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{{trope}}
{{quote|''"I really believed, if it hadn't been scheduled for the following week, there's no way they were gonna broadcast that show"''|producer Lee Mendelson, talking in 2004 about ''[[A Charlie Brown Christmas]]''}}
Christmas Rushed is the practice of rushing a product's development in order to coincide with a major holiday shopping rush (like Christmas, naturally). It often happens to highly hyped products, products made by big-name developers, or products that are part of a [[Cash Cow Franchise]] or tie into something already currently successful. ▼
▲'''Christmas Rushed''' is the practice of rushing a product's development in order to coincide with a major holiday shopping rush (like Christmas, naturally). It often happens to highly hyped products, products made by big-name developers, or products that are part of a [[Cash Cow Franchise]] or tie into something already currently successful.
It can also apply to any product that is rushed for release by a certain date, or in time for a certain event (such as the deadline for an award nomination or convention appearance). Whatever the case, the fact that the product was rushed often leads to a poorly made product. [[The Problem With Licensed Games]] and [[Porting Disaster]] usually occurs due to this, as the developers are rushed to have the game released at the same time as the licensed property's premiere/launch/kickoff.▼
▲It can also apply to any product that is rushed for release by a certain date, or in time for a certain event (such as the deadline for an award nomination or convention appearance). Whatever the case, the fact that the product was rushed often leads to a poorly made product. [[The Problem
This can often lead to [[Development Hell]]. Arguably worse are those products that do manage to be released on time, since it's often obvious that they're rush jobs.
{{examples}}▼
▲{{examples}}
== [[Comic Books]] ==
* Generally a [[Comic Book Adaptation]] will be prepared to coincide with the release of a film; as a result, they have to work with earlier drafts of the movie rather than the final cut. [[Marvel Comics]]' adaptation of ''[[Star Wars]]'', for example, included Jabba the Hut, looking much different from his appearance two films later.
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== [[Film]] ==
* Mentioned in ''[[The Last Starfighter]]'', a movie about an alien race who recruits pilots through video games:
{{quote|
'''Centauri''': "Return the money! Are you delirious? Do you know how long it took to invent the games? To merchandise them? To get them in the stores by Christmas?" }}
* ''[[
* ''[[Cloverfield]]'' had to be rushed into production (which started in August 2007) to be ready in time for its stone-set date of January
* [[Steven Spielberg]] rushed ''[[Munich]]'' into production and post-production in just five months so he could open it in time for Oscar qualifying. Though the film was a box-office disappointment (due to advertising not being ready until two weeks before opening), it did get some Oscar nominations.
* Oliver Stone had to rush the production of ''W.'' (which began development in late 2007 and began filming in April 2008) so he and Lionsgate could have it out before the 2008 election (the original plan was to release it in January 2009 to get more post-production work done but Lionsgate was wanting Oscar nominations so it was moved up).
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== [[Music]] ==
* [[The Beatles (
** ''Beatles for Sale'''s title mockingly hints at the fact that it was also rushed, to the point that the band had to fall back on a few covers after the all-original ''A Hard Day's Night''.
** Something which is lampshaded in the liner notes, as explained in [[Suspiciously Specific Denial]].
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== [[Video Games]] ==
* ''[[
** The [[Atari 2600]] version of ''[[Pac-Man]]'' suffered the same problem; the programmer was only given ''six weeks'' to write the game, and the delivered product was an [[Obvious Beta]].
* It is presumed that this is why Natsume's translation of ''[[
* ''[[Knights of the Old Republic]] II'' suffered this fate, with a horrible ending that tied up very few loose ends capping off a game that could have been Legendary Good. LucasArts just ''needed'' it to be out by Christmas, and damn the players' satisfaction with the game.
** Even with the rush, it didn't reach Europe until February.
** And the worst part about this example is that LucasArts specifically told Obsidian they couldn't restore the cut content in a patch.
* ''[[Sonic the Hedgehog (2006
** ''[[Sonic the Hedgehog 2]]'' was also rushed out the door to catch the Christmas rush, causing the loss of five planned Zones (one, Genocide City, was turned into a third act for Metropolis Zone). Despite that, it wound up on the opposite end of the spectrum and is considered one of the best ''Sonic'' games produced.
** The same also goes for its sequel, ''Sonic 3'', where the developers were simply too ambitious for both their time limits and the limitations of the system they were making the game for, so the game had to be split into two, the first part being released on February
** And ''[[Sonic Spinball]]'', which was a holdover for until ''[[Sonic 3 and Knuckles
* ''[[Enter the Matrix]]'' was rushed so that the release would coincide with ''[[The Matrix]] Reloaded''.
* [[Word of God]] is that ''[[Epic Mickey]]'' was rushed to reach store shelves by the 2010 holiday season, which explains a few of the game's rougher edges. Even with the rush, it missed the "Black Friday" after-Thanksgiving shopping weekend.
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* ''[[Soul Calibur|SoulCalibur: Broken Destiny]]'' is considered to be Summer Holiday Rushed as it is severely lacking in modes and unlockable items. It even advertised itself as a simpler version of ''[[Soul Calibur]] 4'' for players new to the game, which is a way of the makers admitting they couldn't make it as good as they wanted to.
* An odd example occurs with the ''[[Call of Duty]]'' series, as [[Executive Meddling|Activision]] orders their various studios to have games ready by Veterans Day.
* ''[[Car Tycoon]]'' was literally Christmas Rushed for Christmas 2001. It ended up not simply having a few bugs, but being borderline unplayable, something that even two bugfixes couldn't repair. For example, the cars sold by the competing companies clogged the streets so it became impossible to even deliver new cars to the stores because the number of cars in the game, their lifespan, and the overall length of the streets were badly balanced.
* ''[[Golden Sun: Dark Dawn]]''{{'}}s questionable writing quality is blamed by several fans on the game being
* ''[[World of Warcraft]]''{{'}}s Cataclysm expansion, despite Blizzard's insistence otherwise, is a case of this.
* ''[[
* ''[[Tomb Raider]]: Angel of Darkness'' was in [[Development Hell]] for a while, and then ironically rushed out for the Christmas season, which was one of the reasons the game had a ton of cut content and bugs up the wazoo.
* ''[[Blitter Boy]]'' had to be finished in time for it to be entered into that year's game development competitions, and the dev considers it unfinished. It still picked up a win though.
* ''[[Doom (series)|Doom]]'' for the 3DO was produced in ''ten weeks'' as the game was guaranteed to be out for Christmas by an executive who didn't realise games had to be coded.
== Western Animation ==
* ''[[A Charlie Brown Christmas]]'', to the point where some scenes are [[Off-Model]] and the show's producer had to write the lyrics to the show's only [[Insert Song]] because there was no time to find a songwriter. Showing that [[Tropes Are Not Bad]], the show won an [[Emmy Award|Emmy]] and a [[Peabody Award|Peabody]], and launched the whole ''[[Peanuts]]'' television franchise.
{{reflist}}
[[Category:Real Life Writes the Plot]]
[[Category:Creativity Leash]]
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