Command & Conquer: Red Alert: Difference between revisions

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* [[All Theories Are True]]: The ''Red Alert'' series uses Tesla coils in ways that were once thought possible.
* [[Alternate History]]: ''Red Alert'' being the result of Hitler's removal from the timeline. Furthermore, the game used to be a prequel to the ''[[Command and Conquer Tiberium|Tiberium]]'' series, before more time travel threw in further alternate timelines.
* [[Artistic License History]]: Ignoring the alternate paths that history takes and the futuristic technologies that develop in the actual games (which are just [[Rule of Cool]]), artistic license is taken with the backstory. [[Adolf Hitler]] was removed from history when Einstein travelledtraveled back in time to 1924, partly explaining the lack of opposition to Soviet expansion, but how did the Soviet Union spontaneously transform from one of the most economically underdeveloped countries in Europe into a massive superpower armed with atomic weapons ready to take over the entire continent<ref>The aggressive [[Take Over the World]] plan is in itself already ignoring [[Joseph Stalin|Stalin]]'s cautious nature and "Socialism in one country" policy.</ref>? Also, why are all the borders in their post-1945 state? It's also stated at one point that there is a United Nations. What happened to the League of Nations?
* [[Bald of Evil]]: Kane
* [[Continuity Nod]]: Kane features as one of Stalin's advisorsadvisers.
* [[Cutscene Power to the Max]]: All superweapons are implied to be much more potent than their in-game usefulness ([[Cutscene Incompetence|or uselessness]]) might suggest.
* [[Early Installment Weirdness]]: Red Alert 1 actually tried to play the series premise entirely straight, with subtle performances and writing. The rest of the series devolved into high [[Camp]] pretty much immediately.