Collection Sidequest: Difference between revisions

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[[File:iog-redjewel.png|link=Illusion of Gaia|frame|Hooray! Just 49 to go.]]
 
Everyone knows that no hero can resist [[Gotta Catch Them All|collecting things]] in video games. The Collection [[Sidequest]] can be the ultimate time waster in a game, if the player ends up collecting completely useless items for the sake of owning them, often for [[Hundred-Percent100% Completion]]. But once in a while, they give rewards that make the effort worth it.
 
Many games (especially RPGs) have some kind of optional collectible hidden throughout the game, usually to have [[Twenty Bear Asses|no purpose]] but to be required for [[Hundred-Percent100% Completion]]. But there are frequently rewards for getting certain numbers of them, and [[Gotta Catch Em All|collecting them all]] often gives you a powerful ([[Bragging Rights Reward|but frequently unneeded]]) item, or unlocks a super-hard [[Bonus Boss]].
 
If you're lucky, the game will [[Sliding Scale of Collectible Tracking|keep track of how many you've found and how many are left]]. If you're really, really, lucky, the game will even provide a way to tell ''which ones'' you've already found, so that when you inevitably [[Guide Dang It|look up on the internet]] where the [[Last Lousy Point|last 2 of 500 are]], you'll know which ones you need without [[Try Everything|trying them all]].
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** On the bright side, you get rewards at specific intervals for collecting them, with the reward for all 99 being a respectable amount of EVERY ship part in the game, unfortunately the second game didn't have this and instead one of its major collectathons was actually getting all the ship parts.
** On the ''down'' side, one of the chests becomes [[Lost Forever]] if you don't collect it prior to defeating Oogie Boogie in Halloween Town. A glitch fixed in [[No Export for You|the remake]].
* Some feel that Triple Triad was actually better than the game it appeared as a minigame in - ''[[Final Fantasy VIII]]''. Certainly, collecting all of the cards was a worthy quest, which would take you far and wide, beyond time even... not entirely useless, though, since a special ability could transform cards into useable objects - a technique which plays a major role in the creation of one of the perennial [[Disc One Nuke|Disc One Nukes]]s. Some of the rare, hard-to-get Character Cards can also be transformed into extremely rare and powerful potions, like Holy War or Hero Drink. But of course, no ''real'' collector would trade his precious Gilgamesh Card for 10 potions that can turn your entire party invulnerable for several turns.
** It's not really an issue: whether it's an intended feature, an oversight or a glitch, you can get back any card you've turned into items from the CC members on board your [[Cool Ship]] on Disc 4 if you've completed the respective sidequest: any card that you turn into an item magically appears in their deck and you can win it back from them as many times as you like. With the exception of a single specific card that has an overelaborate method of getting it to begin with.
* The thirteen Stellazio coins in ''[[Final Fantasy IX]]''.
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* ''[[Final Fantasy XIII]]'' had a particularly vicious sidequest of collecting every weapon and accessory in the game, which gave you the "Treasure Hunter" achievement. The "vicious" part here was that a lot of said items could be [[Lost Forever]] if you missed the single spot they could be found in the entire 50+ hour-long game. Add to that the fact that "Treasure Hunter" came with an interface theme featuring the most popular character in the game, Fang, and it becomes plain sadistic.
* Stardust fragments in ''[[Legend of Dragoon]]''.
* Little Sisters in ''[[BioshockBioShock (series)]]''. There's even an achievement for this mandatory collection sidequest, because you need to ''deal with every Little Sister'' to gather ADAM, used for upgrades in-game.
* Tiny Medals in freeware RPG ''[[Hero's Realm]]''.
* Dragon eggs in ''[[Lufia]]'' 1 and 2, four sets of eight.
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* ''[[Just Cause (video game)|Just Cause]]'' has collect missions too, but these help you get better stuff from your allies. (Vehicles, guns, etc).
* There are collection sidequests in ''[[Pokémon]]'', most notably the Contest ribbons in Ruby/Sapphire/Emerald and Diamond/Pearl.
** Not to mention that the game's stated "gotta catch 'em all" goal is sort of a Collection Sidequest in and of itself -- youitself—you don't actually have to fill the Pokedex even halfway in order to beat the Elite Four and make the credits roll.
*** At least on R/S/E, it's possible to clear the game and only get three entries (one for your starter, two more for HM slaves).
* ''[[The Elder Scrolls]] 4: Oblivion'' has this in form of a Nirnroot (a semi-rare plant only found near or in bodies of water) sidequest which has you collect 100 of these, and if you're ''really'' bored, it's definitely possible to collect '''every single piece''' of playable armor and weapons in the game, ''just for showing them off''... to yourself.
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** The flags were put in as a mockery of this trope. The developer joked that no one would collect hundreds for no reward except for an achievement...
*** It's improved in the sequel where the number of things to be collected are reduced greatly, most are much easier to find and most of all, you actually get rewards. Special armour for collecting the seals, challenging puzzles and a nifty cinematic for collecting the glyphs, money for getting the treasures chests and a hammer, special cloak and closure to a certain subplot for collecting the feathers.
* In many ways, ''[[Little Big PlanetLittleBigPlanet]]'' is one big [['''Collection Sidequest]]'''. The things you collect expand your range of options in the editor.
* [[Naruto]] ''Narutimate Ninja/Ultimate Ninja 2'''s S missions just give you a certificate for completion.
* ''[[Ratchet and Clank]]'' is filled to the gills with these types of quests. Usually requiring you to get a new piece of gear or a gadget from a new planet before you can return to the previous planet and finish the available quests there. Some planets only exist for the sole purpose of making you go fetch the required item(besides optional side-quests). These quests are often enjoyable, however, even though they serve no purpose other than extending the length of the game.
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** It's also possible to dumpster-dive all around Santa Destroy to find extra money and unique T-shirts.
* ''Rare'' is (in)famous for their collectathons, but the absolute worst example of theirs was ''[[Donkey Kong 64]].'' [http://www.gamespite.net/toastywiki/index.php/Games/TragedyOfTheCollectathons Merus explains why quite eleoquently.] They [[Self-Deprecation|took jabs at themselves]] for this in the prologue of ''[[Banjo-Kazooie]]: Nuts & Bolts''.
* [[Little KingsKing's Story]] features ''many'' of these. Each of the games seven princesses sends you to collect something, fortunately ''mostly'' things that you'll run across without backtracking. Plus, there's a quest to collect concept art throughout the game world.
* ''[[Anachronox]]'' had a few of these. Taking pictures of little nonentities that appear in [[Guide Dang It|obscure places]] for extremely short times with long times between appearances, and collecting TACOs. TACOs are given a long in-game explanation that amounts to something much like beanie babies, where someone noticed something was popular, created them, people started collecting them madly, then the market collapsed and nobody wanted them anymore, which now makes them rare. They are a small box with a rotating radar dish on top, and "TACO" on the side. [[Fun with Acronyms|TACO]] stands for Totally Arbitrary Collectible Object.
* ''[[Eternal Sonata]]'' has score pieces and EZI items. Neither can be completed on the first playthrough, and the EZI items won't be carried over into a [[New Game+]] so you need to start over. You only get an [[Cosmetic Award|Achievement]] for finishing each collection, though the score pieces can be used to acquire useful items during the game.
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* ''[[Blast Corps]]'' has RDUs, satellite beacons, survivors, and scientists. Like the main plot, the rationale [[Excuse Plot|is threadbare.]]
* ''[[Solatorobo]]'' has the photos that were stolen and torn up by the Black Cats gang. Collect all the pieces of all the photos (which are suspiciously of Red and friends, despite first meeting the photographer after the photos are already stolen) and show them to the photographer to earn...{{spoiler|another photo!}}
* The first ''[[Command and Conquer|Command & Conquer]]'' game has crates with nuclear components hidden underneath some enemy buildings when playing the Nod campaign. The game's FAQ file said the full set had to be collected to get the nuclear missile in the final mission. In the end, the whole system was removed with a patch (v1.19) because the number of collected crates was not reliably saved in the game's savegames. With the patch, players simply always get the nuke in the last mission.
* ''[[Endless Ocean]]'' has several treasure and coin collection sidequests in its two games.
* ''[[Hogwarts Legacy]]'' has its fair share of these, from Demiguise Statues to Wand Handles.
 
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[[Category:Video Game Rewards]]
[[Category:Collection Sidequest{{PAGENAME}}]]