizeshifter]]: The innate power of the Gargantuan kith. The third Clause of the Contract of Mirrors also grants a more flexible form of this ability.
* [[Sliding Scale of Free Will vs. Fate]]: Changeling as a gameline lies somewhere in the middle. Fate, alternately known as the Wyrd, is a definite force in the lives of the fae, but not every fated prophecy will come to pass.
* [[So Beautiful ItsIt's a Curse]]: Justified with the Fairest; True, they happen to be prettier then they could have ever been when they were mortal-a fact which they like. Said beauty often comes with the second-worst variety of Durance (the worst being [[Iron Woobie|Wizened]]) leading to ''major'' self-esteem issues, and an even more fragile connection to reality then other Changelings.
* [[The Soulless]]: The True Fae. Some particularly sociopathic Changelings are rumored to be soulless as well. Even a Fetch usually has a smidgen of soul... not that that makes them necessarily ''nice''.
* [[Speaks Fluent Animal]]: The first Clause of the Contracts of Fang & Talon grants this power. All Beasts have a lesser version of this ability; they can't speak with animals without the Contract, but they have an innate rapport with the kind of animal to which they're the most closely aligned.
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*** *Points to head* [[Mind Rape|Here.]]
**** ... or worse-*points to hand holding doll* "here"
* [[TV Tropes Will Ruin Your Life|Talecrafting Will Ruin Your Life]]: Addicted [[Genre Savvy|Talecrafters]] tend to start seeing patterns out of fairy tales in everything, [[Wrong Genre Savvy|whether they're actually there or not.]] This can result in some ''[[Idiot Hero|very ]][[Too Dumb to Live|bad]]'' [[Deconstructed Trope|delusions.]]
** Wait, what happens if you try to invoke this tro- [[Divide By Zero|*KABOOM!*]]
* [[Transhuman Treachery]] This is what happens when an Autumn Courtier gets a ''little'' too low on the ol' Clarity-meter -- though any Changeling can fall prey to such, Autumn's philosophies are more predisposed toward it.
** Arguably, Privateers and Loyalists as well, as they all too often will be right there condemning the poor Muggles to the same fate they endured for profit, fear, or twisted loyalty to their insane masters.
* [[Undead Tax Exemption]]: The New Identity Merit is there to address concerns of how you get by in society when your fetch is living your life and you may look [[Year Inside, Hour Outside|younger/older]] than you should be.
* [[Voluntary Shapeshifting]]: Some Contracts allow this, but Darkling Mirrorskins have this as their special ability.
* [[Weakened By the Light]]: As noted above, Darklings' ties to night and darkness means that their magic is less certain and powerful during daytime.
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**** Of course, an even more epic way of dealing with them would be to find some way to drop a goddamn meteor on one of the True Fae. Sure, it's probably highly unlikely to be possible, but hey, its cool to think about.
**** Get a Telluric Fairest or two, a whole ton of varied Elementals, someone get the Autumn Court researching this.
* [[What Have I Become?]]: Many Changelings suffer psychological issues due to the alterations that have been forced upon them (even the beautiful Fairest). Surgery, drugs and even self-mutilation are common among the most disturbed of Elementals, for example - imagine having ''leaves and branches'' growing out of you, or constantly oozing toxic waste from every pore. Now add to that, you were a conscious, immobile candle for the last thirty years. No wonder so many Changelings go [[Axe Crazy]]...
** Changelings [[Dysfunction Junction|invariably]] tend to have ''[[Freudian Excuse|issues]]''. Motleys and Courts are at least partly support groups.
* [[What Is This Thing You Call Love?]]: Brought up as a possibility with, of all entities, Marquise Tistresse, the Scarlet Widow, a faerie spider in ''Grim Fears''. As an entity that literally absorbs qualities of her prey (it's how she became sentient in the first place), and with the [[Theory of Narrative Causality]] being known to changelings, the fact she can take a human(like) form has led to the rumors that she isn't merely a beast hard-wired by her appetites, that she embodies the archetype of the fae princess as well as the fae monster. This is true -- the fae princess archetype is one of the older ones that she digested -- but raises the possibility that she may have the untapped potential for unselfish love. Though storyteller's have fiat, naturally, it's official that she really could fall in genuine love with somebody, much to her great shock. It's noted that the potential consequences are "many, varied, enticing and frightening".
* [[The Wild Hunt]]: Definitely shows up. See "[[Dangerous Forbidden Technique]]" above.
* [[Winds of Destiny Change]]: The Contracts of Hearth allow one of the Lost to grant good or bad luck - but use them wrong or too often, and the effects reverse. For some of the weaker clauses, this simply makes things more flexible (you can grant a curse rather than a blessing). For others, the ill luck affects YOU. The Wyrd knows, and it does not enjoy being used.
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* [[Workplace Acquired Abilities]]: How some Lost, especially those of the Wizened kith, "benefited" from their Durance.
* [[World of Chaos]]: Arcadia. The True Fae only exist in relation to one another, and the only way they can keep from being subsumed back into the dreamstuff from whence they came is to constantly pit themselves against one another.
* [[Year Outside, Hour Inside]] / [[Narnia Time]]: Time flows strangely while in Arcadia.
** And a bit closer to home: the Changeling Contracts of Hours (power over the flow of time) have a clause that allows you to cause this to happen while in the hedge; you can either speed up or slow down subjective time while you're in the hedge by anywhere from x2 to x6 times. But only for ''you'' and anyone who enters the hedge with you, anyone already in the hedge is unaffected by the [[Narnia Time]]. Meaning you can have a conversation with someone, both exit at the same time, and still wind up in the real world an hour before or after the other individual.
* [[You Keep Using That Word]]: Oh so very many. But the sheer number of instances of the word "Catch" being used incorrectly is impressive.