Civilization (video game)/YMMV: Difference between revisions

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* [[And the Fandom Rejoiced]]: The ''Gods and Kings'' expansion for ''Civilization V'' is doing away with the vague "they are trying to win the game in the same manner as you" diplomatic penalty. It's also bringing back religion and espionage, the absence of which was a major complaint in regards to vanilla ''Civ V''.
** The ''Brave New World'' DLC brings a number of improvements to gameplay while reintroducing elements from earlier games like ideologies. Combined with ''Gods and Kings'', this has helped elevate ''Civilization V's'' reputation as a game worthy of the title among fans.
* [[You Fail Economics Forever]]: Economic systems are tuned for game balance, not realism, so they sometimes produce counter-intuitive effects.
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* [[Broken Base]]: Announce that ''Civ V'' will have ''[[Panzer General]]'' style combat, will only allow one combat unit per tile, will be released with Steam, that there will be DLC, and that you will have to pay extra to play the Babylonian civilization. Cue [[Flame War]]. [[It Got Worse|And then the game was actually released...]]
* [[Cliché Storm]]: William of Orange's diplomacy text in III was filled with cliches about the Netherlands (Tulips, clogs, windmills, etc).
* [[Contested Sequel]]: Every game in the series has its fans and detractors, but by far the most controversial is ''Civilization V''. So many staple mechanics of the series as a whole were either significantly retooled or dropped entirely that some fans of the older games refuse to buy it on principle, and an extremely bug-ridden first release didn't help matters for the rest. The improvements introduced in the later expansions however have helped undo at least most of the damage while generally making the game deserving of its pedigree.
* [[Crazy Awesome]]: Nebuchadnezzar's quotes (such as "Are you real or just a phantom of my tortured senses?") are sometimes a bit funny. This ''is'' the guy who went crazy for a bit, according to [[The Bible]].
** When he learns of his defeat, he finds it "very interesting".
* [[Critical Dissonance]]: ''V'' has been and still is lauded by the vast majority of critics, while fan opinion is much more mixed, at least with fans that played ''IV'' extensively as ''V'' plays differently and generally has less features than ''IV'' with expansion packs and mods does. The dissonance was especially obvious when ''V'' had just launched; before patches, it had far more bugs and weird mechanics which have since been removed and changed, but most critics loved the game right out of the box.
* [[Crowning Music of Awesome]]: Most of the music throughout the games count, although ''Civilization IV'''s ''[http://www.youtube.com/watch?v=IJiHDmyhE1A Baba Yetu]'' is the onlyfirst video game song ever to win a ''Grammy''.
** Christopher Tin did it again with the theme of ''Civilization VI'', ''[https://www.youtube.com/watch?v=WQYN2P3E06s Sogno di Volare]'' ("The Dream of Flight").
* [[Demonic Spiders]]: barbarian tribes can get this way pretty easily, especially in ''V''. Because they come from all directions, you need a competent garrison around... and because ''V'' has discontinued unit-stacking, having one becomes that more complicated. You have to keep an eye out at all times for incoming barbs who have designs on your settlers and workers. And finally, because units of similar strength are weighted to typically not lose more than 8 HP in any given battle, it requires two units to take out a single encampment quickly--during the early-game phase, where sparing even ''one'' unit for scouting is an imposition.
* [[Epileptic Trees]]: In Civ V from the starting narration it seems all of history's great leaders were put on a earth like planet to be given a second chance to rule.
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** ''Call to Power'' has space colonies. Production is absolutely ridiculous there.
** Although a very late game occurrence, as soon as you get the Giant Death Robot and sufficient uranium in V, opposing armies are essentially completely and totally ''fucked'', especially if you combine them with Stealth Bombers. The combat penalty against cities is all well and good, but even with that a percentage off of a 150 combat strength is all but irrelevant, especially if you happen across a civ that's still playing with swords and musketmen (and there's always one). It's entirely possible to blitzkrieg your way across about 10 cities in a few turns if you're canny about placement.
* [[Good Bad Bugs]]: In the original ''Civilization'', a backwards rollover bug would cause Gandhi to become incredibly aggressive and nuke-happy as soon as he developed Democracy. (Gandhi's aggression score, stored in an unsigned small integer, was 1; Democracy applies a -2 to aggression; Gandhi's aggression became 255 because it couldn't be -1.) This unexpected behavior became so beloved and emblematic of the game that all future versions of Gandhi were ''deliberately'' engineered to be nuke-happy.
* [[Memetic Mutation]]: "Spearman beats Tank."<ref>A very annoying phenomenon in all the games, but most noticed in ''III'', is for supposedly obsolete units to get very lucky with the Random Number Generator and survive wave after wave of technologically superior units.</ref>
** Our words are backed with NUCLEAR WEAPONS!<ref>This little snippet is added to the dialog box in ''I'' and ''II'' whenever your rival has the technology and capability to build nuclear weapons. [[Mood Dissonance|It sometimes does not mesh well with an otherwise-friendly greeting.]]</ref>
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* [[Tier-Induced Scrappy]]: Once civilizations started having unique qualities and traits (which started in ''III''), this became inevitable. As of ''V'', the losers are Napoleon, whose trait, while ''very'' useful in the early-mid game, has an expiration date (though Napoleon is unique among playable leaders for his career ending in defeat...), and Suleiman of the Ottomans, whose ability to convert Barbarian boats to your control [[Overshadowed by Awesome|looks lame in comparison]] to the German ability to do that to ''land'' units (though a recent patch balanced things out by giving the Ottomans greatly reduced naval maintenance costs as well).
* [[Unstable Equilibrium]]: A lot less than in real life, but obviously as a game that has trade-offs between short-term and long-term options, a more powerful civ can invest more into the long-term and become even more powerful as a result.
* [[Values Dissonance]]: For obvious reasons, [[Adolf Hitler]] is never a playable leader in any of the games. [[Josef Stalin]] and [[Mao Ze DongZedong]], on the other hand...
 
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