Chrono Trigger/YMMV: Difference between revisions

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** Also Dino tail.
** Get three Gold Studs to cut your MP costs, and you can spam your most powerful magic without a care in the world. This is incredibly easy to do as well as one enemy in the game gives them after they are Charmed. Combine this with Marle's Haste above, and you'll have a team that can spam Triple Techs like there's no tomorrow. Most bosses go down like chumps.
** The Prism Spectacles dramatically increase the damage a character does. And I mean ''dramatically.'' Put them on your best physical hitters, like ChronoCrono with his 70% sword or his shiny new 90% crit sword, or just on Ayla, and their attack commands start hitting as hard as other characters' spells. Then, [[There Is No Kill Like Overkill|if you start casting with them...]]
** The DS version gives Robo an arm with a base power of zero...but a critical hit is guaranteed to deal 9999 damage. Then equip him with the Dragon's Tear, which greatly boosts the wearer's crit rate, and even the [[Bonus Boss]] becomes a pushover.
* [[Goddamned Bats]]: Those rats and frogs from the Lost Sanctum bonus dungeon. You ''cannot'' avoid fighting them. Considering that the whole dungeon is one giant [[Fetch Quest]] Ad Nauseum, you ''will'' fight them well over 30 times just traveling back and forth. It's not that they're hard... but you just cannot avoid fighting them, so it breaks the flow and becomes annoying very fast. However, at least the frogs at some point can be one-shot by normal attacks, but the rats, mainly the Dire Rats, are annoyingly so fast that they always get the first move, which will somehow screw you over with some HP or MP lost, unless you've managed to max out everyone's speed.
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** The game received a PlayStation port which featured some extras the Super Nintendo version didn't have such as new anime FMV sequences, but the novelty wears off quickly as this version is marred with [[Loads and Loads of Loading]], the game having in between in-games menus and battles.
** On February 27, 2018, the game was released on Steam. Unfortunately, it was, by all accounts, a bad port of the mobile version. Reviews of this port were "Mostly Negative", with complaints including horribly blurred and distorted graphics, the mobile touchscreen interface constantly being visible even when using a controller or keyboard, said interface being counter intuitive for controller or keyboard, lower quality FMVs, among other glaring problems. Due to the negative backlash on this port, Square Enix began working on patches in an attempt to rectify many of these issues and include features based on the criticism and feedback it received.
* [[Self Fanservice]]: Magus, and to a lesser extent, some female characters like Lucca and Ayla.
** Magus is drawn in [[Fan Art]] as a typical [[White-Haired Pretty Boy]] (that is, in addition to his long white hair, he is also drawn very ''pretty''), but [[Akira Toriyama]]'s original character design for him is [[Looks Like Orlok|anything but]]. Ironically, however, later games in the series imply that despite Toriyama's design, he really is quite attractive.
** To a lesser extent, some female characters like Lucca and Ayla.
** In-game, Frog is only half of Crono's height and artwork of him is almost always [[Ugly Cute]]. Not in fan art.
* [[Sidetracked by the Gold Saucer]]: Whooo! Let's race again, or do another strength test, or win another cat! Huh? Something about Lucca's machine? Who cares about THAT?!
* [[Suspiciously Similar Song]]: [[Word of God]] is his [[Leitmotif]] isn't a 16-bit version of "Never Gonna Give You Up", but it sounds an awful lot like it.
* [[That One Boss]]: Despite being one of the easiest of Square's RPGs on the whole, there's still a few:
** Magus, due to the [[Barrier Change Boss|constantly changing barriers]], although thankfully, he stops doing this midway throughout the battle. Depending on your party selection, he can be immune to your attacks up to half the time, and will likely always be immune at least one out of four.
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** Lavos in the Ocean Palace is not quite a slouch; while he's intended as a [[Hopeless Boss Fight]] during an initial playthrough, he actually ''is'' beatable here and doing so unlocks the "Developer's Room" ending. However, even for a team who's gotten all the late game treasure, beaten the game ''and'' made their way through most of a [[New Game+]], his heavily enhanced stats in this fight can still make him pretty studly and a tough fight. Thankfully, this only applies to his "outer shell" form, and the other two forms at this point have regular stats, since you weren't expected to win the first one.
* [[That One Sidequest]]:
** The Lost Sanctum in the DS re-release. To wit: A series of blatant [[Fetch Quest|Fetch Quests]]s involving inescapable, scripted battles, going up and down the same mountain at least seven times, and not being able to progress without speaking to the right NPC to set off an event flag despite having all the items necessary to proceed. Many of the rewards are quickly outclassed by those found in the post-game dungeon, the Dimensional Vortexes.
* [[They Changed It, Now It Sucks]]: The DS's retranslation ({{spoiler|and inclusion of a new [[Bonus Boss]] and secret ending}}) inspires ire from some fans. This is in spite of the fact that most important stuff remained the same; all that really changed were Frog's [[Ye Olde Butcherede Englishe]], some item/monster/tech names, and a bit of dialogue cleanup here and there. Locations as well. [http://www.gamefaqs.com/portable/ds/file/950181/55361 this guide tells everything that was changed from the SNES/PSX to the DS versions]. Not all of it is bad though.
* [[They Wasted a Perfectly Good Character]]: The Frog King seen in Frog's flashback might have made an interesting [[Bonus Boss]], but he never shows up outside said flashback.
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** Flea, who looks like a woman but still takes great offense when the party assumes he's a woman. According to Flea, since power is beautiful and he's powerful, looking like a woman is appropriate.
* [[Wangst]]: Frog. He gets over it, eventually.
* [[The Woobie]]: Frog, Robo, and [[Urban Legend of Zelda|Schala]]. In-game, {{spoiler|Ayla woobifies Azala right before her death}}.
* [[Woolseyism]]: Done by Woolsey himself, no less:
** Likely the source of Ozzie/Slash/Flea being named as such rather than their original condiment-themed names. Also, Schala was originally named "Sara" in the Japanese version; Janus was named "Jackie". Similar to [[Final Fantasy VI|Tina/Terra]], this is a case where the names that would've sounded "exotic" to Japanese speakers, but commonplace to English speakers, was changed to preserve the exoticism. Same goes for the Gurus' names, [[Religious and Mythological Theme Naming|Gaspar, Melchior and Belthazar]], which were "Gash", "Mash" and "Bash" in the Japanese version, but make a lot more sense in the English translation.
** In a subversion of using an "exotic" name, Woolsey changed Marle's real name, Princess Marledia, to Princess Nadia. Also, Janus' Japanese name is Jakki, not Jackie, though it's likely Woolsey didn't know that as both names are written the same in Japanese.
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[[Category:Chrono Trigger]]