Command & Conquer: Red Alert 2: Difference between revisions

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** If Boris dies early on in the first Soviet mission in ''Yuri's Revenge'', not only is there unique dialogue, but Boris himself reappears once your forces successfully return to the past, momentarily puzzled as he hadn't died at that point.
* [[Dirty Communists]]: How the Allies view the Soviets, obviously.
* [[Dirty Coward]]: Yuri's gattling tanks and MagnatronsMagnetrons: they certainly like to dish out punishment at long range, but flee at the first whiff of a counterattack.
* [[Distaff Counterpart]]: Boris to Tanya after a fashion in ''Yuri's Revenge''.
* [[Dumb Muscle]]: Yuri's Brute units, who are devoid of any intellect as a result of genetic mutation carried out on humans subjected to conversion.
* [[Early-Bird Cameo]]: Many people don't realize that General Carville (and his actor) appeared in the second expansion of ''Red Alert 1'', making him the only actor to appear in multiple titles and the only character other than Einstein to do so. This may have something to do with his only appearing in the PlaystationPlayStation release of the game under the ''Retaliation'' name.
* [[Easy Level Trick]]: The second Allied level can be beaten by skipping your base building and using your starting forces to destroy the levels target.
* [[Enemy Mine]]: The Allies and Soviets in ''Yuri's Revenge'', though it's made pretty clear that both sides want the other out of the picture ''almost'' as much as they both want Yuri dead.
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** Possible example in the briefing for one of the Soviet missions. The player is shown a [http://images1.wikia.nocookie.net/__cb20060622235058/cnc/images/b/be/Yuri_and_Stalin.jpg picture] of [[Joseph Stalin|Stalin]], with Yuri edited in on his right. This picture [http://www.harrymcfee.com/StalinGorki1922.jpg really exists] and is famous for being doctored, the real life version showing Stalin sat next to [[Vladimir Lenin|Lenin]], who bears a fairly strong resemblance to Yuri. This version of the picture, created at the behest of Stalin, is a forgery to try and give him more credibility as one of Lenin's closest collaborators.
** Towards the end of the Allied campaign, the Cuban Missile Crisis is recreated. Except this time around, the Soviets and Allies are already at war and the outcome doesn't result in nuclear apocalypse.
* [[Hoist by His Own Petard]]:
** Taking down a Kirov Airship is not without risk, as the explosion it creates upon crashing is enough to kill most infantry and can seriously damage if not destroy structures.
** In "Dark Night", it is possible to capture a nuclear missile silo once you manage to train an engineer and get him to one of the enemy bases. Lt. Eva would then suggest the player to use it against the other silo—the captured nukes are significantly more powerful than the ones in Skirmish mode and Multiplayer, and thus can destroy the enemy silo with just one hit.
* [[Human Resources]]: Yuri's Bio-Reactors from the ''Red Alert 2'' expansion. They don't generate much power on their own, but "garrison" infantry in them and they become some of the best power plants in the game.
* [[I Love Nuclear Power]]: In addition to nuclear missiles, the Soviets this time around have access to radiation-spewing Desolators (via Iraq) and nuclear-armed Demolition Trucks (via Libya).
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** The Allied forces, while having a much more pronounced American element, are still comprised of units from various countries.
** Downplayed with the Soviets. While the majority by and large come from the USSR, there are units from Cuba and the Middle East.
* [[New Work, Recycled Graphics]]: ''RA2'' uses the ''Tiberian Sun'' engine, which resulted in the two games' assets being mostly cross-compatible as well as a number of effects being repurposed to suit the game's narrative: the Magnetron's beam appears to be a recolored version of the Disruptor tank's sonic beam in Tiberian Sun while Allied Prism beams appear to be a higher-resolution Nod laser beam.
* [[No Campaign for the Wicked]]: Yuri in ''Yuri's Revenge'' does not have a campaign.
** Except they sort of do in the little-known co-op mode.
* [[Nuclear Weapons Taboo]]:
** Justified in the Allied side, since their supply is completely neutralized at the start of the game.
** Averted by the Soviet Union though. Romanov assures the player in one mission that [[Large Ham|"After you feel pain from my nuclear bombs, you will WEESH for ANOTHAIR chance!"]].
* [[Palette Swap]]: Yuri's hover transport is nothing more than a recoloured Allied hover transport vehicle.
* [[The Player Is the Most Important Resource]]: The video cutscenes after the final mission acknowledge that the success of the final battle was due to your leadership.
* [[Playing with Fire]]: Yuri's Initiates are psychics who attack by burning things with their powers.