Display title | Combat Exclusive Healing |
Default sort key | Combat Exclusive Healing |
Page length (in bytes) | 14,958 |
Namespace ID | 0 |
Page ID | 14790 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 09:28, 10 April 2017 |
Total number of edits | 8 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (4) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | So you've just been through a brutal fight with the local Boss in Mook Clothing and your team is looking pretty battered. Still no problem, you turn to the team's White Mage and eagerly await their healing magic... But sorry, they can't do that right now. Why? Well, because the battle's over so they can't use their spells anymore. Instead you'll have to go into your next fight with life-threatening injuries and hope to cast them before the enemy finishes you off. |