City Guards: Difference between revisions

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{{quote|''"STOP! You violated the law! Pay the court a fine or serve your sentence!"''|'''Guards''', ''[[The Elder Scrolls IV: Oblivion]]''}}
 
The [[City Guards]] are the local authorities. They strut about between one tile square and another, looking busy, decked out in more armour than your [[Fight in The Nude|hero]] and generally acting superior.
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* On the other side of the coin, some of the guards in earlier ''[[Ultima]]'' games were just way stronger than your characters, at least at first. In addition, many [[Massively Multiplayer Online Role Playing Game|MMOs]] use City Guards which are pretty well leveled, largely to keep [[The Great Player-Versus-Player Debate|PVP]] from getting out of hand.
** For example the guards in ''[[Ultima Online]]'' are nigh-invulnerable teleporters who kill with one hit.
* In ''[[Paper Mario: theThe Thousand -Year Door]]'' there is a guard who you have the option of either bribing ''every'' time, or just beating the crap out of him. In retaliation, though, he will sarcastically bitch at you for the rest of the game.
* ''[[The Elder Scrolls]]'' has city guards wearing light armor, Imperial Legion soldiers wearing heavy armor; neither is superior to the player character, but they are seldom alone. Attack one, and more will come. Each one killed adds significantly to the bounty the character must pay off to avoid jail time. But you ''can'' kill them. It's even possible through underhanded methods (legitimate and not) to get them to attack ''other'' innocent NPCs on the street.
** For example by casting "Frenzy" on a person. The target goes crazy and starts attacking anybody nearby, the guards rush in and kill him. It's apparently perfectly legal to use magic that causes people to go berserk.
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** If the guards witness you attacking/killing someone, there is a pretty good chance that they will [[Determinator|literally chase you across the entirety of the game world]]. One player was apprehended three weeks after attacking a civilian, on nearly the opposite edge of the map, [[Inspector Javert|by the SAME GUARD that witnessed the attack]].
** They can always be very spiteful, too. And not to mention, 99.9% of Tamriel's citizens are above the law. If you provoke somebody into attacking you, the guards will simply tell you to "Move along outlander" or calmly say "Tell me outlander, what do you need?" when there's a Dunmer ''trying to punch your lights out''. If you try to sleep in town, you'll be sent ''right'' to jail, whereas they might get stuck trying to walk over somebody's unconscious body.
** It was more reasonable to flee in [[The Elder Scrolls II: Daggerfall|Daggerfall]] - criminal records only applied within a given province, and decreased over time, so if you committed a crime in, say, Daggerfall and managed to flee, you could simply hang around in Wayrest until you no longer were seen as Pond Scum in the province of Daggerfall.
** ''[[Skyrim]]'' manages to avoid some of the previous problems with the city guards. While they'll still chase you down and try to arrest you, you can still attempt to flee, as each of the holds (read: city/provinces) tracks crime separately. Kill a man in Riften, and the guards in Whiterun won't care. Also, if you commit a crime and leave the city, the guards ''will'' remember you; an overt crime that earns a bounty will cause them to arrest on sight, while a covert crime like thieving (without getting caught) will periodically result in a guard who will comment "Wait a minute, I know you...." If you stop to talk to said guard, he'll realize you're apparently behind that theft and try to arrest you.
*** Let's get the joke out of the way now. Shooting a city guard in the knee with your bow does count as a crime.