Clock Tower (series)/YMMV: Difference between revisions

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** There's also the Scissor Twins from ''Clock Tower 3'', who seem to be the most popular of the Subordinates.
* [[Hell Is That Noise]]: Bobby's scissors in the first game.
** And {{spoiler|Dan's in the second.}}.
* [[Idiot Plot]]: ''Clock Tower 3''. Where even to begin?
* [[Macekre]]: The third game ''Ghost Head'' is set in Osaka, Japan. They try to fit it in California in the localization, despite everything being so Japanese. The references to Japanese folklore were completely removed as well.
* [[Most Annoying Sound]]: At least in ''Clock Tower 3''. "Alyssa! Alyssa! Alyssa!" or "Oh ho, that's a nice trick! Oh ho, that's a nice trick!".
** "Snippity snap!"
* [[Nightmare Retardant]]:
** In the first game, the [[Scare Chord]] that plays when something scary happens can make some events over-dramatic and ridiculous. Also some of the ways Bobby can spawn, such as falling on the keys of a piano, can be pretty silly.
** In ''Clock Tower 3''. Sledgehammer is truly frightening but everything afterward is this. Maybe except Corroder because you do see him kill people in horrifying ways, yet he gets repelled in very goofy ways like being slammed by a toilet door.
* [[The Scrappy]]:
** Anne from the first game gets some flak because one of her four lines has her teasing [[Ensemble Darkhorse|Lotte's]] nervousness shortly after arriving in the mansion.
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* [[Scrappy Mechanic]]: ''The Struggle Within'' seems as if it was designed without guns in mind. It gets even worse when you play as Alex since the hit boxes to click on the zombies are '''really''' picky to where it is nearly impossible to finish unless you shoot each zombie in order of who walked in before the next. It also drags. The standard gameplay somehow had reduced difficulty over all. The only real difficult part about it is hoping you saved your game before you get locked into any of the bad endings.
* [[So Bad It's Good|So Bad, It's Good]]: ''Ghost Head''/''The Struggle Within'' is generally seen as this by fans of the ''Clock Tower'' series that are willing to forgive its flaws.
* [[That One Boss]]: The final boss of ''Clock Tower 3''. [http://lparchive.org/LetsPlay/ClockTower3/Update%2035/35-chart.jpg Here's a friendly diagram.]. The LP it's taken from [http://lparchive.org/LetsPlay/ClockTower3/Update%2035/index.html explains why]
* [[Tear Jerker]]: The forth game has lot of it. Many cutscenes show you how lives of lovely people were ruined by your stalker.
** To elaborate, the boss in question, {{spoiler|Lord Burrough}}, has a [[Marathon Boss|ton of health]], [[Lightning Bruiser|his attack are too fast for you to charge a full shot]] (except on the rare occasion when [[I Shall Taunt You|stands there and laugh]], [[Damn You, Muscle Memory!|and yet...]]), and he [[Mirror Boss|can kill you instantly if he hits you three times, just like you can]] (except that you don't kill him instantly.; Youyou just deal great damage). He's beatable (mainly thanks to his habit of [[Boss Banter|telegraphing each of his attacks]]), but if you hadn't saved enough special arrows, [[This Is Gonna Suck|prepare yourself for a very long fight.]].
** The first game has {{spoiler|''both'' of Lotte's death scenes}}.
* [[They Wasted a Perfectly Good Plot]]: As a lot of reviews point out, ''The Struggle Within''/''Ghost Head'' is just a ripoff of ''[[Resident Evil]]'' (although it didn't start out as such: Memorial Pharmaceuticals was innocent, and George Maxwell was the one who released the zombies). The story however had potential, but the developers decided to [[Mind Screw]] us by letting zombies take over the plot after the first scenario and never fully explaining the backstory.
* [[That One Boss]]: The final boss of 3. [http://lparchive.org/LetsPlay/ClockTower3/Update%2035/35-chart.jpg Here's a friendly diagram.] The LP it's taken from [http://lparchive.org/LetsPlay/ClockTower3/Update%2035/index.html explains why]
* [[Uncanny Valley]]:
** To elaborate, the boss in question, {{spoiler|Lord Burrough}}, has a [[Marathon Boss|ton of health]], [[Lightning Bruiser|his attack are too fast for you to charge a full shot]] (except on the rare occasion when [[I Shall Taunt You|stands there and laugh]], [[Damn You, Muscle Memory!|and yet...]]) and he [[Mirror Boss|can kill you instantly if he hits you three times, just like you can]] (except that you don't kill him instantly. You just deal great damage). He's beatable (mainly thanks to his habit of [[Boss Banter|telegraphing each of his attacks]]), but if you hadn't saved enough special arrows, [[This Is Gonna Suck|prepare yourself for a very long fight.]]
** Happens in ''Clock Tower 3'', inadvertently in which sometimes they look a little off... but this is one of those cases in which the [[Uncanny Valley]] can often turn out to be more ''funny'' than creepy.
* [[Uncanny Valley]]:* Invoked in the fourth game because you ''do'' see corpses, but also unintentionally invoked with the character designs.
* [[Viewer Gender Confusion]]: Players sometimes confuse Lotte from the first game as a boy. Her walking sprite does depict her with a large chest, but it's easy to miss the scene where she does move at all.
** ''Despite'' the fact that Lotte has huge knockers and comes from an all-girls orphanage.
* [[What Do You Mean It's for Kids?|What Do You Mean, It's for Kids?]]: While the North American release of ''Clock Tower 2'' got a very appropriate "Mature"-rating, the European release of the game was rated '''10+''' (as in appropriate for ages 10 and up)! Not only is the game filled with brutal and gory murders, but the game's very cover art depicting a grotesque-looking man wielding a giant pair of shears dripping with blood should have made it abundantly clear to the ELSPA that the game is not appropriate for kids.
 
{{reflist}}
[[Category:Clock Tower]]
[[Category:YMMV]]
[[Category:Clock Tower (series)]]