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Charged Attack: Difference between revisions

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m (→‎Hold-Type: clean up, replaced: [[Magical Girl Lyrical Nanoha| → [[Lyrical_Nanoha|)
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* In ''[[Fallout 3]]'', every melee attack can be charged by holding down the button for half a second. This produces a larger swing and a war cry.
* ''[[S4 League]]'' brings us the Cannonade and the Rail Gun, which do massive damage when fully charged but as a result make them very slow firing weapons, more suited for sniping than close-range combat. Reinforcing this purpose is the zoom feature both of these weapons get.
* ''[[Secret of Mana]]'' and ''[[Secret of Evermore]]'' have the hold-type charged attack. At higher weapon levels (lvl 4+), this may become [[Awesome but Impractical]], depending on the weapons equipped, allied [[AIA.I. Is a Crapshoot|AI settings]] & the current opposition.
* The [[Real Life]] practice of "cooking" a hand grenade (holding it for a few seconds before throwing) could be seen as a variation of this. It can even increase the attack power if it causes the bomb to go off in midair, as airbursts are typically more effective than the same weapon detonating on the ground.
* This is how you damage bosses in ''[[Mobile Suit Gundam Climax UC|Gundam Climax UC]]''.
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