Clonk: Difference between revisions

Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0)
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The [https://web.archive.org/web/20060114074340/http://www.clonk.de/ Clonk] titles are a series of [[Side View]] German PC games, that put you in command of one or more of the titular clonks. As a general rule, you'll need to use them to build a functioning settlement, harvest all the gold/oil/whatever in a map, or [[Competitive Multiplayer|kill off all of someone else's clonks]]. But it might be a race. Or a [[Ten Little Murder Victims|murder mystery in progress]]. Or a game of tag. Or maybe there'll be [[Wide Open Sandbox|no goal at all.]] It varies hugely between levels, being as versatile as only normaly seen with a general-purpose platformer engine.
 
The original games were [[Updated Rerelease|Updated Rereleases]], starting with the original ''Clonk'' [[DOS]] game from 1994, which consisted, more or less, of groups of Clonks throwing rocks at each other in sequential two-player battles. ''Clonk 2 Debakel'' was an experimental attempt to add [[Turn-Based Strategy]] elements: A multiplayer game of Clonk 2 took place in a hex map, and the melee skirmishes, which were almost identical to those of Clonk 1, appeared as encounters between hostile players on the map. ''Clonk [[Fun with Acronyms|A. P. E.]]'' (Advanced Players Edition) (1995) reverted Clonk to its original principle, removing the hex map and city management, and introduced single-player and co-op settlement challenges and separate, configurable scenarios instead of Clonk 1's fixed, sequential two-player fights. It's also noticeable for introducing the [[Ridiculously Cute Critter|Wipf]], ''Clonk'''s other [[Series Mascot]] (aside from the monster, which existed ever since Clonk 1).