ClaDun: This is an RPG: Difference between revisions

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* [[Clingy MacGuffin]]: The mask found by Pudding that just won't go away, no matter how many times Despina and others try to get rid of it. Later on, [[The Imp|it starts talking...]]
* [[Came Back Wrong]]: When Despina uses magic to raise Coco from the dead, he ends turning into a zombie. This ends up being merely a cosmetic change that has no effect on his personality or his gameplay stats.
* [[Character Select Forcing]]: The first boss, Attack on Orochi, in ''Sengoku'' is an extremely egregious case of this: for whatever reason, it has insane resistance to physical attacks, which means anything you do with a melee weapon will only deal as much as scratch damage, and it spews fire at close range, preventing you from getting close anyway. The only way to beat it is to circle around and hack away at it for a few minutes until it keels over, or bring any Rod and turn it to mush in 30 seconds.
* [[Classic Video Game "Screw You"s]]:
** Enemies that can move through walls (Immortals)
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* [[Evil All Along]]: {{spoiler|Parchmin.}}
* [[Evil Cannot Comprehend Good]]: Spoofed in Cladun x2: the reason why {{spoiler|Death Glutton}} lost is because he couldn't understand the power of friendship or why life was important. [[Graceful Loser|He's a good sport about it, though.]]
* [[Excuse Plot]]: Most of the "story" segments don't have much to do with the dungeon-crawling gameplay.
** The second game has significantly less of a story than the first one.
* [[Eye Scream]]: The monsters with one huge eye that constitutes most of their body are weak to Piercing damage. You do the math.
* [[Eyes Do Not Belong There]]: Immortals most ''certainly'' should not have eyes in the areas that they do.