Combat Clairvoyance: Difference between revisions

m
m (clean up)
 
(4 intermediate revisions by 3 users not shown)
Line 1:
{{trope}}
{{quote|''"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it."''|'''Eldrad Ulthran''', ''[[Warhammer 4000040,000]]''}}
 
Sometimes, the most powerful fighter will not be equipped with such [[Stock Super Powers]] as super-strength, or [[Nigh Invulnerable|nigh invulnerability]]. Instead, they have the power to see into the future.
Line 45:
== [[Comic Books]] ==
* Midnighter in [[The Authority]], a result of [[Awesomeness By Analysis]].
* The second [[Batgirl]] has this. They try to justify it via [[Training Fromfrom Hell]], but it doesn't take very well. It's less of a psychic ability and more of the ability to judge her opponents' body language.
* [[Birds of Prey]] villain Archer Braun
* In ''[[Doom Patrol]]'' Negative Man (''nee'' Flash Forward) can see the immediate future but due to his relative wimpiness his only use in a fight is coordinating his teammates based on his visions. Eventually he loses control of it and can't stop seeing the ''distant'' future, before being given medication that suppresses his powers altogether.
Line 65:
** Of course, Anakin's ability to see the future seems more like a curse than a blessing in [[Star Wars|Episode 2: Attack of the Clones]] and by [[Star Wars|Episode 3: Revenge of the Sith]] we know it's more of a curse than a blessing.
*** Well, prescience plus [[Genre Blindness]] is a curse. Doesn't the GFFA have stories about [[Self-Fulfilling Prophecy|self-fulfilling prophecies]]?
** There's a [[Star Wars/Fanfic Recs|fan fic]], "[https://web.archive.org/web/20100610083324/http://boards.theforce.net/the_saga/b10476/22761239/p1/?0 The Sith Who Brought Life Day], where an officer trying to figure out the identity of the pilot who destroyed the Death Star looks at some of Luke's records. He'd taken a hand-eye coordination test and caused the computer to crash.
{{quote|At least according to the record, he'd been hitting the correct response buttons in the milliseconds after the trigger stimuli algorithm had been run, but ''before the actual images appeared onscreen'', and the computer had not been able to handle near-simultaneous input and output. He'd crashed the thing three times before he'd evidently [[Cover-Blowing Superpower|decided to slow down a little and let the program catch up]].}}
* General Buford makes a speech about what will happen at [[Gettysburg]] if he allows the Confederates to take the high ground before the Union infantry arrives. Though this is due to being [[Genre Savvy]] as a result of decades of experience as a professional soldier rather than any superpower, he does reference the trope.
Line 84:
* The Dunyain from [[The Second Apocalypse]] can't technically see the future, but they can read their opponents' expressions and body language and predict their actions before they perform them.
* [[Twilight|Alice Cullen]] uses her clairvoyance against other vampires, both for fighting and playing chess.
* The title device in [[Fred Saberhagen]]'s ''The Mask of the Sun'' could do this for the wearer. When the main character put it on for the first time, it showed him a vision of shifting two pieces of furniture. He did so, and the bad guys who burst in soon afterward stumbled over the items in their new positions, giving him the opportunity to escape. The mask also showed him, '''months''' in advance, how to get out of a certain prison cell, although it wasn't until he was locked in that he realized what that image had been about.
 
 
Line 93 ⟶ 94:
 
== [[Tabletop Games]] ==
* ''[[Dungeons and& Dragons]]'' has a few spells that do this by giving their caster damage resistance.
** Not just spells, but various feats, class/race abilities, skills and item properties work as boosts to Initiative rolls, keep you from being subject to surprise attacks, be able to use interrupting abilities, move out of the way, have someone else take the damage, or otherwise ticking off the GM.
** This is also what numerical "insight" bonuses represent—knowing where an opponent's attack will land makes a character harder to hit, and knowing where an opponent's weak spots are going to be positioned makes a character better at hitting him.
* In the [[RPG]]s ''[[GURPS]]'' and ''[[Champions]]'' the advantage Danger Sense covers this, though usually players don't spend enough points to make it monstrous. Spider-Man, is (of course) the inspiration.
* In ''[[Warhammer 4000040,000]]'' this is part of the reason that Eldar psykers are effective in close combat. The other reason is the rest of their repertoire of powers usually involve eldritch lightning or psychic flames.
* Averted for the Oracle of Tzeentch - he is possibly the greatest seer of the universe but his powers are only useful in long-term Xanatos Roulettes; he is actually blind to the present (one head sees the future and the other the past) and so physically a pushover by greater demon standards.
* In ''[[The Dresden Files (game)|The Dresden Files]]''' RPG, the custom power "A Few Seconds Ahead" that canon character Abby has allows her to see a few seconds into the future. The in-game effect of this is that it allows her to use her high Lore skill to dodge attacks rather than her lower physical skills.
Line 104 ⟶ 105:
== [[Video Games]] ==
* Psycho Mantis from ''[[Metal Gear Solid]]'' does this by reacting to your controller input. {{spoiler|He becomes a much easier opponent if you plug your controller into the P2 port so that he can't read you.}}
* The [[Our Vampires Are Different|Vyrewatch]] in ''[[RunescapeRuneScape]]'' have the ability to predict what move an opponent will make with a normal weapon. This allows them to dodge all attacks, making them immune to all weapons, except the one you make during the quest they're introduced in.
* Lambda of ''[[Wild ArmsARMs 4]]'' has the Blue Destiny ability, which lets him calculate the future and allows him to completely avoid the attacks of anyone in his sight most of the time, even if the attack is normally unavoidable.
* In ''[[Warcraft]]'', this is part of why it's a bad idea to fight Nozdormu, Aspect of Time. The others are his colossal other [[Time Master|temporal based powers]], such as the fact that even if you did manage to kill him he could rewind time and try again, and of course the fact that he's a giant dragon.
** Actually Nozdormu is destined to die, although where, when and how is unknown. He was gifted with the knowledge of his own death to keep him from misusing his powers over time. Basically unless you're the destined one, you can't kill him.
Line 114 ⟶ 115:
 
== [[Web Original]] ==
* Averted in [[Dominic Deegan]] during a [https://web.archive.org/web/20110812161416/http://www.dominic-deegan.com/view.php?date=2011-05-23 fencing class.]
* Foreshadow in ''[[Global Guardians PBEM Universe]]'' is a crimefighter who occasionally partners with [[The Cowl|Battlecat]], battling organized crime in New Orleans. He's an almost unbeatable hand-to-hand combatant due to his ability to see just far enough into the future to know what they will do. He's even used this power to dodge bullets. The Eye of God, an expert swordsman and member of the super-terrorist group known as "The Mujahedin", can do the same thing. One wonders what a fight between Foreshadow and the Eye of God would be like.
* {{spoiler|The Girl}} of ''[[A Girl and Her Fed]]'' has this power.
Line 126 ⟶ 127:
{{reflist}}
[[Category:Stock Super Powers]]
[[Category:Combat Clairvoyance]]
[[Category:Alliterative Trope Titles]]
[[Category:{{PAGENAME}}]]
[[Category:CombatSensory ClairvoyanceTropes]]