Chrono Cross: Difference between revisions

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{{quote|''What was the start of all this? When did the cogs of fate begin to turn? Perhaps it is impossible to grasp that answer now, from deep within the flow of time...''}}
 
''Chrono Cross'', a [[Role Playing Game]] developed by [[Square]] for the [[PlayStation]], is the follow-up to ''[[Chrono Trigger]]''. More specifically, it is a remake, or re-imagining, or sequel (sort of -- itof—it's [[Continuity Snarl|confusing]]) to ''[[Radical Dreamers]]'', a [[Visual Novel]] based on the ''Chrono'' [[The Verse|'verse]].
 
The story revolves around Serge, a village boy who accidentally blunders into an [[Alternate Dimension]] while trying to get a gift for his sweetheart. This other world is mostly similar to his own, but has a number of very important differences. For starters, in the other world, [[It's a Wonderful Plot|he's dead]]. This scenario leads to Serge trying to learn why he's so important to both timelines, getting dragged along on an adventure by a certain pugnacious Aussie girl, mastering the art of dimension-hopping between his Home World and Another World, and, just maybe, saving all of space and time.
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* [[All There in the Manual]]: If you haven't played ''[[Chrono Trigger]]'', the plot will make even less sense. If you have played ''Chrono Trigger''... [[Mind Screw|well... um...]] you'll recognize some of the characters? The DS remake of ''Chrono Trigger'' has some added content that reinforces the link between the two games, however.
* [[Always Check Behind the Chair]]: All over the place.
* [[Always Save the Girl]]: The player has the option to choose Harle when she asks him to choose the world or her: if he picks her, she laughs and says she knows he's lying. Subverted in what looks like a [[But Thou Must!]] situation involving Kid early in the game -- thegame—the player can confess he isn't sure he ''can'' save the girl, leading to a different branch of the plot than if they jump at the chance to rescue her.
* [[Angst Coma]]: {{spoiler|Kid}} enters one after dicking about with the Frozen Flame.
* [[Another Dimension]]: The beginning of the game revolves around the main character being pulled from his "Home World" to "Another World", an alternate timeline where he's been ''dead'' for ten years.
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* [[Baleful Polymorph]]: Sneff turns Serge and co. into cats during a magic trick.
* [[BGM Override]]: Several times.
** The game's opening [[Dream Sequence]] has a slightly altered version of "Between Life and Death", the [[Battle Theme Music]] for [[Boss Battle|Boss Battles]]s playing the entire time.
** The song "Prisoners of Fate" plays during Miguel's [[Exposition Break]] in the Dead Sea, and then continues during the [[Boss Battle]] with him.
** The Marbule sequence has the song "Magical Dreamers ~ The Wind, Stars, and Waves" overriding the normal music. Makes sense, as it's [[Source Music]] being played by Nikki and his band at the time.
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* [[Color-Coded Elements]]: Inverted; the colors ''are'' the elements. Red incorporates [[Playing with Fire|fire]] and [[Magma Man|magma]], blue is [[Making a Splash|water]] and [[An Ice Person|ice]], yellow is [[Dishing Out Dirt|earth]] and [[Shock and Awe|lightning]], green is [[Blow You Away|wind]] and [[Green Thumb|plants]], black is [[Casting a Shadow|darkness]] and [[Gravity Master|gravity]], and white is [[Light'Em Up|light]] and [[Death From Above|meteors]].
* [[Combination Attack]]: There are many, although they are actually [[Guide Dang It|much rarer in practice]] than in ''[[Chrono Trigger]]'', mainly due to the game's [[Loads and Loads of Characters]].
* [[The Computer Is a Cheating Bastard]]: The rules imposed on the player for combat [[My Rules Are Not Your Rules|don't apply to the enemy]] -- they—they can basically do whatever they want. In addition, the success percentages given for your physical attacks are quite difficult to believe; prepare to miss frequently if the percentage is anywhere below 85%. This is especially blatant in the monster arena [[Mini Game]].
* [[Contemplate Our Navels]]: Given that much of the game revolves around the nature of time, reality, and existence, it was sort of inevitable.
* [[Cosmetic Award]]: One of the things you can find is a collection of new skins for dialog boxes.
* [[Creepy Child]]: The Ghost Children.
* [[Cruelty Is the Only Option]]: The requirements for Razzly's Lv. 7 Tech is to pick all of the ''bad'' outcomes in the Hydra Marshes -- bumpMarshes—bump off the Hydra, allow the Hydra's offspring to be stillborn, and let {{spoiler|Razzly's sister die}}.
* [[Dark Reprise]]: Both versions of Arni Village use the same melody. However, Another Arni's melancholy theme reflects the sadness of Serge's absence.
* [[Darker and Edgier]]: Compared to the endlessly upbeat optimism of ''[[Chrono Trigger]]'', ''Chrono Cross'''s story, in which the characters are often suffer through confusion, anger, and despair, comes off as such, despite its colorful, hand-painted visuals and character designs. Fans [[Broken Base|are split]] on whether or not this worked in the game's favor.
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* [[Foreshadowing]]: When the Dead Sea is destroyed, ribbons of flame emerge from three triangular spots on the water. These spots correspond to {{spoiler|Chronopolis's isles}} in the mirror dimension.
* [[For Want of a Nail]]: Serge's presence (or lack thereof) is the driving force in the differences between Home and Another world.
* [[Funetik Aksent]]: Practically every character, due to disc space limitations -- ratherlimitations—rather than write out every character's dialogue for every possible situation, the programmers wrote algorithms for different verbal tics. An almost-tidy way to make different characters speak differently.
* [[Fusion Dance]]: The Time Devourer is a fusion of {{spoiler|Schala and Lavos}}. And {{spoiler|the Dragon Gods fuse once FATE falls}}.
* [[Gaia's Vengeance]]: The {{spoiler|dragon gods}} are quite interested in dishing this out -- onceout—once they're in a position to do so, anyway.
* [[Gainax Ending]]: No surprise here, as Masato Kato ''did'' work for Gainax previously. The game's final [[Cutscene]] shows {{spoiler|the Time Devourer is defeated, you merged the worlds together again, and... now there's a girl running around Tokyo}}? Yea, good luck figuring ''that'' out. One of the developers has since explained that this ending is intended to make players "think about the reality of their own world", and that part of the ending is to make the player think that there might be a Kid in their world. Presumably a reference to the game's themes of alternate dimensions and such.
* [[Gambit Pileup]]: There's at least half a dozen plans working at cross purposes throughout the game. In rough order of [[Unwitting Pawn]]-ness: the Arcadia Dragoons and Porre are trying to [[Out Gambit]] one another via Lynx, who is actually trying to {{spoiler|break the restrictions on FATE}}, while the dragon gods manipulate {{spoiler|Serge, so that he'll free them by killing FATE}}, ''all'' of which was part of a plan by {{spoiler|the Prophet of Time}} meant to result in the final defeat of the Time Devourer.
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** Other supporting baddies, the {{spoiler|Reptites}} and {{spoiler|Mother Brain}}, also turn up in new guises.
* [[Hello, Insert Name Here]]: You can't, however, name Serge "Crono".
* [[Humans Are Bastardsthe Real Monsters]]: Many demi-humans have this opinion. One of the endings revolves around it.
* [[Hustling the Mark]]: How the alternate world Fargo takes your boat. [[Hoist by His Own Petard|It backfires]].
* [[I Don't Like the Sound of That Place]]: ''Lots'' of fun places in El Nido, like Death's Door, the Dead Sea, and the Isle of the Damned.
* [[Improbable Weapon User]]: A few characters fight with "domestic" implements (like brooms, mixing spoons, and frying pans), several others use instruments (a guitar and a harp, for example), and one uses ''carrots''. Serge's swallow, a spear with curved blades on each end, is actually a boat oar -- itoar—it's based on eku-jutsu, a real life Okinawan fighting style using boat oars.
* [[Info Dump]]: The Chronopolis segment is particularly guilty of this. The {{spoiler|apparitions on Opassa Beach}} right before the final battle also lay it on thick.
* [[Interdimensional Travel Device]]
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* [[Last-Disc Magic]]: The titular ''Chrono Cross'', which is only effective on the Final Boss (and required for the good ending).
* [[Lethal Joke Character]]: Poshul and Pierre, two rather pathetic characters, get significantly powered up when equipped with the proper key items. Poshul only needs one, but Pierre needs ''three''
* [[Let's Play]]: [[The Dark Id]]'s [http://lparchive.org/Chrono-Cross/ playthrough] is as hilarious as it is informative, managing to be both critical and celebratory at the same time. Serge becomes a slacker who quickly becomes the [[Only Sane Man]] when confronted with transdimensional weirdness, Kid and Leena get along like a house on fire, the villains' nebulous objectives are repeatedly mocked, the [[Anvilicious]] [[Green Aesop|green aesops]] and "[[Humans Are Bastardsthe Real Monsters]]" messages are soundly refuted, AND ZOAH BECOMES A FAN FAVORITE.
* [[Living Memory]]: Used to represent destroyed timelines. Three of them take the forms of chibi versions of [[Chrono Trigger|Crono, Lucca, and Marle]], but this appears to be primarily a [[Red Herring]] (or a [[Player Punch]]) rather than having much relevance.
* [[Loads and Loads of Characters]]: With extreme variations of relevance to the plot. Then again, if you ever wanted to form a party with an animate, talking voodoo fetish or a sentient turnip, have we got a game for you!
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* [[Villains Out Shopping]]: One of the endings is like this.
* [[Warmup Boss]]: Mama Komodo. Incidentally, you've just finished killing all of her babies, and she's pretty steamed. Her [[Death Cry Echo]] is rather piteous, too, making this (yet another) instance of [[You Bastard]].
* [[Wasted Song]]: The amazing song "The Dream that Time Dreams" (frequently [[Spell My Name with an "S"|translated as]] "Time of the Dreamwatch"), which consists of melodies from the original ''[[Chrono Trigger]]'' soundtrack and the theme of ''[[Radical Dreamers]]'' done in ''[['''Chrono Cross]]''''''s signature style, plays in exactly two places in the game: one of the more obscure [[Multiple Endings]], and the game's ''[[Attract Mode]]''. At least it's on the OST...
* [[Weapon Tombstone]]: Both Dario and his father Garai's graves (in their respective dimensions) are marked with the Einlanzer, a sword they both used. While Garai's Einlanzer is obtained through the course of the game no matter what, Glenn can retrieve Dario's after some [[Character Development]] and use them [[Dual-Wielding|simultaneously]].
* [[Weird Moon]]: Viper Manor's suspension bridge is overshadowed by two of these babies.