Charged Attack: Difference between revisions

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** Ranged attacks become more powerful the longer you hold down the attack button. In ''Fable 2'', the longbows are replaced with firearms, but now, instead of a magic bar, all the spells are charged attacks.
** You can also "charge" a firearm after getting the level three ranged combat ability: the longer you aim at a target, the closer you'll zoom in to the enemy, and the closer you zoom in, the more damage you do. This can even be used to kill extremely powerful enemies in one shot. A possible exploit exists in that you can, using a flintlock (one-shot) weapon, fire repeatedly and continue to zoom in between shots, thereby increasing the amount of damage each successive shot causes.
* ''[[Magical Battle Arena]]'' has these for most of the characters' Special Attacks. Some, like the attacks of [[Original Generation]] characters and most of the ''[[Magical Girl Lyrical Nanoha (anime)|Magical Girl Lyrical Nanoha]]'' cast, can be fired immediately but have the option of being charged first for a more powerful attack. Others however, like [[Cardcaptor Sakura|Sakura]], the ''[[Slayers]]'' sorceresses, and [[Lyrical Nanoha|Hayate]], have spells that can only be launched after they are charged, otherwise they will piffle out if you fire them prematurely.
* "Burst Mode" in [[Gungrave]]. Holding down the fire button while standing still makes your shots more powerful as it causes Grave to go into a frenzy and he will jump and spin around, shooting everything [[Offhand Backhand|without looking]]. Billy and Juji in the sequel get their own variation (Juji's can launch a charged sword combo when the melee button is held for a few seconds and then released). This is if you turned the rapidfire/full-auto option on though.
* In ''[[Cave Story]]'', the one weapon whose level isn't affected by energy crystals is the Spur, whose level of strength depends on how long it gets charged.