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City Guards: Difference between revisions

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Often, the city guards (and the guards in general) will be better equipped in appearance than your hero, such as in games where there is no armour for you. Despite this, you're probably stronger than them ([[Invincible Minor Minion|unless you aren't]]), and let them stand in your way only out of respect for the law or... [[Karma Meter|something]]. Of course, that in itself can get stupid in its own ways, such as when you're in an enemy town. As for the ones in Good Guy towns... do they have no idea what [[Take Your Time|urgent]] plot points they're keeping you from? Don't they know that the [[Evil Overlord]] is marching his forces upon their hapless town? No?! [[The Guards Must Be Crazy]].
 
[[City Guards]] are a common form of the [[Broken Bridge]], in which case they may well be [[Invincible Minor Minion|Invincible Minor Minions]] in order to make [[Sequence Breaking]] impossible.
 
A common cause of [[Dronejam]]. See also [[I Fought the Law and The Law Won]].
{{examples}}
* The ''[[X (video game)|X]]-Universe'' series has Space Police, which scan cargo bays for contraband and attack pirates. Their bigger brothers, the Border Patrol, keeps an eye on jumpgates leading to the other faction's sectors, and they use higher-end ships.
* [[Runescape]] used these too...and were attackable. They weren't actually programmed the same way most [[City Guards]] are actually...and players would regularly kill them for experience. It's even been lampshaded how guards don't have a very long lifespan.
* ''[[Assassin's Creed]]'' almost entirely takes place in the cities of Damascus, Acre, and Jerusalem, and the city guards are a constant obstacle during every stage of every assassination. While on the ground their encircling tactics can be nastily effective, Altaïr, the protagonist can take to the rooftops to fight in his element. Due to the social stealth aspect of the game, the guards are infamous for their quirks. For example, after stealthily assassinating a guard, Altaïr can sit down on a nearby bench, [[The Guards Must Be Crazy|eliciting no suspicion from guards who come to investigate]], despite the small armory he wears.
** On the flip side, however, these guards will be out for your blood if you happen to do such incredibly suspicious things as ride a horse at a speed exceeding 1/2 MPH on an otherwise empty road or get pushed by some random crazy person.
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* In the ''[[Thief]]'' games, guards abound. Even if they'd be sympathetic to the plot you're trying to advance, who has the time to explain it to them? Besides, getting around them is the majority of the game's objectives, and even in Thief 3's between-mission sandbox, they're really no more a deterrent than citizens, whether you're playing as intended, Thief-like, or going berserk. They do have some amusing exchanges to eavesdrop.
* ''[[Eve Online]]'' has CONCORD, the neutral police force. If you attack an another player in high-security space without a <s>war declaration</s>bribe, retribution is swift, deadly and unavoidable. In fact, successfully evading them is a bannable offense on the basis that [[No One Could Survive That|it all but requires hax to do so]]. Factions also maintain their own navies, but those are at least escapable, if not survivable.
* ''[[Ever QuestEverQuest]] 2'' has guards in major cities. Some which are harder than high end raid bosses.
* ''[[Fable (video game)|Fable I]]'' abounds in City Guard antics, from the obnoxious [[Broken Bridge]] that bars you from entering Bowerstone North until after a certain point in the main plot, to their willingness to accept 1000-gold "sponsorship" for "guard breaks", to their annoying propensity to get in the way whenever you have to team up with them on various [[Escort Mission|good-aligned quests]].
* ''[[World of Warcraft]]'' has guards in every city and town (as well as invisible elite guards that only appear to opposite faction players). Guards will give you directions if you ask them, however in some cities (specifically the ones in Stormwind for starters) are rather unpleasant about this. The ones in Undercity basically demand to know what you want for talking to them. To sum it up, all guards are somewhat [[Ax Crazy]] with [[Fantastic Racism]] and will attack/kill players of the opposite faction on sight whether they're causing trouble or not.
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